Re: [hlds_linux] Server not responding while server is up

2012-09-19 Thread Roman Hatsiev
Try increasing sv_max_queries_sec_global. On Wed, Sep 19, 2012 at 11:30 AM, The Mighty Gerbil themightyger...@agapegraphics.com wrote: Hi several of my regulars on our server were getting server not responding yesterday on our game night. This is while many of us are in the server actively

Re: [hlds_linux] l4d2?

2012-09-04 Thread Roman Hatsiev
Looks like it was fixed. Eric's url now reports up to date status. Many thanks, Valve wizards! :) On Tue, Sep 4, 2012 at 12:11 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 04.09.2012 06:21, Roman Hatsiev wrote: It would be really really nice if someone could take a look at this, L4D2s

Re: [hlds_linux] l4d2?

2012-09-03 Thread Roman Hatsiev
Same here. It appears that current L4D2 version reported by master server is incorrect. On Sat, Sep 1, 2012 at 12:55 PM, Erik-jan Riemers riem...@binkey.nl wrote: All, According to https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=550ver sion=2.1.1.0format=xml The servers

Re: [hlds_linux] Public IP - Private IP error follow friends servers from steam.

2011-12-14 Thread Roman Hatsiev
I reported this issue to Valve some time ago. Current workaround is to use -steamport in your command line and forward steamport and steamport+1 on your NAT. There is a sv_master_share_game_socket variable which should instruct server to use game port instead of steamport+1 but it is ignored by

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-30 Thread Roman Hatsiev
I'm just sharing my experience. I had four viaduct servers registered in one go and only three had drops. All usual dances like restarting, updating, etc changed nothing but creating new id-token pair solved the problem immediately. Since the only obvious thing I noticed was a quote in the old

Re: [hlds_linux] [hlds] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-29 Thread Roman Hatsiev
I would also suggest to check token for a quote. This was the problem with one of my servers. I registered it yesterday so the bug which made it to appear within the token must be still there. Regards, Roman On Sat, Oct 29, 2011 at 12:37 AM, Fletcher Dunn fletch...@valvesoftware.com wrote:

Re: [hlds_linux] Alien Swarm is now available

2010-07-20 Thread Roman Hatsiev
http://store.steampowered.com/app/630/ http://store.steampowered.com/app/630/Along with the game get the _complete_code_base_ for Alien Swarm that features updates to the Source engine as well as the SDK. Call me old fashioned but I would prefer to download working server from Steam rather than

Re: [hlds_linux] [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread Roman Hatsiev
And now it says Thanks for your interest. We've filled the available slots. What is the point of releasing beta which is available only for a couple hours? I'm still downloading a server but it is useless now since there are quite a few players in our community who managed to grab the client - it

Re: [hlds_linux] HL2 new masterservers seriousely screwed

2010-04-21 Thread Roman Hatsiev
The funny thing is that Russian servers are plagued by script-kiddies from Europe. That is also far from nice or funny but I don't think introducing another region would solve that. 2010/4/21 Björn GRYZOR Rohlén gry...@gmail.com Let russia have their own zone or be in the asian group then.

Re: [hlds_linux] Multiple SourceTV Proxys

2010-03-31 Thread Roman Hatsiev
Try adding -port x, that is the only difference I can see comparing your command-line to the one which is working fine for me for multiple relays on one box. Another idea - check tv_maxclients on the target server. Regards, Roman On Wed, Mar 31, 2010 at 6:14 PM, Magnus Ringdahl

Re: [hlds_linux] Source TV causes freeze lag on CS:S server

2010-02-12 Thread Roman Hatsiev
First bottleneck to look at is number of spectators. Should you have 30+, you better set up a dedicated SourceTV relay. On Fri, Feb 12, 2010 at 4:59 PM, Jonathan Selander jonat...@trodon.sewrote: Waht the subject says. Is this merely a question of server performance or is there something else

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Roman Hatsiev
Sure thing, this is a key issue of Steam. IE is evil so P2P content distribution, better server browser and other minor features can wait till we finish the holy quest of removing IE dependency from Steam. Yeah! ___ To unsubscribe, edit your list

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Roman Hatsiev
Roman Hatsiev otst...@gmail.com: Sure thing, this is a key issue of Steam. IE is evil so P2P content distribution, better server browser and other minor features can wait till we finish the holy quest of removing IE dependency from Steam. Yeah! There's really no need to troll this discussion

Re: [hlds_linux] The Ship does not start

2009-02-05 Thread Roman Hatsiev
Try adding -condebug to see if anything useful appears in console. On Thu, Feb 5, 2009 at 1:46 PM, t...@cybergate02.com wrote: I do not use The ship server every day. It was running well a few months ago. Now the server starts slowly then I can quickly see it with HLSW; then it goes

Re: [hlds_linux] The Ship does not start

2009-02-05 Thread Roman Hatsiev
Have your tried shutting down other source servers? I had some issues with ports while running too many servers on one box. Maybe the ship server is more sensitive to this than standard source server. On Thu, Feb 5, 2009 at 5:39 PM, t...@cybergate02.com wrote: Ok, the -condebug does not give

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update Available

2009-01-29 Thread Roman Hatsiev
mp_tournament_allow_non_admin_restart = 1 game - Allow mp_tournament_restart command to be issued by players other than admin. I wonder what admin means in this context? Is it rcon or what? Regards, Roman On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen jas...@valvesoftware.com wrote: A required

Re: [hlds_linux] [BUG} HLTV not showing on player list

2008-11-07 Thread Roman Hatsiev
PROTECTED] wrote: that's not a solution, that's a workaround. Kveri Roman Hatsiev wrote / napísal(a): Make it 24 then, why bother to show HLTV slot which got empty after this update? On Fri, Nov 7, 2008 at 2:18 PM, Ronny Schedel [EMAIL PROTECTED] wrote: sv_visiblemaxplayers is 25

Re: [hlds_linux] [BUG} HLTV not showing on player list

2008-11-07 Thread Roman Hatsiev
not showing on player list. Kveri Roman Hatsiev wrote / napísal(a): I do understand problem - HLTV no longer appears as a player so you've got free slot which is not actually free for regular players. That is why I'm suggesting to reduce number of visible slots down to 24 so that your regular

Re: [hlds_linux] [BUG} HLTV not showing on player list

2008-11-07 Thread Roman Hatsiev
Make it 24 then, why bother to show HLTV slot which got empty after this update? On Fri, Nov 7, 2008 at 2:18 PM, Ronny Schedel [EMAIL PROTECTED] wrote: sv_visiblemaxplayers is 25, maxplayers is 26, one reserved slot, one slot taken by HLTV sv_visiblemaxplayers 24? On Fri, Nov 7, 2008 at

Re: [hlds_linux] [BUG} HLTV not showing on player list

2008-11-07 Thread Roman Hatsiev
I do understand problem - HLTV no longer appears as a player so you've got free slot which is not actually free for regular players. That is why I'm suggesting to reduce number of visible slots down to 24 so that your regular players will see server as full while your players with reserved slot

Re: [hlds_linux] [BUG} HLTV not showing on player list

2008-11-07 Thread Roman Hatsiev
sv_visiblemaxplayers 24? On Fri, Nov 7, 2008 at 1:37 PM, Ronny Schedel [EMAIL PROTECTED] wrote: This needs to be fixed ASAP. We get complaints from players now, who wants to connect to our full servers. We have a maximum of 25 players, one slot is taken by HLTV. Before the update, the full

Re: [hlds_linux] hldsupdatetool readme.txt

2008-11-06 Thread Roman Hatsiev
Ever bothered to run it without any parameters and read the output? On Fri, Nov 7, 2008 at 8:17 AM, Admin [EMAIL PROTECTED] wrote: I know this is a rather minor thing, but would it be possible to list all possible choices for the -game parameter in the readme.txt that come swith hldsupdate

Re: [hlds_linux] hldsupdatetool readme.txt

2008-11-06 Thread Roman Hatsiev
Good Lord, guys, have any one of you ever read output? list is one of the commands, just like update or version: ./steam -command list On Fri, Nov 7, 2008 at 9:55 AM, Tom Leighton [EMAIL PROTECTED] wrote: If you run hldsupdatetool with a game of list (without quotes), you will get a list of

Re: [hlds_linux] CS 1.6 Crash when 2 players connect

2008-10-31 Thread Roman Hatsiev
http://forums.alliedmods.net/showthread.php?t=79583 They got it fixed. On Fri, Oct 31, 2008 at 3:43 PM, Crazy Canucks [EMAIL PROTECTED] wrote: Wasn't there a problem with CSDM with the latest HLDS update? Drek [EMAIL PROTECTED] wrote: Hello, I got a problem with server, when 2 players

Re: [hlds_linux] Synergy Linux Dedicated Server

2008-10-06 Thread Roman Hatsiev
Check this one out: http://synergymod.net/docs/?p=svrin Haven't tried it myself though... On Mon, Oct 6, 2008 at 1:15 PM, Andrey Egorov [EMAIL PROTECTED] wrote: Hi for all, Anybody trying to install server? It crashing! On the /maps folder are missing files of maps. Andrey.

Re: [hlds_linux] Counter-Strike 1.6 Beta Updated

2008-10-01 Thread Roman Hatsiev
Duck jump disable plugin may have its hidden side-effects. I heard complains that people sometimes get stuck on stairs or something like this. Regards, Roman On Wed, Oct 1, 2008 at 12:28 PM, kama [EMAIL PROTECTED] wrote: Its true that they dont gain those insane speeds anymore, but they can

Re: [hlds_linux] [hlds] CS 1.6 Beta updated

2008-09-14 Thread Roman Hatsiev
- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Saturday, September 13, 2008 1:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated That would be great! Thank you very much indeed

Re: [hlds_linux] [hlds] CS 1.6 Beta updated

2008-09-13 Thread Roman Hatsiev
of code around it so you can disable that functionality when you know you are running on a good CPU. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:hlds_linux- [EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: Friday, September 12, 2008 2:25 PM To: Half-Life dedicated Linux

Re: [hlds_linux] [hlds] CS 1.6 Beta updated

2008-09-12 Thread Roman Hatsiev
Any chance to fix win32 hlds using only first core? We almost used to changing affinity with external tool but still it would be nice to see it fixed. Best regards, Roman On 9/13/08, Alfred Reynolds [EMAIL PROTECTED] wrote: sv_bad is generic catch all for the network stream de-synchronising

Re: [hlds_linux] Counter-Strike: Source server nuke command still exists

2008-08-12 Thread Roman Hatsiev
Server aliases are server-side. Won't help with anything other than rcon command though... On 8/12/08, Ondřej Hošek [EMAIL PROTECTED] wrote: Aliases are clientside. You can't control aliases from the server -- remember that for every bind w quit, you could just as well do an alias +forward

Re: [hlds_linux] Regarding Internet cafè-accou nts

2008-05-23 Thread Roman Hatsiev
addip 0 xxx.xxx.0.0 will effectively ban xxx.xxx.*.* subnet On 5/23/08, kama [EMAIL PROTECTED] wrote: Suggestion: Maybe start banning by IP instead? It would be nice to be able to ban networks instead... (Now added to my TODO list for my amx ban system) /Bjorn On Fri, 23 May 2008,