Try increasing sv_max_queries_sec_global.
On Wed, Sep 19, 2012 at 11:30 AM, The Mighty Gerbil
themightyger...@agapegraphics.com wrote:
Hi several of my regulars on our server were getting server not responding
yesterday on our game night. This is while many of us are in the server
actively
Looks like it was fixed. Eric's url now reports up to date status.
Many thanks, Valve wizards! :)
On Tue, Sep 4, 2012 at 12:11 PM, Peter Reinhold peter_va...@reinhold.dk wrote:
On 04.09.2012 06:21, Roman Hatsiev wrote:
It would be really really nice if someone could take a look at this, L4D2s
Same here. It appears that current L4D2 version reported by master
server is incorrect.
On Sat, Sep 1, 2012 at 12:55 PM, Erik-jan Riemers riem...@binkey.nl wrote:
All,
According to
https://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=550ver
sion=2.1.1.0format=xml
The servers
I reported this issue to Valve some time ago. Current workaround is to use
-steamport in your command line and forward steamport and steamport+1 on
your NAT. There is a sv_master_share_game_socket variable which should
instruct server to use game port instead of steamport+1 but it is ignored
by
I'm just sharing my experience. I had four viaduct servers registered in
one go and only three had drops. All usual dances like restarting,
updating, etc changed nothing but creating new id-token pair solved the
problem immediately. Since the only obvious thing I noticed was a quote in
the old
I would also suggest to check token for a quote. This was the problem with
one of my servers. I registered it yesterday so the bug which made it to
appear within the token must be still there.
Regards,
Roman
On Sat, Oct 29, 2011 at 12:37 AM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
http://store.steampowered.com/app/630/
http://store.steampowered.com/app/630/Along with the game get the
_complete_code_base_ for Alien Swarm that features updates to the Source
engine as well as the SDK.
Call me old fashioned but I would prefer to download working server from
Steam rather than
And now it says Thanks for your interest. We've filled the available
slots.
What is the point of releasing beta which is available only for a couple
hours?
I'm still downloading a server but it is useless now since there are quite a
few players in our community who managed to grab the client - it
The funny thing is that Russian servers are plagued by script-kiddies from
Europe. That is also far from nice or funny but I don't think introducing
another region would solve that.
2010/4/21 Björn GRYZOR Rohlén gry...@gmail.com
Let russia have their own zone or be in the asian group then.
Try adding -port x, that is the only difference I can see comparing your
command-line to the one which is working fine for me for multiple relays on
one box. Another idea - check tv_maxclients on the target server.
Regards,
Roman
On Wed, Mar 31, 2010 at 6:14 PM, Magnus Ringdahl
First bottleneck to look at is number of spectators. Should you have 30+,
you better set up a dedicated SourceTV relay.
On Fri, Feb 12, 2010 at 4:59 PM, Jonathan Selander jonat...@trodon.sewrote:
Waht the subject says. Is this merely a question of server performance
or is there something else
Sure thing, this is a key issue of Steam. IE is evil so P2P content
distribution, better server browser and other minor features can wait
till we finish the holy quest of removing IE dependency from Steam.
Yeah!
___
To unsubscribe, edit your list
Roman Hatsiev otst...@gmail.com:
Sure thing, this is a key issue of Steam. IE is evil so P2P content
distribution, better server browser and other minor features can wait
till we finish the holy quest of removing IE dependency from Steam.
Yeah!
There's really no need to troll this discussion
Try adding -condebug to see if anything useful appears in console.
On Thu, Feb 5, 2009 at 1:46 PM, t...@cybergate02.com wrote:
I do not use The ship server every day.
It was running well a few months ago.
Now the server starts slowly then I can quickly see it with HLSW; then it
goes
Have your tried shutting down other source servers? I had some issues
with ports while running too many servers on one box. Maybe the ship
server is more sensitive to this than standard source server.
On Thu, Feb 5, 2009 at 5:39 PM, t...@cybergate02.com wrote:
Ok, the -condebug does not give
mp_tournament_allow_non_admin_restart = 1
game
- Allow mp_tournament_restart command to be issued by players other than admin.
I wonder what admin means in this context? Is it rcon or what?
Regards,
Roman
On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen jas...@valvesoftware.com wrote:
A required
PROTECTED] wrote:
that's not a solution, that's a workaround.
Kveri
Roman Hatsiev wrote / napísal(a):
Make it 24 then, why bother to show HLTV slot which got empty after this
update?
On Fri, Nov 7, 2008 at 2:18 PM, Ronny Schedel [EMAIL PROTECTED] wrote:
sv_visiblemaxplayers is 25
not showing on player list.
Kveri
Roman Hatsiev wrote / napísal(a):
I do understand problem - HLTV no longer appears as a player so you've
got free slot which is not actually free for regular players. That is
why I'm suggesting to reduce number of visible slots down to 24 so
that your regular
Make it 24 then, why bother to show HLTV slot which got empty after this update?
On Fri, Nov 7, 2008 at 2:18 PM, Ronny Schedel [EMAIL PROTECTED] wrote:
sv_visiblemaxplayers is 25, maxplayers is 26, one reserved slot, one slot
taken by HLTV
sv_visiblemaxplayers 24?
On Fri, Nov 7, 2008 at
I do understand problem - HLTV no longer appears as a player so you've
got free slot which is not actually free for regular players. That is
why I'm suggesting to reduce number of visible slots down to 24 so
that your regular players will see server as full while your players
with reserved slot
sv_visiblemaxplayers 24?
On Fri, Nov 7, 2008 at 1:37 PM, Ronny Schedel [EMAIL PROTECTED] wrote:
This needs to be fixed ASAP. We get complaints from players now, who wants
to connect to our full servers. We have a maximum of 25 players, one slot is
taken by HLTV. Before the update, the full
Ever bothered to run it without any parameters and read the output?
On Fri, Nov 7, 2008 at 8:17 AM, Admin [EMAIL PROTECTED] wrote:
I know this is a rather minor thing, but would it be possible to list
all possible choices for the -game parameter in the readme.txt that
come swith hldsupdate
Good Lord, guys, have any one of you ever read output?
list is one of the commands, just like update or version:
./steam -command list
On Fri, Nov 7, 2008 at 9:55 AM, Tom Leighton
[EMAIL PROTECTED] wrote:
If you run hldsupdatetool with a game of list (without quotes), you
will get a list of
http://forums.alliedmods.net/showthread.php?t=79583
They got it fixed.
On Fri, Oct 31, 2008 at 3:43 PM, Crazy Canucks [EMAIL PROTECTED] wrote:
Wasn't there a problem with CSDM with the latest HLDS update?
Drek
[EMAIL PROTECTED] wrote:
Hello,
I got a problem with server, when 2 players
Check this one out: http://synergymod.net/docs/?p=svrin
Haven't tried it myself though...
On Mon, Oct 6, 2008 at 1:15 PM, Andrey Egorov [EMAIL PROTECTED] wrote:
Hi for all,
Anybody trying to install server? It crashing! On the /maps folder are
missing files of maps.
Andrey.
Duck jump disable plugin may have its hidden side-effects. I heard
complains that people sometimes get stuck on stairs or something like
this.
Regards,
Roman
On Wed, Oct 1, 2008 at 12:28 PM, kama [EMAIL PROTECTED] wrote:
Its true that they dont gain those insane speeds anymore, but they can
-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Saturday, September 13, 2008 1:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] CS 1.6 Beta updated
That would be great! Thank you very much indeed
of code around it so you can disable
that functionality when you know you are running on a good CPU.
- Alfred
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlds_linux-
[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Friday, September 12, 2008 2:25 PM
To: Half-Life dedicated Linux
Any chance to fix win32 hlds using only first core? We almost used to
changing affinity with external tool but still it would be nice to see
it fixed.
Best regards,
Roman
On 9/13/08, Alfred Reynolds [EMAIL PROTECTED] wrote:
sv_bad is generic catch all for the network stream de-synchronising
Server aliases are server-side. Won't help with anything other than
rcon command though...
On 8/12/08, Ondřej Hošek [EMAIL PROTECTED] wrote:
Aliases are clientside. You can't control aliases from the server --
remember that for every bind w quit, you could just as well do an
alias +forward
addip 0 xxx.xxx.0.0 will effectively ban xxx.xxx.*.* subnet
On 5/23/08, kama [EMAIL PROTECTED] wrote:
Suggestion: Maybe start banning by IP instead?
It would be nice to be able to ban networks instead...
(Now added to my TODO list for my amx ban system)
/Bjorn
On Fri, 23 May 2008,
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