Whoever does QA for Valve needs their job evaluated.
I can agree with that! What is the point of them making BETA game releases
to test things with if they do releases that break the production builds?
Releases for anything that isn't a beta game should be stable builds and
nothing more. Please
I'm more inclined to question if there is somebody who does QA for Valve in the
first place.
On 05/07/2011, at 4:14 PM, E3pO wrote:
Whoever does QA for Valve needs their job evaluated.
I can agree with that! What is the point of them making BETA game releases
to test things with if they do
VALVe keeps things exciting, be it a bit annoying every now and then, but it's
never boring with their updates around.
:D
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO [e...@wmclan.net]
So... 3 days has passed since the last pre-weekend update that broke all
of our servers!
tf2 crashing on changelevel (all the tf2 servers, not just mine) and css
crashing even while starting.
What is going on?
How can hope to have a decent amount of servers online to take care of
the massive
You have done the vphysics.so patch, right?
On 4 Jul 2011, at 21:00, Marco Padovan e...@evcz.tk wrote:
So... 3 days has passed since the last pre-weekend update that broke all
of our servers!
tf2 crashing on changelevel (all the tf2 servers, not just mine) and css
crashing even while
I do...
I'm not discussing about the workaround...
I'm just asking if they are aware of the problem and if we should expect
similar downtimes again in future :|
Il 04/07/2011 22:03, James Botting ha scritto:
You have done the vphysics.so patch, right?
On 4 Jul 2011, at 21:00, Marco Padovan
No problems here!
Have you updated to the latest sourcemod and metamod source?
--
//Rikard 'Zapy' Bremark
ComHem AB - http://www.comhem.se
Warzone.nu - http://www.warzone.nu
Warzone Short Valley
rikard.brem...@warzone.nu
z...@warzone.nu
On 2011-07-04 21:59, Marco Padovan wrote:
So... 3
My bad.
I'm sure at this point that Valve are aware of the issue. Let's just
hope for some better testing next time. And a quick fix for those who
don't know about the workaround.
On 4 Jul 2011, at 21:10, Marco Padovan e...@evcz.tk wrote:
I do...
I'm not discussing about the workaround...
Personally, I've shut down my servers for the week end and I'll resume
trying to get them working once the patch is out, or maybe I won't. I
don't know if users on Windows are having as much problems as we do
but this is not acceptable. I'm used to working with stable server
applications
Probably off-topic, but Valve needs better testing overall. Every second
patch breaks TF2 on Mac OS X (maps crashing on load, game crashing on load,
etc). It's clear Valve doesn't test anything before release.
Whoever does QA for Valve needs their job evaluated.
On Mon, Jul 4, 2011 at 4:13 PM,
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