Thanks sir !
I will take a look at rewrite all start scripts then, ill guess its
would be suffient to execute export RDTSC_FREQUENCY=2400.0 once
when the server-machine is started.
And running the srcds at fps_max 0 or 1000 is reducing the cpu-usage
then server is empty, but it not
just put in the end of .bashrc for every user you start servers with
-
Best regards,
Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
Game Hosting Tehnical Administrator
mail: f...@onlyskill.eu
On 27 June 2011 12:24, Svensk Ljud Ljus Produktion
What is the performance penalty if I disable this benchmark?
On Mon, Jun 27, 2011 at 4:06 AM, Fug1t1v3 f...@onlyskill.eu wrote:
just put in the end of .bashrc for every user you start servers with
-
Best regards,
Fug1t1v3
Onlyskill.eu - Game Servers Hosting
CSS Servers Administrator
why disable. If restart do it when server is low on players. At night.
On 27 Jun 2011 17:48, bottige...@gmail.com bottige...@gmail.com wrote:
What is the performance penalty if I disable this benchmark?
On Mon, Jun 27, 2011 at 4:06 AM, Fug1t1v3 f...@onlyskill.eu wrote:
just put in the end of
We found L4D2 (with this new clock optimisation) used less CPU than
L4D1 (without it).
However, currently TF2 servers are using greater CPU than it used to
REGARDLESS OF THIS SETTING.
Note that the only downside of leaving this at default (ie not set) is
that the server will take a few
Ive just had some time to read the logs to find the RDTSC_FREQUENCY and
it was rather easy.
[code]
/HLDS installation up to date
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark,
set the environment variable
have you tried to set fps_max to 0 at the command line?
Il 27/06/2011 00:38, Svensk Ljud Ljus Produktion ha scritto:
Ive just had some time to read the logs to find the RDTSC_FREQUENCY
and it was rather easy.
[code]
/HLDS installation up to date
Running a benchmark to measure system clock
You need to set this in your environment before you launch the game
export RDTSC_FREQUENCY=2400.0
./srcds_run -game tf
This will bypass the benchmark. But each machine may be different. This is
benchmark is part of the real time clock optimization that we had added into
the L4D
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