Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread oGre
Ours went up OK it seems. Running MM:S and Sourcemod on them. I
managed to connect from a lobby to a custom campaign just now.



2010/10/15 ics i...@ics-base.net:
  Left 4 Dead 2 update was faulty, servers will not start, not  even after
 -verify_all has been ran. I tried removing all addon campaigns, no effect.
 Servers just hang on boot. I have 2 different crashes, the first one i got
 before running -verify_all and after that it downloaded modelsounds.cache,
 and then when i started to start the servers again, the 2nd longer spit came
 out.

 Please fix this asap.

 -ics

 --- CRASH 1 ---
 Server will auto-restart if there is a crash.
 Running a benchmark to measure system clock frequency...
 Finished RDTSC test. To prevent the startup delay from this benchmark, set
 the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
 value is dependent upon the CPU clock speed and architecture and should be
 determined separately for each server. The use of this mechanism for timing
 can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
 #Using breakpad minidump system
 Using breakpad crash handler
 #
 #Console initialized.
 #Game.dll loaded for Left 4 Dead 2
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
 Steam, or a local steamclient.dll.
 Parent cvar in server.dll not allowed (spit_scaling_min_scale)
 Game supporting (2) split screen players
 maxplayers set to 18
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, modes, coop, (*3*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, modes, (*coop*), (*3*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, (*modes*), (*coop*), (*3*),
 MissionManager:  Mission file missions/deadontimeii.txt has invalid
 settings for game mode survival
 MissionManager:  Mission file missions/deadontimeii.txt has invalid
 settings for game mode scavenge
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/fb.txt
 mission, modes, (*versus*), (*6*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/fb.txt
 mission, (*modes*), (*versus*), (*6*),
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Installing breakpad exception handler for appid(0)/version(4358)
 Unknown command mat_bloom_scalefactor_scalar
 Network: IP xxx:xxx:xxx:xxx, mode MP, dedicated Yes, ports 27085 SV / 0 CL
  Host_NewGame 
 Host_NewGame on map c5m1_waterfront
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 Initializing Director's script
 Couldn't find any entities named spawn_fryingpan_demo, which point_template
 template_demo is specifying.
 WARNING: orator at 777 677 -418 missing modelname
 Attempting to precache model, but model name is NULL
 jukebox_script executing script: jukebox_main
 Commentary: Loading commentary data from
 maps/c5m1_waterfront_commentary.txt.
 Initializing Director's script
 baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
 'GetBaseUserDir'
 Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
 ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431

 Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
 Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/assert_20101015212625_1.dmp

 --- / CRASH 1 ---



 --- CRASH 2 ---



 Server will auto-restart if there is a crash.
 Running a benchmark to measure system clock frequency...
 Finished RDTSC test. To prevent the startup delay from this benchmark, set
 the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
 value is dependent upon the CPU clock speed and architecture and should be
 determined separately for each server. The use of this mechanism for timing
 can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
 #Using breakpad minidump system
 Using breakpad crash handler
 #
 #Console initialized.
 #Game.dll loaded for Left 4 Dead 2
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
 Steam, or a local steamclient.dll.
 Parent cvar in server.dll not allowed (spit_scaling_min_scale)
 Game supporting (2) split screen players
 maxplayers set to 18
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, modes, coop, (*3*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, modes, (*coop*), (*3*),
 KeyValues Error: RecursiveLoadFromBuffer:  

Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread oGre
I do get a lot of strange new errors in the logs though:

Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015204503_1.dmp
Failed to send http request to http://crash.steampowered.com/submit,
error: Failed to open/read local data from file/application
success = no
error:  Failed to open/read local data from file/application



2010/10/15 oGre o...@muppfarmen.se:
 Ours went up OK it seems. Running MM:S and Sourcemod on them. I
 managed to connect from a lobby to a custom campaign just now.



 2010/10/15 ics i...@ics-base.net:
  Left 4 Dead 2 update was faulty, servers will not start, not  even after
 -verify_all has been ran. I tried removing all addon campaigns, no effect.
 Servers just hang on boot. I have 2 different crashes, the first one i got
 before running -verify_all and after that it downloaded modelsounds.cache,
 and then when i started to start the servers again, the 2nd longer spit came
 out.

 Please fix this asap.

 -ics

 --- CRASH 1 ---
 Server will auto-restart if there is a crash.
 Running a benchmark to measure system clock frequency...
 Finished RDTSC test. To prevent the startup delay from this benchmark, set
 the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
 value is dependent upon the CPU clock speed and architecture and should be
 determined separately for each server. The use of this mechanism for timing
 can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
 #Using breakpad minidump system
 Using breakpad crash handler
 #
 #Console initialized.
 #Game.dll loaded for Left 4 Dead 2
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
 Steam, or a local steamclient.dll.
 Parent cvar in server.dll not allowed (spit_scaling_min_scale)
 Game supporting (2) split screen players
 maxplayers set to 18
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, modes, coop, (*3*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, modes, (*coop*), (*3*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, (*modes*), (*coop*), (*3*),
 MissionManager:  Mission file missions/deadontimeii.txt has invalid
 settings for game mode survival
 MissionManager:  Mission file missions/deadontimeii.txt has invalid
 settings for game mode scavenge
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/fb.txt
 mission, modes, (*versus*), (*6*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/fb.txt
 mission, (*modes*), (*versus*), (*6*),
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Installing breakpad exception handler for appid(0)/version(4358)
 Unknown command mat_bloom_scalefactor_scalar
 Network: IP xxx:xxx:xxx:xxx, mode MP, dedicated Yes, ports 27085 SV / 0 CL
  Host_NewGame 
 Host_NewGame on map c5m1_waterfront
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 Initializing Director's script
 Couldn't find any entities named spawn_fryingpan_demo, which point_template
 template_demo is specifying.
 WARNING: orator at 777 677 -418 missing modelname
 Attempting to precache model, but model name is NULL
 jukebox_script executing script: jukebox_main
 Commentary: Loading commentary data from
 maps/c5m1_waterfront_commentary.txt.
 Initializing Director's script
 baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
 'GetBaseUserDir'
 Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
 ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431

 Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
 Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/assert_20101015212625_1.dmp

 --- / CRASH 1 ---



 --- CRASH 2 ---



 Server will auto-restart if there is a crash.
 Running a benchmark to measure system clock frequency...
 Finished RDTSC test. To prevent the startup delay from this benchmark, set
 the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
 value is dependent upon the CPU clock speed and architecture and should be
 determined separately for each server. The use of this mechanism for timing
 can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
 #Using breakpad minidump system
 Using breakpad crash handler
 #
 #Console initialized.
 #Game.dll loaded for Left 4 Dead 2
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
 Steam, or a local steamclient.dll.
 Parent cvar in server.dll not allowed 

Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread ics
 Without any plugins, ours fail right away on boot on 2 separate 
machines. There is no files missing and i've done all that i can for them.


-ics

15.10.2010 21:44, oGre kirjoitti:

Ours went up OK it seems. Running MM:S and Sourcemod on them. I
managed to connect from a lobby to a custom campaign just now.



2010/10/15 icsi...@ics-base.net:

  Left 4 Dead 2 update was faulty, servers will not start, not  even after
-verify_all has been ran. I tried removing all addon campaigns, no effect.
Servers just hang on boot. I have 2 different crashes, the first one i got
before running -verify_all and after that it downloaded modelsounds.cache,
and then when i started to start the servers again, the 2nd longer spit came
out.

Please fix this asap.

-ics

--- CRASH 1 ---
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Game.dll loaded for Left 4 Dead 2
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
Steam, or a local steamclient.dll.
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/centro.txt
mission, modes, coop, (*3*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/centro.txt
mission, modes, (*coop*), (*3*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/centro.txt
mission, (*modes*), (*coop*), (*3*),
MissionManager:  Mission file missions/deadontimeii.txt has invalid
settings for game mode survival
MissionManager:  Mission file missions/deadontimeii.txt has invalid
settings for game mode scavenge
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/fb.txt
mission, modes, (*versus*), (*6*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/fb.txt
mission, (*modes*), (*versus*), (*6*),
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(0)/version(4358)
Unknown command mat_bloom_scalefactor_scalar
Network: IP xxx:xxx:xxx:xxx, mode MP, dedicated Yes, ports 27085 SV / 0 CL
 Host_NewGame 
Host_NewGame on map c5m1_waterfront
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Initializing Director's script
Couldn't find any entities named spawn_fryingpan_demo, which point_template
template_demo is specifying.
WARNING: orator at 777 677 -418 missing modelname
Attempting to precache model, but model name is NULL
jukebox_script executing script: jukebox_main
Commentary: Loading commentary data from
maps/c5m1_waterfront_commentary.txt.
Initializing Director's script
baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
'GetBaseUserDir'
Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431

Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015212625_1.dmp

--- / CRASH 1 ---



--- CRASH 2 ---



Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Game.dll loaded for Left 4 Dead 2
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
Steam, or a local steamclient.dll.
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/centro.txt
mission, modes, coop, (*3*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file 

Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread ics
 Well it crashes right there, as it tries to send a dump to Valve. 
Looks like they still start after waiting a while. Just that, our TF2 
servers did that and crashes right away. This one seems to recover from 
the crash. I waited out for a minute and ours rebooted back up. So 
basically it works but still crashes on boot.


-ics

15.10.2010 21:46, oGre kirjoitti:

I do get a lot of strange new errors in the logs though:

Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015204503_1.dmp
Failed to send http request to http://crash.steampowered.com/submit,
error: Failed to open/read local data from file/application
success = no
error:  Failed to open/read local data from file/application



2010/10/15 oGreo...@muppfarmen.se:

Ours went up OK it seems. Running MM:S and Sourcemod on them. I
managed to connect from a lobby to a custom campaign just now.



2010/10/15 icsi...@ics-base.net:

  Left 4 Dead 2 update was faulty, servers will not start, not  even after
-verify_all has been ran. I tried removing all addon campaigns, no effect.
Servers just hang on boot. I have 2 different crashes, the first one i got
before running -verify_all and after that it downloaded modelsounds.cache,
and then when i started to start the servers again, the 2nd longer spit came
out.

Please fix this asap.

-ics

--- CRASH 1 ---
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Game.dll loaded for Left 4 Dead 2
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
Steam, or a local steamclient.dll.
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/centro.txt
mission, modes, coop, (*3*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/centro.txt
mission, modes, (*coop*), (*3*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/centro.txt
mission, (*modes*), (*coop*), (*3*),
MissionManager:  Mission file missions/deadontimeii.txt has invalid
settings for game mode survival
MissionManager:  Mission file missions/deadontimeii.txt has invalid
settings for game mode scavenge
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/fb.txt
mission, modes, (*versus*), (*6*),
KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
file missions/fb.txt
mission, (*modes*), (*versus*), (*6*),
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(0)/version(4358)
Unknown command mat_bloom_scalefactor_scalar
Network: IP xxx:xxx:xxx:xxx, mode MP, dedicated Yes, ports 27085 SV / 0 CL
 Host_NewGame 
Host_NewGame on map c5m1_waterfront
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Initializing Director's script
Couldn't find any entities named spawn_fryingpan_demo, which point_template
template_demo is specifying.
WARNING: orator at 777 677 -418 missing modelname
Attempting to precache model, but model name is NULL
jukebox_script executing script: jukebox_main
Commentary: Loading commentary data from
maps/c5m1_waterfront_commentary.txt.
Initializing Director's script
baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
'GetBaseUserDir'
Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431

Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015212625_1.dmp

--- / CRASH 1 ---



--- CRASH 2 ---



Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2838.00 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Game.dll loaded 

Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread Sebastian Pape
Vanilla Server crash, on our Server.

Please fix this Valve!

GumJack85

CRASH:



Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
'GetBaseUserDir'
Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431

Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015214135_1.dmp
#02:Initializing Director's script
Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
'GetBaseUserDir'
Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431

Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015214135_1.dmp


2010/10/15 ics i...@ics-base.net

  Well it crashes right there, as it tries to send a dump to Valve. Looks
 like they still start after waiting a while. Just that, our TF2 servers did
 that and crashes right away. This one seems to recover from the crash. I
 waited out for a minute and ours rebooted back up. So basically it works
 but still crashes on boot.

 -ics

 15.10.2010 21:46, oGre kirjoitti:

  I do get a lot of strange new errors in the logs though:

 Uploading dump (in-process) [proxy '']
 /tmp/dumps/assert_20101015204503_1.dmp
 Failed to send http request to http://crash.steampowered.com/submit,
 error: Failed to open/read local data from file/application
 success = no
 error:  Failed to open/read local data from file/application



 2010/10/15 oGreo...@muppfarmen.se:

 Ours went up OK it seems. Running MM:S and Sourcemod on them. I
 managed to connect from a lobby to a custom campaign just now.



 2010/10/15 icsi...@ics-base.net:

  Left 4 Dead 2 update was faulty, servers will not start, not  even
 after
 -verify_all has been ran. I tried removing all addon campaigns, no
 effect.
 Servers just hang on boot. I have 2 different crashes, the first one i
 got
 before running -verify_all and after that it downloaded
 modelsounds.cache,
 and then when i started to start the servers again, the 2nd longer spit
 came
 out.

 Please fix this asap.

 -ics

 --- CRASH 1 ---
 Server will auto-restart if there is a crash.
 Running a benchmark to measure system clock frequency...
 Finished RDTSC test. To prevent the startup delay from this benchmark,
 set
 the environment variable RDTSC_FREQUENCY to 2838.00 on this system.
 This
 value is dependent upon the CPU clock speed and architecture and should
 be
 determined separately for each server. The use of this mechanism for
 timing
 can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
 #Using breakpad minidump system
 Using breakpad crash handler
 #
 #Console initialized.
 #Game.dll loaded for Left 4 Dead 2
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar
 [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
 of
 Steam, or a local steamclient.dll.
 Parent cvar in server.dll not allowed (spit_scaling_min_scale)
 Game supporting (2) split screen players
 maxplayers set to 18
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, modes, coop, (*3*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, modes, (*coop*), (*3*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/centro.txt
 mission, (*modes*), (*coop*), (*3*),
 MissionManager:  Mission file missions/deadontimeii.txt has invalid
 settings for game mode survival
 MissionManager:  Mission file missions/deadontimeii.txt has invalid
 settings for game mode scavenge
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/fb.txt
 mission, modes, (*versus*), (*6*),
 KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in
 file missions/fb.txt
 mission, (*modes*), (*versus*), (*6*),
 Looking up breakpad interfaces from steamclient
 Calling BreakpadMiniDumpSystemInit
 Installing breakpad exception handler for appid(0)/version(4358)
 Unknown command mat_bloom_scalefactor_scalar
 Network: IP xxx:xxx:xxx:xxx, mode MP, dedicated Yes, ports 27085 SV / 0
 CL
  Host_NewGame 
 Host_NewGame on map c5m1_waterfront
 ConVarRef room_type doesn't point to an existing ConVar
 Executing dedicated server config file
 Initializing Director's script
 Couldn't find any entities named spawn_fryingpan_demo, which
 point_template
 template_demo is specifying.
 WARNING: orator at 777 677 -418 missing modelname
 Attempting to precache model, but model name is NULL
 

Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread Jonah Hirsch
My linux server with MetaMod 1.8.3-dev (build ID: 730:7d3e74ac00e1-dev) and
SourceMod 1.3.5-dev Build ID: 3052:e7e4e419e91c-dev updated and is running
just fine...I'm assuming you've tried a -verify_all?
---
Jonah Hirsch



On Fri, Oct 15, 2010 at 12:18 PM, Sebastian Pape
gumjac...@googlemail.comwrote:

 Vanilla Server crash, on our Server.

 Please fix this Valve!

 GumJack85

 CRASH:

 

 Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
 baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
 'GetBaseUserDir'
 Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'

 ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431

 Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/assert_20101015214135_1.dmp
 #02:Initializing Director's script
 Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
 baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
 'GetBaseUserDir'
 Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'

 ):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/baseuser.cpp:431

 Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
 Uploading dump (in-process) [proxy '']
 /tmp/dumps/assert_20101015214135_1.dmp


 2010/10/15 ics i...@ics-base.net

   Well it crashes right there, as it tries to send a dump to Valve. Looks
  like they still start after waiting a while. Just that, our TF2 servers
 did
  that and crashes right away. This one seems to recover from the crash. I
  waited out for a minute and ours rebooted back up. So basically it
 works
  but still crashes on boot.
 
  -ics
 
  15.10.2010 21:46, oGre kirjoitti:
 
   I do get a lot of strange new errors in the logs though:
 
  Uploading dump (in-process) [proxy '']
  /tmp/dumps/assert_20101015204503_1.dmp
  Failed to send http request to http://crash.steampowered.com/submit,
  error: Failed to open/read local data from file/application
  success = no
  error:  Failed to open/read local data from file/application
 
 
 
  2010/10/15 oGreo...@muppfarmen.se:
 
  Ours went up OK it seems. Running MM:S and Sourcemod on them. I
  managed to connect from a lobby to a custom campaign just now.
 
 
 
  2010/10/15 icsi...@ics-base.net:
 
   Left 4 Dead 2 update was faulty, servers will not start, not  even
  after
  -verify_all has been ran. I tried removing all addon campaigns, no
  effect.
  Servers just hang on boot. I have 2 different crashes, the first one i
  got
  before running -verify_all and after that it downloaded
  modelsounds.cache,
  and then when i started to start the servers again, the 2nd longer
 spit
  came
  out.
 
  Please fix this asap.
 
  -ics
 
  --- CRASH 1 ---
  Server will auto-restart if there is a crash.
  Running a benchmark to measure system clock frequency...
  Finished RDTSC test. To prevent the startup delay from this benchmark,
  set
  the environment variable RDTSC_FREQUENCY to 2838.00 on this
 system.
  This
  value is dependent upon the CPU clock speed and architecture and
 should
  be
  determined separately for each server. The use of this mechanism for
  timing
  can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
  #Using breakpad minidump system
  Using breakpad crash handler
  #
  #Console initialized.
  #Game.dll loaded for Left 4 Dead 2
  Server is hibernating
  ConVarRef test_progression_loop doesn't point to an existing ConVar
  [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
 instance
  of
  Steam, or a local steamclient.dll.
  Parent cvar in server.dll not allowed (spit_scaling_min_scale)
  Game supporting (2) split screen players
  maxplayers set to 18
  KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname
 in
  file missions/centro.txt
  mission, modes, coop, (*3*),
  KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname
 in
  file missions/centro.txt
  mission, modes, (*coop*), (*3*),
  KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname
 in
  file missions/centro.txt
  mission, (*modes*), (*coop*), (*3*),
  MissionManager:  Mission file missions/deadontimeii.txt has invalid
  settings for game mode survival
  MissionManager:  Mission file missions/deadontimeii.txt has invalid
  settings for game mode scavenge
  KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname
 in
  file missions/fb.txt
  mission, modes, (*versus*), (*6*),
  KeyValues Error: RecursiveLoadFromBuffer:  got EOF instead of keyname
 in
  file missions/fb.txt
  mission, (*modes*), (*versus*), (*6*),
  Looking up breakpad interfaces from steamclient
  Calling BreakpadMiniDumpSystemInit
  Installing breakpad exception handler for appid(0)/version(4358)
  Unknown command mat_bloom_scalefactor_scalar
  Network: IP 

Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not start

2010-10-15 Thread Eric Riemers
After last update..  as you can see only 2 start up normally! I can start
till I see black, everytime a different outcome.

Friends off mine played on official valve server, and got connection lost.. 

#status
child 0
 pid : 0
 map :
 numplayers : 0
child 1
 pid : 1
 map :
 numplayers : 0
child 2
 pid : 2
 map : c5m1_waterfront
 numplayers : 0
child 3
 pid : 3
 map :
 numplayers : 0
child 4
 pid : 4
 map :
 numplayers : 0
child 5
 pid : 5
 map : c5m1_waterfront
 numplayers : 0
child 6
 pid : 6
 map :
 numplayers : 0
child 7
 pid : 7
 map :
 numplayers : 0
#end

And yes, i even turned off metamod and sourcemod.

This is not verify issue..

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sebastian
Pape
Sent: vrijdag 15 oktober 2010 21:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead 2 update was faulty, servers will not
start

Vanilla Server crash, on our Server.

Please fix this Valve!

GumJack85

CRASH:



Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
'GetBaseUserDir'
Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdl
l/baseuser.cpp:431

Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015214135_1.dmp
#02:Initializing Director's script
Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
baseuser.cpp (431) : Assertion Failed: couldn't find entrypoint
'GetBaseUserDir'
Assert( Assertion Failed: couldn't find entrypoint 'GetBaseUserDir'
):/home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdl
l/baseuser.cpp:431

Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20101015214135_1.dmp


2010/10/15 ics i...@ics-base.net

  Well it crashes right there, as it tries to send a dump to Valve. 
 Looks like they still start after waiting a while. Just that, our TF2 
 servers did that and crashes right away. This one seems to recover 
 from the crash. I waited out for a minute and ours rebooted back up. So
basically it works
 but still crashes on boot.

 -ics

 15.10.2010 21:46, oGre kirjoitti:

  I do get a lot of strange new errors in the logs though:

 Uploading dump (in-process) [proxy ''] 
 /tmp/dumps/assert_20101015204503_1.dmp
 Failed to send http request to http://crash.steampowered.com/submit,
 error: Failed to open/read local data from file/application success = 
 no
 error:  Failed to open/read local data from file/application



 2010/10/15 oGreo...@muppfarmen.se:

 Ours went up OK it seems. Running MM:S and Sourcemod on them. I 
 managed to connect from a lobby to a custom campaign just now.



 2010/10/15 icsi...@ics-base.net:

  Left 4 Dead 2 update was faulty, servers will not start, not  even 
 after -verify_all has been ran. I tried removing all addon 
 campaigns, no effect.
 Servers just hang on boot. I have 2 different crashes, the first 
 one i got before running -verify_all and after that it downloaded 
 modelsounds.cache, and then when i started to start the servers 
 again, the 2nd longer spit came out.

 Please fix this asap.

 -ics

 --- CRASH 1 ---
 Server will auto-restart if there is a crash.
 Running a benchmark to measure system clock frequency...
 Finished RDTSC test. To prevent the startup delay from this 
 benchmark, set the environment variable RDTSC_FREQUENCY to 
 2838.00 on this system.
 This
 value is dependent upon the CPU clock speed and architecture and 
 should be determined separately for each server. The use of this 
 mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 
 'disabled'.
 #Using breakpad minidump system
 Using breakpad crash handler
 #
 #Console initialized.
 #Game.dll loaded for Left 4 Dead 2
 Server is hibernating
 ConVarRef test_progression_loop doesn't point to an existing ConVar 
 [S_API FAIL] SteamAPI_Init() failed; unable to locate a running 
 instance of Steam, or a local steamclient.dll.
 Parent cvar in server.dll not allowed (spit_scaling_min_scale) Game 
 supporting (2) split screen players maxplayers set to 18 KeyValues 
 Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file 
 missions/centro.txt mission, modes, coop, (*3*), KeyValues Error: 
 RecursiveLoadFromBuffer:  got EOF instead of keyname in file 
 missions/centro.txt mission, modes, (*coop*), (*3*), KeyValues 
 Error: RecursiveLoadFromBuffer:  got EOF instead of keyname in file 
 missions/centro.txt mission, (*modes*), (*coop*), (*3*),
 MissionManager:  Mission file missions/deadontimeii.txt has 
 invalid settings for game mode survival
 MissionManager:  Mission file missions/deadontimeii.txt has