: Monday, 31 December, 2012 12:06:09 AM
Subject: Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia
mac?
Hi everyone,
After upgrading XCode from 4.4.1 to 4.5.2 (along with its CLI tools) I was
able to re-build both the 32bit (using 'make') and 64bit binaries (using
./make
ioquake3@lists.ioquake.org
Sent: Tuesday, 1 January, 2013 11:54:16 AM
Subject: Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?
Hi,
Just a quick note, the previous version SVN i386 which built correctly on
my x86_64 10.7.5 machine now exhibits this behaviour
Subject: Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia
mac?
Hi,
Just a quick note, the previous version SVN i386 which built correctly on
my x86_64 10.7.5 machine now exhibits this behaviour:
wayreth:release-darwin-i386 raistlin$ ./ioquake3.i386 +set sv_pure 0 +set
vm_cgame
Wait, there's more (Hadn't noticed the bin names within the .app):
wayreth:trunk raistlin$ svn diff
Index: make-macosx.sh
===
--- make-macosx.sh (revision 2397)
+++ make-macosx.sh (working copy)
@@ -3,11 +3,8 @@
This might display the issue:
http://ioquake3.org/files/ioquake3-yellowtest.app.zip
You'll need to run it from the command-line as specified.
On Dec 29, 2012, at 1:13 AM, vinc...@cojot.name wrote:
Hi Zach,
I have one such mid-2010 macbook Pro 17 with NVidia H/W but I'm not too
skilled
Hi Zachary,
First of all, I'm on a MBP mid-2010 (MacBookPro6,1) with an intel Core i5
and an NVidia GT 330M (switching disabled). I'm currently running OSX
10.7.5 in 64bit mode (this system was upgraded from 10.6.8).
In Short: Yes, I saw some bad artifacts (yellow background, inverted
:03:50 AM
Subject: Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?
Yes, I can confirm this corruption issue on 32bit builds using the SDL
Framework. I'm currently working with MAN-AT-ARMS on this issue and we've
figured some things out.
As far as I can see, using
-libSDL.tar.gz
- Original Message -
From: Vincent S. Cojot vinc...@cojot.name
To: Primary ioquake3 Discussion/Development list ioquake3@lists.ioquake.org
Sent: Monday, 31 December, 2012 12:06:09 AM
Subject: Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?
Hi
Yes, I can confirm this corruption issue on 32bit builds using the SDL
Framework. I'm currently working with MAN-AT-ARMS on this issue and we've
figured some things out.
As far as I can see, using the Framework breaks everything but the x86_64
builds.
Now, the Framework system is something