Subject: Re: [ioquake3] What is Hitch warning used for?
On Wednesday, 17. October 2012 13:51:17 Willi Schinmeyer wrote:
I'm fairly sure a hitch is simply a frame that takes very long, i.e. the
game warning about stuttering, which presumably might lead to
inaccuracies and other problems.
You
Sorry to bump this. But, does anyone know the meaning of Hitch warning?
I'd really appreciate it!
From: Yasir I. Al-Dosary - zgzg2020™ yasiraldos...@yahoo.com
To: ioquake3 ioquake3@lists.ioquake.org
Sent: Tuesday, October 16, 2012 2:00 PM
Subject: [ioquake3]
Long time I didn't touch the ioquake3 code, but from what I can remember it
has to do with the synchronization of the server's game state with either
clients or dpmaster (can't remember which).
You can easily produce more Hitch warning by moving by the title bar the
window of your terminal
I'm fairly sure a hitch is simply a frame that takes very long, i.e. the
game warning about stuttering, which presumably might lead to
inaccuracies and other problems.
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On Wednesday, 17. October 2012 13:51:17 Willi Schinmeyer wrote:
I'm fairly sure a hitch is simply a frame that takes very long, i.e. the
game warning about stuttering, which presumably might lead to
inaccuracies and other problems.
You got it right. A hitch warning is emitted if the