Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?

2012-12-30 Thread Zachary
This might display the issue: http://ioquake3.org/files/ioquake3-yellowtest.app.zip You'll need to run it from the command-line as specified. On Dec 29, 2012, at 1:13 AM, vinc...@cojot.name wrote: Hi Zach, I have one such mid-2010 macbook Pro 17 with NVidia H/W but I'm not too skilled

Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?

2012-12-30 Thread vincent
Hi Zachary, First of all, I'm on a MBP mid-2010 (MacBookPro6,1) with an intel Core i5 and an NVidia GT 330M (switching disabled). I'm currently running OSX 10.7.5 in 64bit mode (this system was upgraded from 10.6.8). In Short: Yes, I saw some bad artifacts (yellow background, inverted

Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?

2012-12-30 Thread Vincent S. Cojot
Hi everyone, After upgrading XCode from 4.4.1 to 4.5.2 (along with its CLI tools) I was able to re-build both the 32bit (using 'make') and 64bit binaries (using ./make-macosx.sh). I can agree and say that the 64bit build works fine while corruption/artifacts occurs on the 32bit version. Also,

Re: [ioquake3] Can somebody try ioquake3 (head) 32bit on an nvidia mac?

2012-12-30 Thread Richard Allen
I've completed the changes I mentioned in my previous message in this thread. It's been tested on all three platforms (i386, x86_64 and ppc). All work fine without using the SDL framework (either installed on the system or embedded in the .app). The patch should apply to the current svn