What level of graphics card is being targetted for Java2D acceleration
improvements? E.g. if I buy a new Dell Optiplex, for many models the default
graphics card is an ATI Radeon 1300 Pro 256MB. Will this miss out on some of
the improvements in JRE6 or expected in JRE7?
My interest is two fold:
Hi Chris,
that's fantastic news indeed. I'll check the new jdk7 as soon as b10 is
released.
While waiting for your blogs, I have a story for you.
Some time ago I was forced to use LWJGL in order to write an
OpenGL/Graphics2D wrapper (not as complete as the real thing, but it works
very well
Hi
I have a applet (see code) below which behaves a little strange.
It draws 2 circles with a basic stroke as its 'border'. The 1st circle is first
filled then drawn; the 2nd circle the other way round. Notice how the border of
the right circle seems to be thinner on the left side than on the
Hi Mark,
The shader-based acceleration enhancements that we've been adding to
Java 2D's OpenGL pipeline work on all shader-level GPUs, including the
first-generation shader boards that came out about 5 years ago. Another
way to put it:
ATI:Radeon 9500 and above
Nvidia: GeForce FX 5xxx
Thanks Chris. Is the situation similar for the DirectX pipeline on Windows (in
terms of hardware required if not performance achieved)?
My about to be retired machine has what was the standard Dell offering when it
was purchased 4 years ago, an ATI Rage 128, which provides precisely no
Hello,
[EMAIL PROTECTED] wrote:
Thanks Chris. Is the situation similar for the DirectX pipeline on Windows (in
terms of hardware required if not performance achieved)?
The current DirectX/Direct3D pipelines have fewer restrictions on the
hardware
(since they don't use advanced features
The Java 2D image structure is mind-boggling, and I don't claim I understand
all the dragons hidden inside, but I am sure that there is no
get-half-of-a-pixel method somewhere in the API. Not even in the darkest corner.
If I get you right. you need to do some image processing. You know the