Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-09-18 Thread java2d
6749069 is an RFE to add support for these cases in the pipelines, which I think is what you really want, but that's for the future. Thanks, Phil. Looks like the solution that i'm using to emulate the translucency by mixing the required foreground color with the background color of the

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-09-17 Thread Phil Race
No, the only thing that has actually been fixed to date in 6u10 is 6728834: D3D/OGL: LCD AA text becomes bold and blurred when rendering to a non-opaque destination which fixes where the D3D renderer was not backing off to greyscale, and that caused bad artifacts. 6749060 :LCD AA text

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-04-15 Thread Phil Race
The first line is LCD text, the second line is greyscale. The problem is that we do not have loops - in either software or hardware, that work for LCD text with the composite you have specified. There's an open bug on this: 6274808. -phil. [EMAIL PROTECTED] wrote: Reposting from Swing AWT

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-04-15 Thread Dmitri Trembovetski
Phil Race wrote: The first line is LCD text, the second line is greyscale. The problem is that we do not have loops - in either software or hardware, that work for LCD text with the composite you have specified. There's an open bug on this: 6274808. Note that this bug mentions that complex

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-04-15 Thread java2d
Phil, Would that be fixed in the final 6u10? Thanks Kirill [Message sent by forum member 'kirillcool' (kirillcool)] http://forums.java.net/jive/thread.jspa?messageID=269392 === To unsubscribe, send email to [EMAIL

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-04-15 Thread java2d
Would you suggest emulating translucent text by interpolating the full color with the background color (using full opacity)? [Message sent by forum member 'kirillcool' (kirillcool)] http://forums.java.net/jive/thread.jspa?messageID=269400

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-04-14 Thread java2d
I can't understand why so much effort is driven into this direction, only to get some letters rendered with one pixel different. Would i be right to say that you don't work with Windows Vista? The difference in rendering the default Vista UI font (Segoe UI 12 pixels / 9 points) is quite

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-04-14 Thread java2d
Would i be right to say that you don't work with Windows Vista? Yes, of course I don't use windows vista. I use Fedora-7, and I use the DeJaVu Fonts as default. Also there rendering is quite different, they differ even more than Java and Vista's rasterizer, but after all for me its not a

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-04-14 Thread java2d
Wouldn't it have been enough to adopt Sun's rasterizer to look like the MS one, at least for Segoe. Its very unlikely anyway to find this font on Unix or Mac ;) Possibly they have got tired of chasing the rendering of various commonly used fonts in Windows. [Message sent by forum member

Re: [JAVA2D] Native text rasterizer and translucent graphics

2008-04-12 Thread java2d
I guess stuff like the native text renderer will cause a lot of troubles and maintenance. I can't understand why so much effort is driven into this direction, only to get some letters rendered with one pixel different. [Message sent by forum member 'linuxhippy' (linuxhippy)]

[JAVA2D] Native text rasterizer and translucent graphics

2008-04-11 Thread java2d
Reposting from Swing AWT forum since it was suggested that this is a better place. It looks like the new native text rasterizer is not used when the current graphics composite is translucent. Here is the test app that i'm running on Vista SP1 with 6u10 b14: [code] package test; import