6749069 is an RFE to add support for these cases in
the pipelines, which I think is what you really want, but that's for
the future.
Thanks, Phil.
Looks like the solution that i'm using to emulate the translucency by mixing
the required foreground color with the background color of the
No, the only thing that has actually been fixed to date in 6u10 is
6728834: D3D/OGL: LCD AA text becomes bold and blurred when rendering to a non-opaque
destination
which fixes where the D3D renderer was not backing off to greyscale,
and that caused bad artifacts.
6749060 :LCD AA text
The first line is LCD text, the second line is greyscale.
The problem is that we do not have loops - in either software
or hardware, that work for LCD text with the composite you have specified.
There's an open bug on this: 6274808.
-phil.
[EMAIL PROTECTED] wrote:
Reposting from Swing AWT
Phil Race wrote:
The first line is LCD text, the second line is greyscale.
The problem is that we do not have loops - in either software
or hardware, that work for LCD text with the composite you have specified.
There's an open bug on this: 6274808.
Note that this bug mentions that complex
Phil,
Would that be fixed in the final 6u10?
Thanks
Kirill
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Would you suggest emulating translucent text by interpolating the full color
with the background color (using full opacity)?
[Message sent by forum member 'kirillcool' (kirillcool)]
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I can't understand why so much effort is driven into
this direction, only to get some letters rendered
with one pixel different.
Would i be right to say that you don't work with Windows Vista? The difference
in rendering the default Vista UI font (Segoe UI 12 pixels / 9 points) is quite
Would i be right to say that you don't work with
Windows Vista?
Yes, of course I don't use windows vista.
I use Fedora-7, and I use the DeJaVu Fonts as default.
Also there rendering is quite different, they differ even more than Java and
Vista's rasterizer, but after all for me its not a
Wouldn't it have been enough to adopt Sun's
rasterizer to look like the MS one, at least for
Segoe. Its very unlikely anyway to find this font
on Unix or Mac ;)
Possibly they have got tired of chasing the rendering of various commonly used
fonts in Windows.
[Message sent by forum member
I guess stuff like the native text renderer will cause a lot of troubles and
maintenance.
I can't understand why so much effort is driven into this direction, only to
get some letters rendered with one pixel different.
[Message sent by forum member 'linuxhippy' (linuxhippy)]
Reposting from Swing AWT forum since it was suggested that this is a better
place.
It looks like the new native text rasterizer is not used when the current
graphics composite is translucent. Here is the test app that i'm running on
Vista SP1 with 6u10 b14:
[code]
package test;
import
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