Hi Dmitri, I did indeed look into this (sorry the main discussion
ended up in the java-dev list at Apple but I will CC the relevant
portions here. The problem is that with a large number of objects
(i.e. 1000) the time to draw is well over 2 seconds. With a number of
objects close to what I
On Mon, Sep 06, 2004 at 01:10:02PM -0400, Gregory Pierce wrote:
Note: What is attached below is a copy from the Apple java-dev mailing
list to provide additional insight into the problem:
I have started looking at solving this problem 3 ways:
1) Cheat and get a point on the bounding