Re: [JAVA2D] creating a BufferedImage and efficient way of reusing.....

2008-07-24 Thread java2d
Your dataBuffer array will by far be the biggest problem, the rest of the objects don't take much time - they're just wrappers allowing access to the data array. You might want to cycle between a couple of data arrays or something instead of creating a new one every time. Dmitri [Message sent

Re: [JAVA2D] creating a BufferedImage and efficient way of reusing.....

2008-07-24 Thread Dmitri Trembovetski
the rest of the objects don't take much time And by time I mean space. They're the same thing anyway! Dmitri [EMAIL PROTECTED] wrote: Your dataBuffer array will by far be the biggest problem, the rest of the objects don't take much time - they're just wrappers allowing access to the

Re: [JAVA2D] creating a BufferedImage and efficient way of reusing.....

2008-07-24 Thread java2d
What do u mean by cycling two data array? and how would i get started on that? is there a some sort of method on the dataBuffer that i can reset my byte[] array? thank you Francis [Message sent by forum member 'cohodetector' (cohodetector)]

[JAVA2D] How to use BufferStrategy with JApplet?

2008-07-24 Thread java2d
Clearly BufferStrategy only works with Window and Canvas and as JApplet can use neither of these, how do I get a buffer strategy to work in a JApplet? I have tried using Canvas and JApplet but I don't believe the combination of AWT and Swing components is recommended and also there is a problem

Re: [JAVA2D] How to use BufferStrategy with JApplet?

2008-07-24 Thread java2d
Why would you want to use your own BufferStrategy with a JApplet? Why not use Applet? Dmitri [Message sent by forum member 'trembovetski' (trembovetski)] http://forums.java.net/jive/thread.jspa?messageID=289240 === To

Re: [JAVA2D] creating a BufferedImage and efficient way of reusing.....

2008-07-24 Thread java2d
I don't have enough information on what exactly you're doing to advise you on the implementation, but I thought that if you have something that generates a new array of pixels on every frame (may be from a different thread or something), may be you could have two arrays - one you currently