[ Sorry for off topic post - I'm searching for some code. If you have ideas for
better places to post this question, I'm happy to move it! ]
I'm looking for a open source (a business friendly variety) solution that
looks like this (It uses springs and repulsion to lay the graph out, and
one
What news are you expecting? This is a driver bug,
it would make sense to file a bug against the board manufacturer.
Me, personally, I'm expecting you Sun folks to take care of it, yes.
Obviously.
Kind regards,
Endre.
[Message sent by forum member 'stolsvik' (stolsvik)]
Here's a brief code sample that demonstrates the problem: resize the window to
full screen and look at the rendering of the number '258' to easily spot the
seaming pattern.
[code]
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
When drawing an image to a Graphics2d using the Direct Draw / Direct 3d
pipeline, I'm encountering an odd issue with bilinear interpolation: the
bilinear interpolation seems to be applied to every 256x256 block of the source
image separately. This results in a seaming artifact at the borders
The best workaround is to write your own bi-linear interpolator. They are the
easiest
interpolator to write and then you won't have to argue with the SUN guys...
[Message sent by forum member 'demonduck' (demonduck)]
http://forums.java.net/jive/thread.jspa?messageID=328527
Hi Paul,
thanks for the report. We do have special code for handling this case,
you should not be seeing the seams. I don't, using your test case on my
machine:
[I] Description : NVIDIA GeForce 8800 GTS 512
[I] GDI Name, Driver : \\.\DISPLAY1, nv4_disp.dll
[I] Vendor Id:
Looks like the forum-list gateway is broken again so my message got lost
---
thanks for the report. We do have special code for handling this case,
you should not be seeing the seams. I don't, using your test case on my
machine:
[I] Description : NVIDIA GeForce 8800 GTS 512
[I] GDI
The link between the forum and the mailing list was broken again, so my reply
got lost:
I see that in some cases the window gets hidden/shown when changing
LFs (like when switching from Windows to Metal), and in some
it doesn't (Windows - Nimbus). The exception is only thrown
in the