Yeah, I'd like to know that one too...
[EMAIL PROTECTED] wrote:
I have the following problem: I try to join many tile images into a big image
using BufferedImage and then storing it as PNG or JPG. Memory usage is linear -
for 4000x4000 pixel result image (16,000,000 pixel) I need 16 times
Hi,
The quick answer is you can't do that with one large BufferedImage
because, as it name suggests, it's buffered (in memory). It might be
that you could use some kind of RenderedImage though.
I suggest you search the JAI/ImageIO mailing list archives, or ask the
list. They probably