Re: [JAVA2D] How to detect hardware acceleration?

2008-08-03 Thread java2d
 I don't believe this is a bug. This is a
 performance limitation of
 non-opaque windows on Windows platform - there's
  nothing we can
 do about it. Non-opaque windows were not originally
  intended for
 windows with high update rate. Every update means
  that we have
 to update whole window using GDI, which is not hw
  accelerated
   (in this case anyway).
 There's no magic here, the pixels need to get from
  system
 memory to vram. The faster the bus (like pcix), the
  better
 the performance. Older systems with PCI or AGP
  buses
   will have performance penalty.
   Thanks,
Dmitri

Question:  What is the possibility of writing directly to vram?  Instead of 
writing to an int array in JVM memory and then doing some sort blit transfer to 
vram, why not just write directly to a portion of designated vram?  I wonder if 
that would speed up certain ops?

Vram buffers are getting pretty big these days.  I know the current API doesn't 
support this feature but what is the possibility of doing this sometime in the 
future.(SITF)?
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Re: [JAVA2D] How to detect hardware acceleration?

2008-08-03 Thread Dmitri Trembovetski

[EMAIL PROTECTED] wrote:

I don't believe this is a bug. This is a
performance limitation of
non-opaque windows on Windows platform - there's
 nothing we can
do about it. Non-opaque windows were not originally
 intended for
windows with high update rate. Every update means
 that we have
to update whole window using GDI, which is not hw
 accelerated
  (in this case anyway).
There's no magic here, the pixels need to get from
 system
memory to vram. The faster the bus (like pcix), the
 better
the performance. Older systems with PCI or AGP
 buses
  will have performance penalty.
  Thanks,
   Dmitri


Question:  What is the possibility of writing directly to vram?  Instead of 
writing to an int array in JVM memory and then doing some sort blit transfer to 
vram, why not just write directly to a portion of designated vram?  I wonder if 
that would speed up certain ops?



  There's no way on Windows XP to do this. Translucent windows
  are done through GDI on XP, so no possibility of hardware
  acceleration beyond what we already do.

  Anyway,  VRAM is not supposed to be accessed from by the CPU.
  The idea is that you upload the data there (preferably
  not very often) and let the GPU handle it (using shaders,
  or whatever), and then show it.

  On some architectures for some particular framebuffers
  there's advantage to writing directly to vram, but
  Windows isn't one of them.

  So just keeping your buffers in vram may not be the best
  way especially if your application requires per-pixel access.

  On Vista (where each window is pretty much a piece of
  offscreen video memory) there is a way to do translucent
  windows with full hw acceleration - that is, the data never
  leaves vram. We'll be looking into
  this for future releases.

  Thanks,
Dmitri



Vram buffers are getting pretty big these days.  I know the current API doesn't 
support this feature but what is the possibility of doing this sometime in the 
future.(SITF)?
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-18 Thread java2d
To let the user decide to enable such an option is OK.

However I think possibly there still exists a performance bug. The test case 
below causes an avererage of 5% CPU utilization for opaque window and 50% CPU 
utilization for non-opaque windows even if the animated panel is placed on an 
opaque panel (tested on the older machine).

[code]
public class NonOpaqueWindowPerformanceTest extends JFrame
{
  public NonOpaqueWindowPerformanceTest()
  {
super();
setLayout(new BorderLayout());

JPanel p = new JPanel();
p.setBorder(new LineBorder(Color.GREEN));
p.setBackground(Color.RED);
p.setOpaque(true);

final JPanel p2 = new JPanel();
p2.setOpaque(true);
p2.setBorder(new LineBorder(Color.blue));
p2.setPreferredSize(new Dimension(300,300));
p.add(p2);

add(p);
//remarking the following line means 90% less CPU-utilization on Windows XP
setWindowNonOpaque(this);

setTitle(getClass().getSimpleName());
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(800, 600);
setLocationRelativeTo(null);
setVisible(true);

new Thread(){
  public void run()
  {
while (true)
{  
  try
  {
Thread.sleep(50);
  }
  catch (InterruptedException e)
  {
e.printStackTrace();
  }

  EventQueue.invokeLater(new Runnable()
  {
public void run()
{
  Color color = new Color(new Random().nextInt(0xFF));
  p2.setBackground(color);
}  
  });
}
  }  
}.start();
  }
  
  private void setWindowNonOpaque(Window w)
  {
try 
{
  Class? c = Class.forName(com.sun.awt.AWTUtilities);
  Method m = c.getMethod(setWindowOpaque, Window.class, boolean.class);
  m.invoke(null, w, false);
} 
catch (Exception e) 
{
  e.printStackTrace();
}
  }

  public static void main(String[] args) throws Exception
  {
EventQueue.invokeLater(new Runnable(){
  public void run()
  {
JFrame.setDefaultLookAndFeelDecorated(true);
new NonOpaqueWindowPerformanceTest();
  }  
});
  }  
}
[/code]
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-18 Thread Dmitri Trembovetski

   even if the animated panel is placed on an opaque panel

  This doesn't matter. If the window is made non-opaque,
  then every component inside that window will have to
  pay the price.

  I don't believe this is a bug. This is a performance limitation of
  non-opaque windows on Windows platform - there's nothing we can
  do about it. Non-opaque windows were not originally intended for
  windows with high update rate. Every update means that we have
  to update whole window using GDI, which is not hw accelerated
  (in this case anyway).

  There's no magic here, the pixels need to get from system
  memory to vram. The faster the bus (like pcix), the better
  the performance. Older systems with PCI or AGP buses
  will have performance penalty.

  Thanks,
Dmitri

[EMAIL PROTECTED] wrote:

To let the user decide to enable such an option is OK.

However I think possibly there still exists a performance bug. The test case 
below causes an avererage of 5% CPU utilization for opaque window and 50% CPU 
utilization for non-opaque windows even if the animated panel is placed on an 
opaque panel (tested on the older machine).

[code]
public class NonOpaqueWindowPerformanceTest extends JFrame
{
  public NonOpaqueWindowPerformanceTest()
  {
super();
setLayout(new BorderLayout());


JPanel p = new JPanel();
p.setBorder(new LineBorder(Color.GREEN));
p.setBackground(Color.RED);
p.setOpaque(true);

final JPanel p2 = new JPanel();
p2.setOpaque(true);
p2.setBorder(new LineBorder(Color.blue));
p2.setPreferredSize(new Dimension(300,300));
p.add(p2);

add(p);

//remarking the following line means 90% less CPU-utilization on Windows XP
setWindowNonOpaque(this);

setTitle(getClass().getSimpleName());

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(800, 600);
setLocationRelativeTo(null);

setVisible(true);

new Thread(){

  public void run()
  {
while (true)
{  
  try

  {
Thread.sleep(50);
  }
  catch (InterruptedException e)
  {
e.printStackTrace();
  }

  EventQueue.invokeLater(new Runnable()
  {
public void run()
{
  Color color = new Color(new Random().nextInt(0xFF));
  p2.setBackground(color);
}  
  });

}
  }  
}.start();

  }
  
  private void setWindowNonOpaque(Window w)

  {
try 
{

  Class? c = Class.forName(com.sun.awt.AWTUtilities);
  Method m = c.getMethod(setWindowOpaque, Window.class, boolean.class);
  m.invoke(null, w, false);
} 
catch (Exception e) 
{

  e.printStackTrace();
}
  }


  public static void main(String[] args) throws Exception
  {
EventQueue.invokeLater(new Runnable(){
  public void run()
  {
JFrame.setDefaultLookAndFeelDecorated(true);
new NonOpaqueWindowPerformanceTest();
  }  
});
  }  
}

[/code]
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-18 Thread java2d
Thanks for the info. 

Wolfgang
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-15 Thread java2d
Hardware info for the older machine:

[code]
[I] OS Version = OS_WINXP Pro
[I] CheckAdaptersInfo
[I] --
[I] Adapter Ordinal  : 0
[I] Adapter Handle   : 0x10001
[I] Description  : NVIDIA GeForce2 MX/MX 400 (Microsoft Corporation)
[I] GDI Name, Driver : \\.\DISPLAY1, nv4_disp.dll
[I] Vendor Id: 0x10de
[I] Device Id: 0x0110
[I] SubSys Id: 0x88171462
[I] Driver Version   : 6.14.10.5673
[I] GUID : {D7B71E3E-4250-11CF-FB61-1DA813C2CB35}
[E] D3DPPLM::CheckDeviceCaps: adapter 0: Failed (pixel shaders 2.0 required)
[I] --
[E] D3DPPLM::CheckAdaptersInfo: no suitable adapters found
[E] InitD3D: failed to init adapters
[/code]

On the modern Vista machine the test app works also fine if I disable d3d 
support (sun.java2d.d3d=false) even if this causes a higher CPU utilization.
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-15 Thread Dmitri Trembovetski

  That is indeed a rather old board. I think it may not
  be the board that's slow but the bus between the
  cpu and vram - since non-opaque window send a bunch
  of data on every repaint from system memory to
  vram, the bus speed is very important.

  The only suggestion I have is to provide the user with
  the ability to turn off the effects. So if it's
  really slow (perhaps you can detect it yourself, too -
  time the repaints), then turn them off.

  Thanks,
Dmitri


[EMAIL PROTECTED] wrote:

Hardware info for the older machine:

[code]
[I] OS Version = OS_WINXP Pro
[I] CheckAdaptersInfo
[I] --
[I] Adapter Ordinal  : 0
[I] Adapter Handle   : 0x10001
[I] Description  : NVIDIA GeForce2 MX/MX 400 (Microsoft Corporation)
[I] GDI Name, Driver : \\.\DISPLAY1, nv4_disp.dll
[I] Vendor Id: 0x10de
[I] Device Id: 0x0110
[I] SubSys Id: 0x88171462
[I] Driver Version   : 6.14.10.5673
[I] GUID : {D7B71E3E-4250-11CF-FB61-1DA813C2CB35}
[E] D3DPPLM::CheckDeviceCaps: adapter 0: Failed (pixel shaders 2.0 required)
[I] --
[E] D3DPPLM::CheckAdaptersInfo: no suitable adapters found
[E] InitD3D: failed to init adapters
[/code]

On the modern Vista machine the test app works also fine if I disable d3d 
support (sun.java2d.d3d=false) even if this causes a higher CPU utilization.
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-14 Thread Dmitri Trembovetski

[EMAIL PROTECTED] wrote:
Java 6u10 provides a method to modify widow opacity. On older machines, I assume without hardware acceleration, setting a window to the non-opaque mode leads to a very high CPU utilization. 


  HW acceleration is actually disabled for the window
  with opacity  1.0 on all OS-es but Windows Vista
  because of the incompatibility between
  DirectX and GDI which were only fixed in Vista.

  So if you're on XP the performance you see is from
  sw-only rendering.

  If you're using non-opaque windows (perpixel translucent),
  it's a bit more complicated.

 I wonder if there is a way to check the availability of hardware acceleration?

  There are many factors involved in performance in this case
  besides hw acceleration (like whether your adapter is AGP or
  PCIX) so I don't think it'd help if you just
  check if hw acceleration is enabled. For one, it could
  be enabled for one window and not another.

  In general, one would use
  GraphicsConfiguration.getImage/BufferCapabilities() to check
  if hw acceleration is enabled. But like I said, they don't have
  enough granularity to help.

  Thanks,
Dmitri

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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-14 Thread java2d
Thanks for the info.

The problem is that my test app works fine on a modern machine with Vista and 
non-opaque window mode. On an older machine with XP the app is too slow so the 
additional eye candy which is provided by the non-opaque window mode should not 
appear. 
That's why a auto-detection if hardware acceleration is supported would be a 
good feature. The result provided by BufferCapabilities seems to be good enough 
- I've also tested 

[code]
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getAvailableAcceleratedMemory()
[/code]
If -1 is returned no HW-accel is supported - is the result better or equal to 
BufferCapabilities? AFAIK all these acceleration things are currently only 
supported on Windows - right?
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Re: [JAVA2D] How to detect hardware acceleration?

2008-07-14 Thread Dmitri Trembovetski

[EMAIL PROTECTED] wrote:

Thanks for the info.

The problem is that my test app works fine on a modern machine with Vista and non-opaque window mode. On an older machine with XP the app is too slow so the additional eye candy which is provided by the non-opaque window mode should not appear. 
That's why a auto-detection if hardware acceleration is supported would be a good feature. The result provided by BufferCapabilities seems to be good enough - I've also tested 


  What's the hardware on the older machine?
  You can set J2D_TRACE_LEVEL=4 env. variable in the
  command line before starting your app, it will
  print out the info on the video board/driver.


[code]
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getAvailableAcceleratedMemory()
[/code]
If -1 is returned no HW-accel is supported - is the result better or equal to 
BufferCapabilities? AFAIK all these acceleration things are currently only 
supported on Windows - right?


  It is supported on other platforms (linux, solaris) if the OpenGL
  pipeline is enabled (it's not by default). However, there's no
  (easy) way to find out the
  amount of available vram with OpenGL, so getAvailableAcceleratedMemory()
  will return -1 even if the pipeline is enabled.
  So it is better to use buffer/image caps to determine if the
  pipeline is enabled.

  Thanks,
Dmitri

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