Re: [JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Robert Bergman
gt; > >From: Mario Juric <[EMAIL PROTECTED]> > >Reply-To: Discussion list for Java 3D API > <[EMAIL PROTECTED]> > >To: [EMAIL PROTECTED] > >Subject: Re: [JAVA3D] Open Scene Graph vs. Java3D > >Date: Fri, 22 Feb 2002 16:57:03 +0100 > > > >RE: [

Re: [JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Bob Dengle
OTECTED] >Subject: Re: [JAVA3D] Open Scene Graph vs. Java3D >Date: Fri, 22 Feb 2002 16:57:03 +0100 > >RE: [JAVA3D] Open Scene Graph vs. Java3DPierce, Gregory (TBS) wrote: > > Would one really want to do a Java Binding of the API or just port the >API to Java? Competition is good for b

Re: [JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Open Scene Graph vs. Java3D Would one really want to do a Java Binding of the API or just port the API to Java? Competition is good for business :)

Re: [JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Joachim Diepstraten
Hi Mario > Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does > anyone know how these two stack up against each other both in performance > and functionality. Has anyone worked with it? How well are they progressing Yes I'm currently working also with OpenSceneGraph. It's

[JAVA3D] Open Scene Graph vs. Java3D

2002-02-22 Thread Mario Juric
Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does anyone know how these two stack up against each other both in performance and functionality. Has anyone worked with it? How well are they progressing compared to Sun's J3D group? Just as a speculation: What if you added Java