gt;
> >From: Mario Juric <[EMAIL PROTECTED]>
> >Reply-To: Discussion list for Java 3D API
> <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Subject: Re: [JAVA3D] Open Scene Graph vs. Java3D
> >Date: Fri, 22 Feb 2002 16:57:03 +0100
> >
> >RE: [
OTECTED]
>Subject: Re: [JAVA3D] Open Scene Graph vs. Java3D
>Date: Fri, 22 Feb 2002 16:57:03 +0100
>
>RE: [JAVA3D] Open Scene Graph vs. Java3DPierce, Gregory (TBS) wrote:
> > Would one really want to do a Java Binding of the API or just port the
>API to Java? Competition is good for b
Title: RE: [JAVA3D] Open Scene Graph vs. Java3D
Would one really want to do a Java Binding of the API or just port the API to Java? Competition is good for business :)
Hi Mario
> Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does
> anyone know how these two stack up against each other both in performance
> and functionality. Has anyone worked with it? How well are they progressing
Yes I'm currently working also with OpenSceneGraph. It's
Open Scene Graph is an open source (LGPL) C++ alternative to Java3D. Does
anyone know how these two stack up against each other both in performance
and functionality. Has anyone worked with it? How well are they progressing
compared to Sun's J3D group? Just as a speculation: What if you added Java