[lazarus] OpenGLContext doesn't recognize the widgetset

2007-11-27 Thread Marco Alvarado
I get the error at the bottom of this test in the OpenGLContext component: unit OpenGLContext; {$mode objfpc}{$H+} {$IFDEF LCLGTK} {$DEFINE UseGtkGLX} {$DEFINE OpenGLTargetDefined} {$ENDIF} {$IFDEF LCLGTK2} {$DEFINE UseGtk2GLX} {$DEFINE OpenGLTargetDefined} {$ENDIF} {$IFDEF LCLCarbon}

Re: [lazarus] OpenGLContext doesn't recognize the widgetset

2007-11-27 Thread Mattias Gaertner
On Tue, 27 Nov 2007 11:42:32 -0600 Marco Alvarado [EMAIL PROTECTED] wrote: I get the error at the bottom of this test in the OpenGLContext component: unit OpenGLContext; {$mode objfpc}{$H+} {$IFDEF LCLGTK} {$DEFINE UseGtkGLX} {$DEFINE OpenGLTargetDefined} {$ENDIF} {$IFDEF

Re: [lazarus] OpenGLContext doesn't recognize the widgetset

2007-11-27 Thread Marco Alvarado
Hmm, there doesn't seem to exist an LCL unit, but there are several LCL units. I'm using win32 at the moment. Thanks :) 2007/11/27, Mattias Gaertner [EMAIL PROTECTED]: On Tue, 27 Nov 2007 11:42:32 -0600 Marco Alvarado [EMAIL PROTECTED] wrote: I get the error at the bottom of this test in

Re: [lazarus] OpenGLContext doesn't recognize the widgetset

2007-11-27 Thread Vincent Snijders
Marco Alvarado schreef: Hmm, there doesn't seem to exist an LCL unit, but there are several LCL units. I'm using win32 at the moment. Thanks :) 2007/11/27, Mattias Gaertner [EMAIL PROTECTED]: On Tue, 27 Nov 2007 11:42:32 -0600 Marco Alvarado [EMAIL PROTECTED] wrote: I'm creating the

Re: [lazarus] OpenGLContext doesn't recognize the widgetset

2007-11-27 Thread Marco Alvarado
I just added all the template paths in the Compiler Options, and now it works :D Thanks! 2007/11/27, Vincent Snijders [EMAIL PROTECTED]: Marco Alvarado schreef: Hmm, there doesn't seem to exist an LCL unit, but there are several LCL units. I'm using win32 at the moment. Thanks :)

Re: [lazarus] OpenGLContext doesn't recognize the widgetset

2007-11-27 Thread Marco Alvarado
Go to Project Compiler Options Paths Click on any [...] button (right hand of the path fields). There is a Path templates list, you can select the ones you need, it's really helpful. In the future I'll remember to add all of them :D Lazarus rocks! 2007/11/27, Vincent Snijders [EMAIL

Re: [lazarus] OpenGLContext doesn't recognize the widgetset

2007-11-27 Thread Vincent Snijders
Marco Alvarado schreef: I just added all the template paths in the Compiler Options, and now it works :D Thanks! Huh, template paths? What are those? I opened the project inspector to edit the required packages. Vincent _