I get the error at the bottom of this test in the OpenGLContext component:
unit OpenGLContext;
{$mode objfpc}{$H+}
{$IFDEF LCLGTK}
{$DEFINE UseGtkGLX}
{$DEFINE OpenGLTargetDefined}
{$ENDIF}
{$IFDEF LCLGTK2}
{$DEFINE UseGtk2GLX}
{$DEFINE OpenGLTargetDefined}
{$ENDIF}
{$IFDEF LCLCarbon}
On Tue, 27 Nov 2007 11:42:32 -0600
Marco Alvarado [EMAIL PROTECTED] wrote:
I get the error at the bottom of this test in the OpenGLContext
component:
unit OpenGLContext;
{$mode objfpc}{$H+}
{$IFDEF LCLGTK}
{$DEFINE UseGtkGLX}
{$DEFINE OpenGLTargetDefined}
{$ENDIF}
{$IFDEF
Hmm, there doesn't seem to exist an LCL unit, but there are several
LCL units. I'm using win32 at the moment. Thanks :)
2007/11/27, Mattias Gaertner [EMAIL PROTECTED]:
On Tue, 27 Nov 2007 11:42:32 -0600
Marco Alvarado [EMAIL PROTECTED] wrote:
I get the error at the bottom of this test in
Marco Alvarado schreef:
Hmm, there doesn't seem to exist an LCL unit, but there are several
LCL units. I'm using win32 at the moment. Thanks :)
2007/11/27, Mattias Gaertner [EMAIL PROTECTED]:
On Tue, 27 Nov 2007 11:42:32 -0600
Marco Alvarado [EMAIL PROTECTED] wrote:
I'm creating the
I just added all the template paths in the Compiler Options, and now
it works :D Thanks!
2007/11/27, Vincent Snijders [EMAIL PROTECTED]:
Marco Alvarado schreef:
Hmm, there doesn't seem to exist an LCL unit, but there are several
LCL units. I'm using win32 at the moment. Thanks :)
Go to Project Compiler Options Paths
Click on any [...] button (right hand of the path fields). There is a
Path templates list, you can select the ones you need, it's really
helpful.
In the future I'll remember to add all of them :D
Lazarus rocks!
2007/11/27, Vincent Snijders [EMAIL
Marco Alvarado schreef:
I just added all the template paths in the Compiler Options, and now
it works :D Thanks!
Huh, template paths? What are those?
I opened the project inspector to edit the required packages.
Vincent
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