On 6/19/07, Darmawan Sugiarto <[EMAIL PROTECTED]> wrote:
When I tried to compile this component I have a little problem to fix it..
but I stack on this
I haven't yet posted the source code the Lazarus ready code isn't
on graphics32 website yet.
And for the moment the Win32 version isn't r
I try it but it's not work--
C:\lazarus_23\components\graphics32\GR32_System.pas(276,9) Fatal: Syntax error,
"ASM" expected but "identifier MOV" found
I Try to add asm
function CPUID_Available: Boolean;
assembler;
asm
--
end;
It's still not work
C:\lazarus_23\components\graphics
Darmawan Sugiarto wrote:
> function CPUID_Available: Boolean;
Try:
function CPUID_Available: Boolean; assembler;
perhaps add nostackframe; to suppress a stack frame if you want that.
Micha
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Hello
I used Lazarus 9.0.23 and WinXP Home
When I tried to compile this component I have a little problem to fix it.. but
I stack on this
function CPUID_Available: Boolean;
asm
MOV EDX,False
-> deleted part
MOV EAX,EDX
end;
I got this error
C:\lazarus_23\components
On 6/19/07, Hess, Philip J <[EMAIL PROTECTED]> wrote:
If you can track down what's needed, it might be useful to put together
a list of Win API functions you need in Carbon.
Ah, they use SendMessage and other messaging related APIs. Another
demo uses TCoolBar which is really a windows-specific
Felipe,
Your images look spectacular on OS X.
If you can track down what's needed, it might be useful to put together
a list of Win API functions you need in Carbon. All widgetsets (except
win32, of course) could use additional Win API functionality,
particularly for porting 3rd party components.
tanila wrote:
> And how about x64 architecture ?
> The sources seem to be i386 only ?
>
>From what I've heard there is asm for i386 and for the other platforms
is uses pascal so the compiler can compile for whatever platform.
Andrew
__
Hi,
I see lot's of questions about other platforms, so I will answer all
of them in one single time:
The lazarus-win32/64 version is under development but isn't yet ready
for beta testing.
I did a start of a Gtk version but it's quite initial.
I focused on mac because I am working on the port
On 6/19/07, tanila <[EMAIL PROTECTED]> wrote:
And how about x64 architecture ?
The sources seem to be i386 only ?
You are probably looking at the latest stable release.
On the unstable source code, we have a system which detects if we are
running on x86. If so, it will use assembler functions
On 19/06/07, Graeme Geldenhuys <[EMAIL PROTECTED]> wrote:
hehehe... OpenSource users are never happy with what someone has
accomplished! They always find fault.
Be nice to Felipe, it took him quite some time to do the port. All
the other platforms will be supported in due time - even quicker i
Am Dienstag, den 19.06.2007, 09:30 -0400 schrieb Andrew Haines:
> >From what I've heard there is asm for i386 and for the other platforms
> is uses pascal so the compiler can compile for whatever platform.
>
cool, I did not recognize that they did it in ASM and especially ASM for
special platform
Am Dienstag, den 19.06.2007, 15:24 +0200 schrieb Graeme Geldenhuys:
> hehehe... OpenSource users are never happy with what someone has
> accomplished! They always find fault.
> Be nice to Felipe, it took him quite some time to do the port. All
> the other platforms will be supported in due time
On 19/06/07, Felipe Monteiro de Carvalho
<[EMAIL PROTECTED]> wrote:
I have completed the native Mac OS X (thougth LCL-Carbon) port of
Graphics32 library. For those that don't know graphics32, it's a high
performance 2D graphics library for Delphi/Lazarus applications. Here
is the website:
heheh
Hello, salut in french,
I can test under linux (ubuntu) and winxp, if you want ?
I have hold program delphi graphics32...
2007/6/19, Burkhard Carstens <[EMAIL PROTECTED]>:
Am Dienstag, 19. Juni 2007 09:21 schrieb Felipe Monteiro de Carvalho:
> Hello,
>
> I have completed the native Mac OS X
And how about x64 architecture ?
The sources seem to be i386 only ?
regards
tanila
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Am Dienstag, 19. Juni 2007 09:21 schrieb Felipe Monteiro de Carvalho:
> Hello,
>
> I have completed the native Mac OS X (thougth LCL-Carbon) port of
> Graphics32 library. For those that don't know graphics32, it's a high
> performance 2D graphics library for Delphi/Lazarus applications. Here
> is t
Well done Felipe!
G.
On 19/06/07, Felipe Monteiro de Carvalho
<[EMAIL PROTECTED]> wrote:
Hello,
I have completed the native Mac OS X (thougth LCL-Carbon) port of
Graphics32 library. For those that don't know graphics32, it's a high
performance 2D graphics library for Delphi/Lazarus applicatio
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