Re: [Mesa-dev] [PATCH] mesa: remove validation of shaders that should be done elsewhere

2015-12-15 Thread Timothy Arceri
On Tue, 2015-12-15 at 14:32 +0200, Tapani Pälli wrote: > On 12/15/2015 01:25 AM, Timothy Arceri wrote: > > On Wed, 2015-12-09 at 00:17 +1100, Timothy Arceri wrote: > > > In core profile even if re-linking fails rendering shouldn't fail > > > as > > > the > > > previous succesfully linked program

Re: [Mesa-dev] [PATCH] mesa: remove validation of shaders that should be done elsewhere

2015-12-15 Thread Tapani Pälli
On 12/15/2015 01:25 AM, Timothy Arceri wrote: On Wed, 2015-12-09 at 00:17 +1100, Timothy Arceri wrote: In core profile even if re-linking fails rendering shouldn't fail as the previous succesfully linked program will still be available. It also shouldn't be possible to have an unlinked program

Re: [Mesa-dev] [PATCH] mesa: remove validation of shaders that should be done elsewhere

2015-12-14 Thread Timothy Arceri
On Wed, 2015-12-09 at 00:17 +1100, Timothy Arceri wrote: > In core profile even if re-linking fails rendering shouldn't fail as > the > previous succesfully linked program will still be available. It also > shouldn't be possible to have an unlinked program as part of the > current rendering state.

[Mesa-dev] [PATCH] mesa: remove validation of shaders that should be done elsewhere

2015-12-08 Thread Timothy Arceri
In core profile even if re-linking fails rendering shouldn't fail as the previous succesfully linked program will still be available. It also shouldn't be possible to have an unlinked program as part of the current rendering state. This fixes a subtest in: ES31-CTS.sepshaderobjs.StateInteraction