> On 08/08/2017 08:23 AM, Yuan, Feng wrote:
> > Hi,
> >
> >> On Mon, Aug 7, 2017 at 9:45 AM, Emil Velikov
> >> wrote:
> >>> On 7 August 2017 at 12:56, Tapani Pälli wrote:
> Hi;
>
> On 08/07/2017 02:15 PM, Yuan, Feng wrote:
>
On 08/08/2017 08:23 AM, Yuan, Feng wrote:
Hi,
On Mon, Aug 7, 2017 at 9:45 AM, Emil Velikov wrote:
On 7 August 2017 at 12:56, Tapani Pälli wrote:
Hi;
On 08/07/2017 02:15 PM, Yuan, Feng wrote:
Hi,
What’s the status of GLES 3.1
Hi,
> On Mon, Aug 7, 2017 at 9:45 AM, Emil Velikov wrote:
> > On 7 August 2017 at 12:56, Tapani Pälli wrote:
> >> Hi;
> >>
> >> On 08/07/2017 02:15 PM, Yuan, Feng wrote:
> >>>
> >>> Hi,
> >>>
> >>>What’s the status of GLES 3.1 compute
On Mon, Aug 7, 2017 at 9:45 AM, Emil Velikov wrote:
> On 7 August 2017 at 12:56, Tapani Pälli wrote:
>> Hi;
>>
>> On 08/07/2017 02:15 PM, Yuan, Feng wrote:
>>>
>>> Hi,
>>>
>>>What’s the status of GLES 3.1 compute shaders support in Linux
On 7 August 2017 at 12:56, Tapani Pälli wrote:
> Hi;
>
> On 08/07/2017 02:15 PM, Yuan, Feng wrote:
>>
>> Hi,
>>
>>What’s the status of GLES 3.1 compute shaders support in Linux and
>> Android.
>
>
> It is supported.
>
>>Which branch/version start this
Hi;
On 08/07/2017 02:15 PM, Yuan, Feng wrote:
Hi,
What’s the status of GLES 3.1 compute shaders support in Linux
and Android.
It is supported.
Which branch/version start this support? and which Intel
platforms are enabled. Is there any benchmark data in SKL/APL?
GLES 3.1
Hi,
What's the status of GLES 3.1 compute shaders support in Linux and
Android.
Which branch/version start this support? and which Intel platforms are
enabled. Is there any benchmark data in SKL/APL?
Thanks,
Wind
___
mesa-dev mailing