Re: [Mesa-dev] OPENGL/MESA

2000-01-27 Thread Stephen J Baker
On Wed, 26 Jan 2000, mitch wrote: I think that the good parts of Opengl should be merged to the bad parts of mesa. Also, is there anyway to squeeze some more speed out of mesa? It seems that mesa is a good 8 to 10 FPS slower than Opengl with most apps and is much slower for low resolutions.

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-27 Thread Stephen J Baker
On Thu, 27 Jan 2000, Jacob (=Jouk) Jansen wrote: [EMAIL PROTECTED] wrote on 26-JAN-2000 18:40:01.60 Stephen J Baker wrote: On Wed, 26 Jan 2000, Adam D. Moss wrote: Stephen J Baker wrote: I was wondering about whether we should consider dropping GLUT from the next major Mesa

[Mesa-dev] SGI Opensources OpenGL!

2000-01-26 Thread Stephen J Baker
So, what does this: http://www.quicken.com/investments/news/story/pr/?story=/news/stories/pr/2126/sfw052.htmsymbol=SGI ...mean for the future of Mesa? Steve Baker(817)619-2657 (Vox/Vox-Mail) Raytheon Systems Inc. (817)619-2466 (Fax) Work: [EMAIL PROTECTED]

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, Adam D. Moss wrote: Stephen J Baker wrote: I was wondering about whether we should consider dropping GLUT from the next major Mesa distribution (3.4 I guess) and replacing it with 'freeglut' FWIW I think that this is a good idea, though I can't say whether

Re: [Mesa-dev] SGI Opensources OpenGL!

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, Brad Grantham wrote: From [EMAIL PROTECTED] Wed Jan 26 11:24:14 2000 So, what does this: http://www.quicken.com/investments/news/story/pr/?story=/news/stories/pr/2126/sfw052.htmsymbol=SGI ...mean for the future of Mesa? I imagine (but do not know)

Re: [Mesa-dev] GLUT in 3.4 distro?

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, Brian Paul wrote: I didn't even know that freeglut existing until this morning. Yep. It hasn't been well advertized - and it's very new. What exactly are the terms of Mark's copyright on GLUT? It's in the file 'NOTICE' in the top of the GLUT distro. It says:

Re: [Mesa-dev] SGI Opensources OpenGL!

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, JONATHAN DINERSTEIN wrote: I think that open source OpenGL will eventually replace Mesa for the simple fact that vendors will trust SGI's OpenGL over Mesa. I'm not saying that Mesa is a poor library, but that SGI's OpenGL has the SGI name attached. For the best

Re: [Mesa-dev] SGI Opensources OpenGL!

2000-01-26 Thread Stephen J Baker
On Wed, 26 Jan 2000, JONATHAN DINERSTEIN wrote: I don't like the idea of giving Mesa away for SGI to act as gatekeeper. I think we have to think more in terms of pulling stuff out of SI and into Mesa - if the license can be straightened out in *that* direction. I can agree with your

Re: [Mesa-dev] Phong shading integration

1999-12-02 Thread Stephen J Baker
On Wed, 1 Dec 1999, JONATHAN DINERSTEIN wrote: As an example of the kind of rendering errors I want to get rid of, check out: http://www.npl.com/~jon/ It is a jpeg so some amount of loss has happened, but you can still easily see the problem. All I did was have GLUT draw

Re: [Mesa-dev] (No Subject)

1999-11-15 Thread Stephen J Baker
On Fri, 12 Nov 1999, Heriberto Delgado wrote: My name is Heriberto Delgado. I'm new at this list, and pretend to participate frequently on it. My current interest with Mesa is to begin developing an -like API for the Palm (Pilot, as it was known some time ago). By now, I have some working

Re: [Mesa-dev] 3.3 Issues

1999-11-11 Thread Stephen J Baker
On Thu, 11 Nov 1999, Kendall Bennett wrote: Hi Brian, 1. #define MESA_MINOR_VERSION 1 Shouldn't this be "3" instead of "1"? (GL\gl.h) The MESA_MAJOR_VERSION and MESA_MINOR_VERSION defines in gl.h are going away. I'm trying to make Mesa's headers more compatible with OpenGL's.

Re: (Fwd) Re: [Mesa-dev] branching plans

1999-11-11 Thread Stephen J Baker
On Thu, 11 Nov 1999, Kendall Bennett wrote: Forwarded message: From: Self KendallB To: Brian Paul [EMAIL PROTECTED] Subject: Re: [Mesa-dev] branching plans Date: Wed, 10 Nov 1999 19:41:16 -0800 Hi Brian, I plan on creating the 3.2 development branch today. The branch tag will

Re: [Mesa-dev] g++ 2.95.2 vs GL/glu.h

1999-11-08 Thread Stephen J Baker
On Sun, 7 Nov 1999, Jean-Francois Panisset wrote: I imagine that there is a good reason for using enums instead of #defines in the the Mesa gl.h and glu.h? The other reason is that we'll want to be compliant with the Linux OpenGL Base stuff - and for that it will be necessary to use a

Re: [Mesa-dev] check-in: renamed memory macros

1999-10-14 Thread Stephen J Baker
On Wed, 13 Oct 1999, Brian Paul wrote: I've renamed the memory macros I created a few days ago. I removed the GL_ prefix on each one in order to prevent future name-space collisions with future GL enums/tokens. The new macros are MALLOC CALLOC MALLOC_STRUCT CALLOC_STRUCT FREE It

Re: [Mesa-dev] Mesa development schedule?

1999-09-15 Thread Stephen J Baker
On Wed, 15 Sep 1999, Brian Paul wrote: I think we all agree that the library name should be "libGL.so.1.2.something" Josh's suggestion for something=030100 is good, even though I doubt there'd be more than 9 patch levels to a given release. If we don't encode the Mesa version in the

Re: [Mesa-dev] GL_EXT_get_proc_address in Mesa 3.1

1999-09-15 Thread Stephen J Baker
On Sat, 11 Sep 1999, Brian Paul wrote: [cross-posting] I've implemented this extension in Mesa 3.1 and checked it into the CVS repository. I also implemented GLU_EXT_get_proc_address and GLX_EXT_get_proc_address. Only the core extension has been documented in the Mesa/docs/ directory at

Re: [Mesa-dev] Lines and points from triangles

1999-09-10 Thread Stephen J Baker
On Fri, 10 Sep 1999, Keith Whitwell wrote: I hadn't even considered fat lines (or stipples). I was just thinking about how to define the two triangles which define the line - for points it's easy as the offsets will be axis-aligned, but for lines I'm not sure you can get away with just

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Tue, 7 Sep 1999, Brian Paul wrote: Here's another issue. There's an effort underway to standardize the OpenGL environment on Linux. One aspect of that is version numbering for the libGL.so file (used to be libMesaGL.so). I propose this lib name for the 3.1 release: libGL.so.1.2.310

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Tue, 7 Sep 1999, Brian Paul wrote: I'd like to make a 3.1 beta 3 release by the end of next week. Fellow developers, any concerns? Is anyone going to put in the glGetFuncAddressEXT stuff before then so we are essentially compliant with the new Linux OpenGL Base spec? Steve Baker

Re: [Mesa-dev] beta 3 release

1999-09-08 Thread Stephen J Baker
On Wed, 8 Sep 1999, Jon Taylor wrote: Here's another issue. There's an effort underway to standardize the OpenGL environment on Linux. ...Which explicitly states that this "standardization effort" is predicated on the existence and use of X/GLX, and hence is not relevant for

Re: [Mesa-dev] New features?

1999-09-02 Thread Stephen J Baker
(Arguments with Allen are *so* informative...and also hard to win!) On Wed, 1 Sep 1999 [EMAIL PROTECTED] wrote: | You'd need to figure out which odd corner-cases could arise | and how you want to handle them. What if you use a texture | while you're rendering to

Re: [Mesa-dev] PLEASE HELP - reconstruct CVS files

1999-08-19 Thread Stephen J Baker
On Wed, 18 Aug 1999, Brian Paul wrote: I have a feeling, however, that we'll have to rebuild the src/ CVS files from scratch. I've seen several badly corrupted files. Whoever had a recent snapshot from before the crash should volunteer to upload all their files. What was that quote from

Re: [Mesa-dev] Check ins and req. for outstanding bug reports

1999-08-11 Thread Stephen J Baker
On Tue, 3 Aug 1999, Keith Whitwell wrote: I've checked in some code which I think fixes the 2 outstanding bugs reported by Miklos. It's been a little hard to keep track of what's happening with bugs, so at the risk of starting a deluge I'm going to ask everyone who's (1) got a bug in

Re: [Mesa-dev] headers for src/asm_mmx.c

1999-06-10 Thread Stephen J Baker
On Thu, 10 Jun 1999, Thomas Tanner wrote: 2. There is the public interface which connects OpenGL/Mesa to the OS / window system. This interface, by definition, is unique to each system. These are the GLX, WGL, OS/Mesa, SVGA, Glide, etc interfaces. Yes. That's what I want

Re: [Mesa-dev] experimental branch

1999-06-08 Thread Stephen J Baker
On Tue, 8 Jun 1999, Brian Paul wrote: The real question is whether Brian wants the next release version to include the new code or not. I don't have a date in mind for the next beta release. I'd like to keep the mainline code pretty much stable. After Keith has tested and debugged

Re: [Mesa-dev] headers for src/asm_mmx.c

1999-06-08 Thread Stephen J Baker
On Tue, 8 Jun 1999, Holger Waechtler wrote: Who says, that our super driver is not able to load it's subdrivers dynamically ?? (could you explain, how dlopen() is used ?? - works it on non-Unix platforms (MacOS, Dos, Windows) ?? -- if not, we could put some #ifdef's around it and link at

Re: [Mesa-dev] 3dnow and g200

1999-06-08 Thread Stephen J Baker
On Tue, 8 Jun 1999, Holger Waechtler wrote: On Mon, 7 Jun 1999 [EMAIL PROTECTED] wrote: On Mon, 7 Jun 1999 14:04:49 -0700, Keith Whitwell wrote: Can't we have a prebuilt ./configure in the repository? This is generally considered to be a Bad Idea, since configure is

Re: [Mesa-dev] autoconfiscate Mesa?

1999-05-26 Thread Stephen J Baker
On Tue, 25 May 1999, Thomas Tanner wrote: For the long term though I think autoconf probably is the right way to go. So many OpenSource packages use it now, I think Mesa should switch to it soon or risk looking very out of date. A few concerns: 1. As you point out, there's probably

Re: [Mesa-dev] autoconfiscate Mesa?

1999-05-26 Thread Stephen J Baker
On Wed, 26 May 1999, charlie wallace wrote: why not just standardize makes across as many platforms as possible, ie dmake . which is available on almost every platform mesa is. projects files are useful too, makefiles can be incredibly esoteric, each to their own. I dont see why the mesa

Re: [Mesa-dev] autoconfiscate Mesa?

1999-05-25 Thread Stephen J Baker
On Mon, 24 May 1999, Brian Paul wrote: what do you think about using GNU autoconf/automake/libtool for Mesa? 1. As you point out, there's probably a few non-Unix systems that don't have autoconf but work with the existing Makefiles. Traditional Makefiles will probably still be needed.

Re: [Mesa-dev] John Carmacks Mesa donation

1999-05-19 Thread Stephen J Baker
On Tue, 18 May 1999, Kendall Bennett wrote: Anyway, the more I thought about this and the more we discussed it amongst ourselves here at SciTech, the more we realised that the problem is that there is currently no mechanism for any commercial organisation to put funding behind Mesa. I

Re: [Mesa-dev] GL_SGIS_multitexture

1999-05-07 Thread Stephen J Baker
On Thu, 6 May 1999, Brian Paul wrote: This extension is still in Mesa. It's regarded as obsolete in favor of GL_ARB_multitexture. I think the only app that really uses this is Quake2. Keith W. had asked about removing it since it's both obsolete and it introduced some ugliness into the

Re: [Mesa-dev] Quake3 test segfault

1999-04-03 Thread Stephen J Baker
On Sat, 3 Apr 1999, Brian Paul wrote: I'm unable to use gdb because when the crash occurs the X server is grabbed by Quake so mouse keyboard are dead. If I don't use gdb the segfault terminates Quake and X server is unlocked. I've been using asserts and printf's to track it this far.

Re: polygon offset

1999-03-30 Thread Stephen J Baker
On Wed, 31 Mar 1999, Brian Paul wrote: Just got a note from Zoid at Id. He's working on Quake3 with Mesa for Linux. Evidently there's a big performance problem when using the glPolygonOffset feature. He said Mesa 2.6 works fine but 3.0 is really slow. Of course, it doesn't work at all

Re: assembly optimization hooks

1999-03-25 Thread Stephen J Baker
On Wed, 24 Mar 1999, Brian Paul wrote: Keith W, I was browsing the latest code to see where assembly language optimizations will hook into the transformation code. It wasn't obvious to me where this would happen. Someone from Intel wrote me today that they've been testing PIII

Re: dev tips

1999-03-02 Thread Stephen J Baker
On Mon, 1 Mar 1999, charlie wallace wrote: one comment to add Lint!!! Most modern compilers produce better warnings than lint anyway... presuming you use ANSI-stlye function prototypes and don't switch to KR mode. Steve Baker(817)619-2657 (Vox/Vox-Mail) Raytheon Systems

Re: [Mesa-dev] check-in: optimized texture download

1999-01-03 Thread Stephen J Baker
On Wed, 3 Nov 1999, Brian Paul wrote: Jean-Francois Panisset wrote: [EMAIL PROTECTED]Brian Paul writes For Mesa 3.3 (the new development) I'll extend the new imaging code (in image.[ch]) into glDrawPixels, glCopyPixels and glColorTable. Those functions might not get much faster