On Mon, 20 Aug 2012 15:05:24 -0700
Michel Lespinasse <wal...@google.com> wrote:

> Add __rb_change_child() as an inline helper function to replace code that
> would otherwise be duplicated 4 times in the source.
> 
> No changes to binary size or speed.
> 
> ...
>
> --- a/lib/rbtree.c
> +++ b/lib/rbtree.c
> @@ -66,6 +66,19 @@ static inline struct rb_node *rb_red_parent(struct rb_node 
> *red)
>       return (struct rb_node *)red->__rb_parent_color;
>  }
>  
> +static inline void
> +__rb_change_child(struct rb_node *old, struct rb_node *new,
> +               struct rb_node *parent, struct rb_root *root)
> +{
> +     if (parent) {
> +             if (parent->rb_left == old)
> +                     parent->rb_left = new;
> +             else
> +                     parent->rb_right = new;
> +     } else
> +             root->rb_node = new;
> +}

I'm inclined to agree with Peter here - "inline" is now a vague,
pathetic and useless thing.  The problem is that the reader just
doesn't *know* whether or not the writer really wanted it to be
inlined.

If we have carefully made a decision to inline a function, we should
(now) use __always_inline.

If we have carefully made a decision to not inline a function, we
should use noinline.

If we don't care, we should omit all such markings.

This leaves no place for "inline"?


Marking it noinline shrinks the text by 60-odd bytes.  Given the number
of args, my gut feel is that this will be slower, despite the cache
benefit.  But that might be wrong.

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