> using Graeme's code proved that FPC has a *HUGE* weakness in the floating
> point arena.
Aaaargh, ..., today's decent audio program/library uses quasi only float 32 bit
resolution, all DSPs convert first the integers into float 32 before to apply
calculs (then result is rounded/converted if
On Friday 19 May 2017 18:06:18 Jon Foster wrote:
[...]
> If MSElang is far enough along it would be interesting to see what it can
> do with with Graeme's ray-caster. I've dumbed it down to <300 lines and
> removed the external SDL dependency so it can be run as a raw computational
> benchmark.
>
On 05/07/2017 03:05 AM, Graeme Geldenhuys wrote:
> On 2017-05-07 08:20, Martin Schreiber wrote:
>> MSElang has been designed as a high performance language so it can't be so
>> simple.
> Huh? Java is an excellent performance language. Please ignore all statements
> on the Internet older than say
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