Re: [MSEide-MSEgui-talk] MSElang Objects

2017-05-19 Thread Fred van Stappen
> using Graeme's code proved that FPC has a *HUGE* weakness in the floating > point arena. Aaaargh, ..., today's decent audio program/library uses quasi only float 32 bit resolution, all DSPs convert first the integers into float 32 before to apply calculs (then result is rounded/converted if

Re: [MSEide-MSEgui-talk] MSElang Objects

2017-05-19 Thread Martin Schreiber
On Friday 19 May 2017 18:06:18 Jon Foster wrote: [...] > If MSElang is far enough along it would be interesting to see what it can > do with with Graeme's ray-caster. I've dumbed it down to <300 lines and > removed the external SDL dependency so it can be run as a raw computational > benchmark. >

Re: [MSEide-MSEgui-talk] MSElang Objects

2017-05-19 Thread Jon Foster
On 05/07/2017 03:05 AM, Graeme Geldenhuys wrote: > On 2017-05-07 08:20, Martin Schreiber wrote: >> MSElang has been designed as a high performance language so it can't be so >> simple. > Huh? Java is an excellent performance language. Please ignore all statements > on the Internet older than say