I've tried that before, basically writing a soft synth and a sequencer. I won't
pretend I made anything that sounded very good but it was fun. In the demoscene
there is a whole field of 'programmed music' which is just this, although
generally they use a sequencer for the composition and just
Speed of development is an issue, as turning ideas into sound uses
considerable human cognition, echoic memory to listen, serial and
linguistics faculties to interpret, and then geometric mathematical
and procedural acrobatics to adapt the internal model. C gives great
flexibility and control,
I have done this several times and plan to do more.
I got my start in computer music in 1986 or 1987 at the woof group at
Columbia University using cmix on a Sun workstation. cmix has never
had a runtime synthesis language; even now instrument code has to be
written in C++. Score code can be
This is driving me nutz:
http://www.google.com
And now an image search for Hertz features lots and lots of pictures of
a non-sinewave!
Arrg!
--
... http://artbots.org
.douglas.irving http://dorkbot.org
hi all,
I was also bugged by the non-sine so I made a better one. Share and enjoy:
https://www.dropbox.com/gallery/6702856/1/webshare?h=1a7617
On Wed, Feb 22, 2012 at 8:20 AM, music-dsp-requ...@music.columbia.edu wrote:
Send music-dsp mailing list submissions to
On Wed, Feb 22, 2012 at 09:18:11AM -0500, Michael Gogins wrote:
I am writing an article about composing in C++ with the Csound API and
CsoundAC, and I will try to get it published in the Csound Journal or
elsewhere.
Definitely looking forward to that Michael.
--
dupswapdrop -- the music-dsp
+1
Am 22.02.2012 um 15:16 schrieb Andy Farnell:
Speed of development is an issue, as turning ideas into sound uses
considerable human cognition, echoic memory to listen, serial and
linguistics faculties to interpret, and then geometric mathematical
and procedural acrobatics to adapt the
Yes, it's quite a challenge to compose music just using C/C++. Lately, I
have tried to compose entire pieces written in C++. Many of them are just
monolithic feedback systems with oscillators, filters and some low-level
feature extractors. There are no hierarchic levels of control functions,
the
For me as a composer working almost exclusively with algorithmic
composition and synthesis, the question of language is complex. It's
not just the power of the language, but also the ease of writing code,
plus the time for building, plus the time for maintaining any
necessary build system and
More recently, I set out to hack a tiny, fast, usable sound engine for games,
and ended up with ChipSound
Nice idea.
I'm using it in my WIP game Kobo II; all sounds still built from sine, saw,
triangle, square waves and noise, no filters or anything. Going to do some
(possibly recursive)
On 2/22/12 9:20 AM, douglas repetto wrote:
This is driving me nutz:
http://www.google.com
And now an image search for Hertz features lots and lots of pictures
of a non-sinewave!
Arrg!
i was wondering if it was the same Hertz. i guess it is.
sometimes Google's authority is dubious.
you mean like:
in pure python, without external libs etc, synthesizing every single
sample, in one file.py:
http://paste.org/45689
OR
PPEPPS: Pure Python EP: Project Solvent
$ git clone
git://labmacambira.git.sourceforge.net/gitroot/labmacambira/FIGGUS
$ cd FIGGUS
$ sudo python
Apparently, the wave is made from shapes that are roughly those of the
letters (and their colors) in the Google logo...annoying to us, but there is
some logic behind it...
On Feb 22, 2012, at 6:20 AM, douglas repetto wrote:
This is driving me nutz:
http://www.google.com
And now an
On Wednesday 22 February 2012, at 18.39.22, Jerry Evans je...@novadsp.com
wrote:
More recently, I set out to hack a tiny, fast, usable sound engine for
games, and ended up with ChipSound
Nice idea.
I'm using it in my WIP game Kobo II; all sounds still built from sine,
saw, triangle,
David,
How did you mix all the sounds in the song?
On 2/22/12, Jerry Evans je...@novadsp.com wrote:
On 22/02/2012 19:33, David Olofson wrote:
There is a version here, actually:
http://eel.olofson.net/download/ChipSound-20111207.tar.bz2
It was released along with a little Ludum Dare
I was making a bit of a joke -- no time domain signal can have two
different values at the same point in time. So since the Google doodle
isn't a proper time domain signal, there's no correct way to
synthesize it...
douglas
On 2/22/12 5:06 PM, Adam Puckett wrote:
Why not use something
Maybe it's a chord?
On 2/22/12, douglas repetto doug...@music.columbia.edu wrote:
I was making a bit of a joke -- no time domain signal can have two
different values at the same point in time. So since the Google doodle
isn't a proper time domain signal, there's no correct way to
synthesize
Phil,
Is jSyn dependent on any other Java libraries?
On 2/22/12, Phil Burk philb...@mobileer.com wrote:
On 2/22/12 2:25 PM, douglas repetto wrote:
I was making a bit of a joke -- no time domain signal can have two
different values at the same point in time. So since the Google doodle
isn't
What was the algorithm though? It sounds pretty high-end to me.
On 2/22/12, David Olofson da...@olofson.net wrote:
On Wednesday 22 February 2012, at 21.06.59, Adam Puckett
adotsdothmu...@gmail.com wrote:
David,
How did you mix all the sounds in the song?
No mixer, fx chains or anything
On Thursday 23 February 2012, at 03.16.10, Adam Puckett
adotsdothmu...@gmail.com wrote:
How are you not getting samples out of range with all those voices?
Just the usual deal: Scale amplitudes down. :-) I generally compensate
instruments so they all land at reasonable levels regardless of
On 2/22/12 5:29 PM, Adam Puckett wrote:
Is jSyn dependent on any other Java libraries?
No. JSyn works with just the standard JDK. There are no dependencies
except that JSyn uses JavaSound for audio output. JavaSound is available
on Windows, Mac and Linux but not on Android.
There is a
To continue this very important and not at all didactic discussion:
I see some of the sections as semi-circles on either side of the middle
line. So there's no actual circle data on the dividing line, but rather
there's a point from the top circle and a point from the bottom circle
on either
Maybe he was deliberately going for silence, possibly further
protesting SOPA/PIPA?
On 2/22/12, douglas repetto doug...@music.columbia.edu wrote:
To continue this very important and not at all didactic discussion:
I see some of the sections as semi-circles on either side of the middle
line.
Hello Bill,
I take your question as a chance to introduce myself.
When you sweep the input parameter you are introducing discontinuities in the
output signal, and that sounds awful.
The simplest case to figure that out in your code is imagining that you have
the input variable set at 0 (pan =
On Wed, 22 Feb 2012 16:20:09 +0200, douglas repetto
doug...@music.columbia.edu wrote:
This is driving me nutz:
http://www.google.com
And now an image search for Hertz features lots and lots of pictures of
a non-sinewave!
Arrg!
Come on, it's a perfect visualization of their
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