Re: [NTG-context] Metapost - Seems like weird behavior. Is it a bug?

2009-11-25 Thread Curiouslearn
Taco, thanks for the suggestions. I will try using intersectiontimes. It would be great if, as you said, this is solved with Metapost 2.0. Any idea when that version is coming out? Thanks. On Wed, Nov 25, 2009 at 2:47 AM, Taco Hoekwater t...@elvenkind.com wrote: Taco Hoekwater wrote: The

Re: [NTG-context] Metapost - Seems like weird behavior. Is it a bug?

2009-11-25 Thread Taco Hoekwater
Curiouslearn wrote: Taco, thanks for the suggestions. I will try using intersectiontimes. It would be great if, as you said, this is solved with Metapost 2.0. Any idea when that version is coming out? Next summer

[NTG-context] Metapost - Seems like weird behavior. Is it a bug?

2009-11-24 Thread Curiouslearn
The code below shows a cyclic path that I am interested in creating (it is in red if you run the code). The example works fine as long as I have, u:=1cm, as in the code below. But if I replace it by , u:=0.6cm, there is no output. There is an error saying that paths 4 and 3 do not intersect. Is

Re: [NTG-context] Metapost - Seems like weird behavior. Is it a bug?

2009-11-24 Thread luigi scarso
On Wed, Nov 25, 2009 at 5:45 AM, Curiouslearn curiousle...@gmail.com wrote: The code below shows a cyclic path that I am interested in creating (it is in red if you run the code). The example works fine as long as I have, u:=1cm, as in the code below. But if I replace it by , u:=0.6cm, there

Re: [NTG-context] Metapost - Seems like weird behavior. Is it a bug?

2009-11-24 Thread Taco Hoekwater
luigi scarso wrote: On Wed, Nov 25, 2009 at 5:45 AM, Curiouslearn curiousle...@gmail.com wrote: The code below shows a cyclic path that I am interested in creating (it is in red if you run the code). The example works fine as long as I have, u:=1cm, as in the code below. But if I replace it by

Re: [NTG-context] Metapost - Seems like weird behavior. Is it a bug?

2009-11-24 Thread Taco Hoekwater
Taco Hoekwater wrote: The solution is to add an explicit fix to Lint[4] just after its current assignment: Lint[4]:=(xpart Lint[4], 0); Even better is to not use intersectionpoint at all: use intersectiontimes instead. With that, you can select a point that is guaranteed to be on one of