Looks like this may be the first related failure:
http://opensimulator.org/mantis/view.php?id=3657
On Thu, May 14, 2009 at 10:23 PM, d...@metaverseink.com wrote:
Everyone --
Just a warning to please stay away from head, starting in r9562, for the
next couple of days unless you really really
Diva,
good work, thank you.
Modules is meant to be more generic, It is supposed to be a
section holding all module selections eventually. I would appreciate
being asked about this, and I'd like it changed back.
Melanie
d...@metaverseink.com wrote:
Everyone --
Just a warning to please stay
Diva, Melanie;
kudos on you both - what I see of the new arch pleases my eye immensely. ;-)
That said, would you feel comfortable merging all the
OpenSim.Servers.X.Handlers projects into one OpenSim.Servers.Handlers project?
As it stands now, with a Server, a Service and a Handler
Hello,
I prefer to keep the handlers separate. If it weren't for your
testing requirements, they would be part of the exe.
As these implementations grow, things tend to bulk up. Eventually,
we would wind up with a juggernaut of a DLL, like OpenSim.Framework,
which is wasting memory and cycles
Arthur Valadares wrote:
Hi everyone..
I've been looking into a bug where if you get a brand new avatar and
create pants, shirt, shape and skin and wear all of them, you turn into
a gas cloud. After lot's of research, it seems this is kind of
expected behavior. Let me try to explain what I
This is just the region side stuff that is changing? Just wondering if anything
will conflict with the generic grid server work in the branch.
Alos on a side note, it would be good if we could tag a new stable release from
before these changes. From what feedback I have seen, it seems that a
The old grid servers will be completely replaced. ANything thet is
getting fixed there will be taken into the new servers, but there is
really no point in architectural work on the old servers.
Melanie
MW wrote:
This is just the region side stuff that is changing? Just wondering if
anything
Well, I'm aiming to have a central section where all modules get
activated, with a view to the loader doing that at some point based
on the class name, rather than each module rolling it's own. For
that, all modules that get loaded need to be in one section.
Melanie
Kyle Hamilton wrote:
So can we have some idea of what is being done for the new grid servers, all
the talk I saw was about region side dlls /config setting etc.
I was already in the middle of making a generic base for grid servers and
modules. I don't care about the actual logic but I would like to see how we can
The main concern I have is that the whole empty shell for servers and then
loading services sounds exactly like myself and mikkopa having been doing in
the GenericGridServerConcept branch. The way it works is that there is a single
base server that loads plugins, the plugins can be any service.
Another thing we could do to improve the state of comms would be to have
voice meetings once in a while. I hate meetings as much as everyone
else, but voice meetings tend to be much faster than email discussions
back forth. Hey -- we could even use Freeswitch with a cool virtual
world system
Sorry, wrong email list again :-(
oh well, not that important.
Cristina Videira Lopes wrote:
Another thing we could do to improve the state of comms would be to have
voice meetings once in a while. I hate meetings as much as everyone
else, but voice meetings tend to be much faster than email
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