What are your thoughts about implementing PAL into OpenSim?
The Physics Abstraction Layer http://pal.sourceforge.net/ (*PAL*)
provides a unified interface to a number of different physics engines. This
enables the use of multiple physics engines within one application. It is
not just a
OpenSim already has an abstraction layer for physics engines, and several
engines have been interfaced already. ODE is probably the most complete
implementation. There are also some implementations that exist outside of
core, most notably the Mica N-body simulation on forge.
We're watching PAL
On Wed, Sep 30, 2009 at 06:23:56PM -0700, Dahlia Trimble wrote:
We're watching PAL and may consider it when we find it to be sufficient for
use with OpenSim. Another factor to consider is the majority of OpenSim
developers are unpaid volunteers and it's difficult to find people who have
the
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Mega Regions and PAL support in OpenSim?
On Wed, Sep 30, 2009 at 06:23:56PM -0700, Dahlia Trimble wrote:
We're watching PAL and may consider it when we find it to be
sufficient for
use with OpenSim. Another factor to consider
Or, in perhaps less than accurate but more colloquial terms: a taint is a
signal to the physics engine that an object in the scene has been modified
by something outside of the context of the physics engine, and the physics
engine should take some action on that object when computing the next