On 14/04/2012 11:09 AM, glen wrote:
I don't really have any insights into the client vs. server vs.
scripted AO debate. I think adding asynchronous events would be a very
good short-to-medium-term solution, and any scripted AO that used them
would probably cause low enough sim load that the
On Fri, 13 Apr 2012 16:05:05 -0700, Kadah wrote:
On 4/13/2012 1:10 PM, Henri Beauchamp wrote:
Again, the viewer side AOs are in fact mimicking exactly what
scripted AOs (and most specifically Francis Chung's Franimation
Overrider) do.
I believe FS's was designed to mimic the ZHAO II
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On 4/14/2012 1:14 AM, Henri Beauchamp wrote:
On Fri, 13 Apr 2012 16:05:05 -0700, Kadah wrote:
On 4/13/2012 1:10 PM, Henri Beauchamp wrote:
Again, the viewer side AOs are in fact mimicking exactly what
scripted AOs (and most specifically Francis
On Sat, 14 Apr 2012 15:59:47 +1000, Tateru Nino wrote:
That's because the AOs in TPVs are necessarily incomplete - because they
cannot integrate with the server-side. If Linden Lab *were* considering
just dropping similar functionality into the viewer without additional
server-side
On 2012-04-13, at 12:17, Zi Ree wrote:
Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer:
Alright, here's some features that, if missing, *someone* would complain:
All of your requirements are present in the Firestorm viewer side AO.
Only because he forgot to include the extremely
On 2012-04-13, at 18:05, Kadah wrote:
I believe FS's was designed to mimic the ZHAO II hud, it even uses its
config notecards. Franimation Overrider is a new one to me.
Franimation is what ZHAO was originally based on.
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On 2012-04-13, at 20:28, Ziggy Puff wrote:
Agreed, for purely selfish reasons. I hope LL adds new LSL functions
that enable AO features / performance / scalability that is impossible
today. Then someone else will write the next ubiquitous AO, and I will
eventually stop getting the Your walk
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On 4/14/2012 5:16 AM, Argent Stonecutter wrote:
It would be possible to make it seem like a worn asset, but it would
be a bit tricky.
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On 4/14/2012 5:16 AM, Argent Stonecutter wrote:
On 2012-04-13, at 12:17, Zi Ree wrote:
Am Freitag, 13. April 2012, 18:35:00 schrieb Adeon Writer:
Alright, here's some features that, if missing, *someone*
would complain:
All of your requirements
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On 4/14/2012 5:23 AM, Argent Stonecutter wrote:
On 2012-04-13, at 18:05, Kadah wrote:
I believe FS's was designed to mimic the ZHAO II hud, it even
uses its config notecards. Franimation Overrider is a new one
to me.
Franimation is what ZHAO
Hello!
I've been working on a patch for VWR-2125 Include EXIF data in snapshot
downloads and it's just about working. However, I've done this without
properly adding the library to use (I used libexif 0.6.20 found in
cygwin, and just included it that way.) I'm not that familiar with cmake
and
Assuming you are on windows and linking cygexif-12.dll into the viewer. Is that
correct?
From: Cinder Roxley cin...@cinderblocks.biz
To: opensource-dev@lists.secondlife.com
Sent: Sunday, April 15, 2012 10:39 AM
Subject: [opensource-dev] Adding a library
If we had viewer-side AO's, I am wondering about a couple of things,
and maybe I just don't get it:
1. Would the only person that sees us animating just be
ourselves? Or would other people in-world be able to see the
identical animation? If so, does that mean the animation is stored
Yes, exactly.
On 4/14/2012 9:06 PM, Nicky Perian wrote:
Assuming you are on windows and linking
cyg*exif-*12.dll into the viewer. Is that correct?
*From:* Cinder Roxley cin...@cinderblocks.biz
*To:*
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