Re: [opensource-dev] Question about BUG-41029 and 64 bit usage

2016-12-15 Thread Cinder Roxley
Mine has 6GB and was relatively inexpensive ($211 USD) As far as the viewer, I think the best way to go would be to bite the bullet and rework those to use size_t.  --  Cinder Roxley Sent with Airmail On December 15, 2016 at 7:03:58 PM, Callum Prentice (Callum) (cal...@lindenlab.com

Re: [opensource-dev] Question about BUG-41029 and 64 bit usage

2016-12-15 Thread Niran
They do, the new ones at least, up to 8gb and possibly more already. But then i think using more than 4gb is currently useless anyway, the Viewer can hardly handle 1992mb (currently tested) for both Texture and Scene memory coming up to a total of roughly 4gb. On top of that if you're talking

Re: [opensource-dev] Question about BUG-41029 and 64 bit usage

2016-12-15 Thread Callum Prentice (Callum)
Yep - I saw a lot of memory related texture references too - I don't know if cards these days have more than 4GB of video memory - definitely a possibility soon if not already. On Thu, Dec 15, 2016 at 5:01 PM, Niran wrote: > Funny, i just so happened to stumble

Re: [opensource-dev] Question about BUG-41029 and 64 bit usage

2016-12-15 Thread Niran
Funny, i just so happened to stumble across this a few days ago when i had this mindblowing realization that this might be the cause for the Viewer not properly reporting VRAM over 4gb but i don't happen to have a 4+gb VRAM GPU so i wouldn't be able to test anything i do and ultimately dropped the

[opensource-dev] Question about BUG-41029 and 64 bit usage

2016-12-15 Thread Callum Prentice (Callum)
https://jira.secondlife.com/browse/BUG-41029 I'm taking a look at https://jira.secondlife.com/browse/BUG-41029 and whilst it seems straightforward, it seems to be unraveling into something that touches dozens of files and I wondered if someone had done this work already. There is a lot usage of