Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Cinder Roxley
On February 2, 2017 at 2:57:13 PM, Geir Nøklebye (geir.nokle...@dayturn.com ) wrote: @Cinder  With reference to Xcode 8 release notes, section Deprecations it reads:  OS X 10.11 was the last major release of macOS that supported the previously deprecated

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Geir Nøklebye
@Cinder With reference to Xcode 8 release notes, section Deprecations it reads: OS X 10.11 was the last major release of macOS that supported the previously deprecated garbage collection runtime. Applications or features that depend upon garbage collection may not function properly or will

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Cinder Roxley
On February 2, 2017 at 9:08:44 AM, Geir Nøklebye (geir.nokle...@dayturn.com ) wrote: Henri said: > Meaning you actually didn't fix anything... > Stupid question: what happens if you disable the Objects occlusion setting in the graphics preferences ? The

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Geir Nøklebye
Henri said: > Meaning you actually didn't fix anything... > Stupid question: what happens if you disable the Objects occlusion setting in the graphics preferences ? The root cause of the problem is not fixed, no. It put some bandaids on it to reduce the crash frequency. The autoreleasepool

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Whirly Fizzle
We already tried getting Firestorm users to disable Object-Object occlusion. This didn't affect the frequency of the crashes at all. As Geir said, lowering the texture memory does seem to lessen the frequency of the crashes, but this causes increased texture thrashing so it is not really a

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Geir Nøklebye
This is the typical anatomy of the crash that accompanies the GPU reset. It also crash even if you turn of shadows and ambient occlusion, but then with much lower frequency, Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.apple.GeForceGLDriver 0x906aeb6c 0x9037e000

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-02 Thread Henri Beauchamp
On Thu, 2 Feb 2017 08:14:21 +0100, Geir Nøklebye wrote: > The viewer still crash in the occlusion code, but not as often as > without these changes. Meaning you actually didn't fix anything... Stupid question: what happens if you disable the Objects occlusion setting in the graphics preferences