Re: [opensource-dev] Mac OS X Metal support

2015-12-13 Thread Cinder Roxley
MetalGL is an OpenGL ES 2.0 implementation that uses the Metal framework, so you’d be trading off performance and rewriting a pretty big chunk of the rendering code for not much gain. Furthermore, MetalGL’s license is incompatible with the LGPL. --  Cinder Roxley Sent with Airmail On

Re: [opensource-dev] Mac OS X Metal support

2015-12-13 Thread Geenz Spad
Additionally, effective OpenGL != effective Metal. In order to really take advantage of Metal, you would be looking at a massive rewrite of the viewer's rendering code to fit within the "Metal mindset" making a number of Metal specific optimizations along the way, and optimizations may not

Re: [opensource-dev] Mac OS X Metal support

2015-12-13 Thread Geenz Spad
Additionally, effective OpenGL != effective Metal. In order to really take advantage of Metal, you would be looking at a massive rewrite of the viewer's rendering code to fit within the "Metal mindset" making a number of Metal specific optimizations along the way, and optimizations may not

Re: [opensource-dev] Mac OS X Metal support

2015-12-13 Thread Gistya Eusebio
I heard that there is a project called MetalGL that aims to compile OpenGL shaders using Metal... might make a port easier. Either way it would be awesome to see an SL client written from the ground up in Swift running Metal ... :D Maybe for SL 2 eh? On Fri, Oct 30, 2015 at 6:43 PM, Oz Linden

Re: [opensource-dev] Mac OS X Metal support

2015-10-30 Thread Oz Linden (Scott Lawrence)
On 2015-10-24 05:14 , Laurent Bechir wrote: Hello Do you have some plan concerning the support of Metal in the viewer ? Not at this time. -- *Oz Linden (Scott Lawrence)* | /Engineering Director, Second Life/ Email or Hangouts o...@lindenlab.com | Second Life Oz

[opensource-dev] Mac OS X Metal support

2015-10-24 Thread Laurent Bechir
Hello Do you have some plan concerning the support of Metal in the viewer ? Thank you ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated