So ... I've been busy during the weeking poking the mesh viewer source
code with a stick g++ and can report some results. It seems quite some
of the issues were (re)introduced by mistakes in merge conflict
resolution. Some others are new. Here are the one's I've filed issues
for already:
Just so everyone knows I'm building on Windows 7 32-bit and both if the
tests that Boroondas mentions are actually memory leaking BADLY(test ballons
to nearly 1GB of mem usage) on my system just before crashing or I
terminated the process.
From: opensource-dev-boun...@lists.secondlife.com
I'm out of the office today and tomorrow, but will definitely be
looking into these patches and remaining issues on Wednesday. Thanks a
ton for helping us out!
Nyx
Sent from my iPhone
On Oct 25, 2010, at 10:27 AM, WolfPup Lowenhar wolfpu...@earthlink.net
wrote:
Just so everyone knows