Hi Stephen,
I am a bit perplexed...
Stephen Northcott schrieb:
Thank you so much for doing that.. OSG Compiles fine now.
(I limited it to 10.5SDK for Intel for simplicity right now)
Just thought you'd like to know that I get the following errors, which
I have dealt with by commenting
Hi Jim,
Unfortunately the stack trace doesn't tell us much beyond its
something related to pthreads, it could be a bug in pthreads itself, a
bug in OpenThreads, or a bug in OSG but we so far have absolutely no
way of telling. You'll need to try and isolate the failure condition
from the top
Hum... To come back to the subject, here is my advice on how to optimize
paged terrains rendering. :)
- First open to the DatabasePager.cpp file and take a look at all the env
variables available.
- Now play with them. :) If you have a single core CPU with an ATI card, set
an high priority for
On Jan 27, 2008 12:26 PM, Serge Lages [EMAIL PROTECTED] wrote:
Hum... To come back to the subject, here is my advice on how to optimize
paged terrains rendering. :)
- First open to the DatabasePager.cpp file and take a look at all the env
variables available.
- Now play with them. :) If you
Hi Bob,
hi gang, here's a picture of the late attendees at the dc users group.
we had two more early on as well. thanks to all who attended! bob
Nice photo, got a higher res version for the site?
Thanks,
J-S
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Jean-Sebastien Guay
-Original Message-
From: Jim Brooks [EMAIL PROTECTED]
Sent: Saturday, January 26, 2008 4:30 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Recurse on a private mutex (FreeBSD)
Could you provide a stack trace and a few more details about when and
where this problems
hi gang, here's a picture of the late attendees at the dc
users group.
we had two more early on as well. thanks to all who attended! Bob
FYI --
Standing, L to R: Glenn Waldron, Paul Martz, Bob Kuehne, Don Leich,
Jean-Sebastien Guay, Nevin Fry, Paul Brewster.
Seated, L to R: Dave Wolfe,
On Jan 27, 2008, at 12:50 PM, Jean-Sebastien Guay wrote:
Nice photo, got a higher res version for the site?
no - that's what was left after photoshop. but i'm not sure anyone
else would want to see more pixels of my head anyway. ;) bob
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