[osg-users] Using osgdem, Why the memory doesn't free when I far from the complex osga scene to its single layer?

2008-03-02 Thread FreeSouth
Hi all: Using osgdem, Why the memory doesn't free when I far from the complex osga scene to its single layer? I use this cmd to test: osgdem --xx 10 --yy 10 -v 0.1 -d h.tif --PagedLOD -l 4 -o a.ive -a a.osga Regards Yang

Re: [osg-users] OSG file format and textures...

2008-03-02 Thread Robert Osfield
Hi Neil, Is this simply a file path issue? FYI, .osg doesn't embed imagery in any way, it only has external refrences. The .ive format can embed images though. Robert. On Sat, Mar 1, 2008 at 7:45 PM, [EMAIL PROTECTED] wrote: Hi All, Sorry if this is an old chestnut, but I got a question

Re: [osg-users] Distributed rendering of scene graph

2008-03-02 Thread Robert Osfield
HI Benjamin, Thanks for the more structured explanation. I'm not sure that the overall approach will be the most efficient way to tackle the task for a wide range of usages, so I'd recommend exploring the possibilities of different ways to implement that various usages rather than just sticking

Re: [osg-users] Using osgdem, Why the memory doesn't free when I far from the complex osga scene to its single layer?

2008-03-02 Thread Robert Osfield
Hi ShiXing, 2008/3/2 FreeSouth [EMAIL PROTECTED]: Hi all: Using osgdem, Why the memory doesn't free when I far from the complex osga scene to its single layer? I use this cmd to test: osgdem --xx 10 --yy 10 -v 0.1 -d h.tif --PagedLOD -l 4 -o a.ive -a a.osga What memory isn't

Re: [osg-users] Using osgdem, Why the memory doesn't free when I far from the complex osga scene to its single layer?

2008-03-02 Thread FreeSouth
Hello: I have use the cmd like this:osgdem --xx 10 --yy 10 -v 0.1 -d h.tif --PagedLOD -l 10 -o a.ive -a a.osga , then, I use osgviewer to open this file(a.osga). The memery is Occupied 1378360KB when the viewer point face the scene (a high detail), I think that when I control

Re: [osg-users] Distributed rendering of scene graph

2008-03-02 Thread Benjamin Eikel
Hello Robert, On Sunday 02 March 2008 at 11:42:24, Robert Osfield wrote: HI Benjamin, Thanks for the more structured explanation. I'm not sure that the overall approach will be the most efficient way to tackle the task for a wide range of usages, so I'd recommend exploring the possibilities

Re: [osg-users] Using osgdem, Why the memory doesn't free when I far from the complex osga scene to its single layer?

2008-03-02 Thread Robert Osfield
2008/3/2 FreeSouth [EMAIL PROTECTED]: Hello: I have use the cmd like this:osgdem --xx 10 --yy 10 -v 0.1 -d h.tif --PagedLOD -l 10 -o a.ive -a a.osga , then, I use osgviewer to open this file(a.osga). The memery is Occupied 1378360KB when the viewer point face the scene (a high

[osg-users] camera node in osg file

2008-03-02 Thread Erik Sundnes Løvlie
Hello everyone, I have a few questions regarding the osg file format (and the blender export plugin), and I couldn't find the answer when searching the mailing list archive (for this mailing list or the blender mailing lists + forums) and google. Short intro / background: I am trying to write a

[osg-users] [osg_users] Contractor search Client

2008-03-02 Thread David Callu
Hi all I have created my company named CGDS (Computer Graphics Development Service) in September 2007. Since this date, I work for Robert Osfield on OpenSceneGraph and VirtualPlaneteBuilder. Like a mentor, Robert help me to launch my professional activity and advise me in several task

Re: [osg-users] Distributed rendering of scene graph

2008-03-02 Thread Robert Osfield
On Sun, Mar 2, 2008 at 11:41 AM, Benjamin Eikel [EMAIL PROTECTED] wrote: Thanks for the more structured explanation. I'm not sure that the overall approach will be the most efficient way to tackle the task for a wide range of usages, so I'd recommend exploring the possibilities of

Re: [osg-users] Distributed rendering of scene graph

2008-03-02 Thread Benjamin Eikel
Hello Robert, thank you again for your helpful advice. I will meet with our team tomorrow and talk with them and decide what approach we will implement in the end. Regards, Benjamin On Sunday 02 March 2008 at 14:58:41, Robert Osfield wrote: On Sun, Mar 2, 2008 at 11:41 AM, Benjamin Eikel

Re: [osg-users] camera node in osg file

2008-03-02 Thread Robert Osfield
Hi Erik, What do you mean by a camera in the scene graph in this context? Are you looking to control the camera view and animation path? Or do you require to control the capturing of images via an active camera such as a RTT effect? Robert. On Sun, Mar 2, 2008 at 1:47 PM, Erik Sundnes Løvlie

[osg-users] OpenProducer's Compile Error

2008-03-02 Thread ümit uzun
Hi All; I try to compile Producer-1.1-1 by typing make command. But it give an error like make[2]: arch: Command not found. I can't understand what it means. I added a terminal_screen text file to see all of compiling information and of course given errors. Thanks so much. ÜMİT UZUN

Re: [osg-users] camera node in osg file

2008-03-02 Thread Erik Sundnes Løvlie
Yes, I need to control the camera view and animation path, and I would like to be able to set up the complete scene (or level if you will, in game terms) in blender and export it (meshes, cameras, lights, etc) to a single file (.osg would be simplest I guess). In the code I imagine I can then

Re: [osg-users] camera node in osg file

2008-03-02 Thread Robert Osfield
Hi Erik, On Sun, Mar 2, 2008 at 5:05 PM, Erik Sundnes Løvlie [EMAIL PROTECTED] wrote: Yes, I need to control the camera view and animation path, and I would like to be able to set up the complete scene (or level if you will, in game terms) in blender and export it (meshes, cameras, lights,

[osg-users] Code porting

2008-03-02 Thread Jon
Hello, I'm currently working on a scene and I try to reproduce the sun light. I looked at osgmanylight tutorial from osg web site. But I'm facing a problem with this code: //do not allow the osgProducer's internal RenderStage clear the frame buffer //if the RenderStage did clear the frame

[osg-users] animation synchronisation

2008-03-02 Thread dkfm4
Hello! How can/should I synchronize the application flow-control to the end of an animation (realized as osg::AnimationPath) ? Assume: we have a projectile that should be animated. 1. we calculate the trajectory and setup the animation-path with some trajectory data. 2. then the animation-path

[osg-users] Volume rendering software

2008-03-02 Thread Tony Glover
Hi all, I've just been revisiting the list a little lately, as I'm afraid to say that I know longer use OSG, but have used it successfully in the past and would recommend it. I've been seeing some interest in volume rendering/medical image visualisation and thought that I would let users

[osg-users] slave cameras and transparent bin

2008-03-02 Thread Jason Coposky
quick question: i have two adjacent slave cameras with a 45 degree heading view offset from single point of projection. if i have overlapping geometry with partially transparent textures they will render correctly in one camera but incorrectly in the other in that the

Re: [osg-users] Volume rendering software

2008-03-02 Thread hesicong2006
Thanks very much, I'm now developing a volume render project too. Hope your demo help me! Tony Glover wrote: div class=moz-text-flowed style=font-family: -moz-fixedHi all, I've just been revisiting the list a little lately, as I'm afraid to say that I know longer use OSG, but have used it

[osg-users] how to update the Camera

2008-03-02 Thread Wu Xiaodong
Hi, I am freshman in OpenSceneGrapph. Now I have some issue on updating the Camera when the Geode under it was updated. the details of the issue is as following. 1st step. I build a viewer and its scene graph with only one osg::Geometry which contains nothing. and set a TrackballManipulator to

[osg-users] warning C6246 UpdateVisitor

2008-03-02 Thread IceSharK
Hi~ warning *C6246*: Local declaration of variable hides declaration of same name in outer scope. Additional Information: See previous declaration at location. This warning indicates that two declarations have the same name at local scope. The name at outer scope is hidden by the declaration at

[osg-users] double vs. float precision in camera position + osg::MatrixTransform question

2008-03-02 Thread Roni Rosenzweig
Hello I made a small demo using osg 2.2, of an object moving on a terrain with a camera looking at it from above, and lowering towards it. When the location of the object+camera is near the (0,0,0) the demo works smoothly. However when their location is far (for example at location (3, 5000,