Hi Harold,
The OSG could certainly handling the visual part of the simulation.
Key things are getting your model in and managing the animations. As
for doing things optimally, well there is a huge open ended task. One
needs to know real specifics of whats required to know how to things
Hi Robert and All,
I am back from vacations. Ready to take the responsibility for my changes in
osgShadow::ShadowMap ;-). Does the problem Adrian refers happen only with
PSSM or standard ShadowMap as well ? Its not obvious from forum emails and I
am unable to replicate it with standard
Creator 3.4 can also Inport/Export:
Collada Document: (.dae)
John
- Original Message -
From: Gordon Tomlinson [EMAIL PROTECTED]
To: 'OpenSceneGraph Users' osg-users@lists.openscenegraph.org
Sent: Friday, March 14, 2008 12:23 PM
Subject: Re: [osg-users] RE OSG to Multi-Gen Creator...
Hi Rahul,
I haven't yet written the docs for the new VPB features. I am
planning to start this this month. Unfortunately I've been swept off
my feet with work so lower priority stuff like online docs for the
wider community has had to wait. As soon as docs are available I'll
notify the
Hi All,
Is there any tutorial or document explaining how to use the new features
of VPB. Also there are lot many applications shipped with VPB, but I am
not able to found any document or thread, where these application have
been explained. I also looked at
Robert,
I replicated the problem with osgShadow::ShadowMap. I will try to find the
cause...
Cheers,
Wojtek
- Original Message -
From: Wojciech Lewandowski [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Monday, March 17, 2008 11:57 AM
Subject: Re:
Hi
When I tested airport lighting with OpenSceneGraph, the directional light did
not work the way I expected.
The light was visible a bit outside the defined sector. Especially for the PAPI
(Precision Approach Path Indicator),
it is important that the angles are correct.
After rewriting a
Hello to all,
I have 2 complex intersecting transparent objects A and B: I would
like to draw B always after A but both after opaque objects.
Now I puth both of them under the TRANSPARENT_BIN so that they are
drawn after opaque objects, but how can I tell OSG to draw B always
after A?
Thanks,
One simple way would be Create your own Render bins or bins and give the
render bins a higher numbers than the Transparent bin and place you geom in
there,
So place A in the transparent bin and B into you own bin
See examples etc on how to create a render bin
-Original Message-
From:
Lars,
I haven't seen any problems with sectoring, but it's been years since I
last looked into it.
The original code short circuited the matrix calcs and just populated the
final matrix. I'm sure this was done for efficiency, and needs to stay that
way (AFAIK).
I'd be interested in seeing the
Hi Lars,
I haven't heard reports of problem before, but perhaps no one has
looked close enough. Could you send me the whole modified file so I
can review it side by side against the original.
Thanks,
Robert.
On Mon, Mar 17, 2008 at 2:43 PM, Nilsson Lars
[EMAIL PROTECTED] wrote:
Hi
Robert,
Oh and I forgot, we are creating graphics contexts via a class that I
wrote to manage context per window. I remember that I had to create a
fake context along with the first real context to successfully implement
sharing. Is there a nice way to use OSG to manage contexts?
John
Hello All,
I have been working with Phil Tessier on some work using OSG in a managed
code environment. We tried using OsgDotNet, but we had some problems with
that, and others on this list recommended we use C++/CLI directly to wrap
just what we need form OSG directly, and there is an example
Hi,
Has there been any progress on the OpenGL ES front? I am referring to
http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES
H
--
Dr. Hartmut Seichter
PhD (HKU), Dipl.-Ing. (BUW)
Post-Doctoral Fellow, HIT Lab NZ
+64 3 364 2987 Ext. 3078
http://www.hitlabnz.org/people/hse25
Quoting Michele Bosi [EMAIL PROTECTED]:
Just one last question: DepthSortedBin is just a name as the
documentation seem to suggest or is misteriously interpreted in some
way by OSG internally?
DepthSortedBin is hard-wired internal to OSG. It's the name given to the
default back-to-front
I couldn't tell from reading your post - but if you're not compiling
the OSG yourself (IE...running a binary distribution), grab one of the
developer snapshots and compile that.
On Mon, Mar 17, 2008 at 4:39 PM, [EMAIL PROTECTED] wrote:
Hello All,
I have been working with Phil Tessier on some
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