Re: [osg-users] A simulation project

2008-03-17 Thread Robert Osfield
Hi Harold, The OSG could certainly handling the visual part of the simulation. Key things are getting your model in and managing the animations. As for doing things optimally, well there is a huge open ended task. One needs to know real specifics of whats required to know how to things

Re: [osg-users] osgShadow example and gerneral question

2008-03-17 Thread Wojciech Lewandowski
Hi Robert and All, I am back from vacations. Ready to take the responsibility for my changes in osgShadow::ShadowMap ;-). Does the problem Adrian refers happen only with PSSM or standard ShadowMap as well ? Its not obvious from forum emails and I am unable to replicate it with standard

Re: [osg-users] RE OSG to Multi-Gen Creator...

2008-03-17 Thread Image Modelling Limited (IML)
Creator 3.4 can also Inport/Export: Collada Document: (.dae) John - Original Message - From: Gordon Tomlinson [EMAIL PROTECTED] To: 'OpenSceneGraph Users' osg-users@lists.openscenegraph.org Sent: Friday, March 14, 2008 12:23 PM Subject: Re: [osg-users] RE OSG to Multi-Gen Creator...

Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-17 Thread Robert Osfield
Hi Rahul, I haven't yet written the docs for the new VPB features. I am planning to start this this month. Unfortunately I've been swept off my feet with work so lower priority stuff like online docs for the wider community has had to wait. As soon as docs are available I'll notify the

Re: [osg-users] OpenSceneGraph-2.3.5 and VirtualPlanetBuilder-0.9.6 dev release tagged.

2008-03-17 Thread Rahul Jain
Hi All, Is there any tutorial or document explaining how to use the new features of VPB. Also there are lot many applications shipped with VPB, but I am not able to found any document or thread, where these application have been explained. I also looked at

Re: [osg-users] osgShadow example and gerneral question

2008-03-17 Thread Wojciech Lewandowski
Robert, I replicated the problem with osgShadow::ShadowMap. I will try to find the cause... Cheers, Wojtek - Original Message - From: Wojciech Lewandowski [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Monday, March 17, 2008 11:57 AM Subject: Re:

[osg-users] Problem with LightPoint

2008-03-17 Thread Nilsson Lars
Hi When I tested airport lighting with OpenSceneGraph, the directional light did not work the way I expected. The light was visible a bit outside the defined sector. Especially for the PAPI (Precision Approach Path Indicator), it is important that the angles are correct. After rewriting a

[osg-users] Transparency order

2008-03-17 Thread Michele Bosi
Hello to all, I have 2 complex intersecting transparent objects A and B: I would like to draw B always after A but both after opaque objects. Now I puth both of them under the TRANSPARENT_BIN so that they are drawn after opaque objects, but how can I tell OSG to draw B always after A? Thanks,

Re: [osg-users] Transparency order

2008-03-17 Thread Gordon Tomlinson
One simple way would be Create your own Render bins or bins and give the render bins a higher numbers than the Transparent bin and place you geom in there, So place A in the transparent bin and B into you own bin See examples etc on how to create a render bin -Original Message- From:

Re: [osg-users] Problem with LightPoint

2008-03-17 Thread Brian R Hill
Lars, I haven't seen any problems with sectoring, but it's been years since I last looked into it. The original code short circuited the matrix calcs and just populated the final matrix. I'm sure this was done for efficiency, and needs to stay that way (AFAIK). I'd be interested in seeing the

Re: [osg-users] Problem with LightPoint

2008-03-17 Thread Robert Osfield
Hi Lars, I haven't heard reports of problem before, but perhaps no one has looked close enough. Could you send me the whole modified file so I can review it side by side against the original. Thanks, Robert. On Mon, Mar 17, 2008 at 2:43 PM, Nilsson Lars [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] SceneView and Multi-camera render to texture

2008-03-17 Thread Argentieri, John-P63223
Robert, Oh and I forgot, we are creating graphics contexts via a class that I wrote to manage context per window. I remember that I had to create a fake context along with the first real context to successfully implement sharing. Is there a nice way to use OSG to manage contexts? John

[osg-users] osgNETDemo

2008-03-17 Thread rpingry
Hello All, I have been working with Phil Tessier on some work using OSG in a managed code environment. We tried using OsgDotNet, but we had some problems with that, and others on this list recommended we use C++/CLI directly to wrap just what we need form OSG directly, and there is an example

[osg-users] OSG on OpenGL ES Progress?

2008-03-17 Thread Hartmut Seichter
Hi, Has there been any progress on the OpenGL ES front? I am referring to http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES H -- Dr. Hartmut Seichter PhD (HKU), Dipl.-Ing. (BUW) Post-Doctoral Fellow, HIT Lab NZ +64 3 364 2987 Ext. 3078 http://www.hitlabnz.org/people/hse25

Re: [osg-users] Transparency order

2008-03-17 Thread Ulrich Hertlein
Quoting Michele Bosi [EMAIL PROTECTED]: Just one last question: DepthSortedBin is just a name as the documentation seem to suggest or is misteriously interpreted in some way by OSG internally? DepthSortedBin is hard-wired internal to OSG. It's the name given to the default back-to-front

Re: [osg-users] osgNETDemo

2008-03-17 Thread sherman wilcox
I couldn't tell from reading your post - but if you're not compiling the OSG yourself (IE...running a binary distribution), grab one of the developer snapshots and compile that. On Mon, Mar 17, 2008 at 4:39 PM, [EMAIL PROTECTED] wrote: Hello All, I have been working with Phil Tessier on some