Hi Harold,

The OSG could certainly handling the visual part of the simulation.
Key things are getting your model in and managing the animations.  As
for doing things optimally, well there is a huge open ended task.  One
needs to know real specifics of whats required to know how to things
optimally.  Personally I'd just go for good enough - so work out what
is good enough, i.e. 30Hz, 60Hz?  There is so much one can put in a
simulation I can't really give you guidance in a simple email.

Robert.

On Sun, Mar 16, 2008 at 9:16 PM, wanyama harold <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>  Yes i mean a visual simulation that can respond to
>  inputs and get an output(my problem is whether a user
>  can play with inputs on an osg model).The model is abt
>  a building with a finite number of classrooms and
>  labaratories and is supposed to determine how they can
>  be used optimumlly
>  Harold
>
>
>
>  Hi Harold,
>
>  When you say "Simulation" do you mean a visual
>  simulation?
>
>  The OSG is just a 3d graphics toolkit, it doesn't do
>  anything beyond
>  visual simulation.
>
>  As for whether its appropriate for what you want to do
>  I have no clue
>  as its hard to work out what you actual require.  If
>  its visuals then
>  yes the OSG can help.
>
>
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