Hi Harold, The OSG could certainly handling the visual part of the simulation. Key things are getting your model in and managing the animations. As for doing things optimally, well there is a huge open ended task. One needs to know real specifics of whats required to know how to things optimally. Personally I'd just go for good enough - so work out what is good enough, i.e. 30Hz, 60Hz? There is so much one can put in a simulation I can't really give you guidance in a simple email.
Robert. On Sun, Mar 16, 2008 at 9:16 PM, wanyama harold <[EMAIL PROTECTED]> wrote: > Hi Robert, > Yes i mean a visual simulation that can respond to > inputs and get an output(my problem is whether a user > can play with inputs on an osg model).The model is abt > a building with a finite number of classrooms and > labaratories and is supposed to determine how they can > be used optimumlly > Harold > > > > Hi Harold, > > When you say "Simulation" do you mean a visual > simulation? > > The OSG is just a 3d graphics toolkit, it doesn't do > anything beyond > visual simulation. > > As for whether its appropriate for what you want to do > I have no clue > as its hard to work out what you actual require. If > its visuals then > yes the OSG can help. > > > ___________________________________________________________ > > > Rise to the challenge for Sport Relief with Yahoo! For Good > > http://uk.promotions.yahoo.com/forgood/ > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org