Hi Robert,
Thanks a lot for the quick response. I have solved this problem with your
help.
I do with this following call,
Producer::RenderSurface::*shareAllGLContexts*(true);
But, this time, when I create more than one VBO,
float* cachedData =
J-S,
I have found few minutes to do the test again at work. Only thing I changed
was the drivers. I went back to antique 94.24 version.
Test WORKS with these drivers.
Only case when it fails is when I run on two monitors. But two monitor
issues are even worse than multithreading issues and
HI Selman,
You are using lots of non straight OpenGL and Producer calls in your
mix, it really is rather moving out of OSG realm so I'm not sure what
we can do in terms of support.
Robert.
On Fri, Mar 21, 2008 at 7:50 AM, selman duatepe [EMAIL PROTECTED] wrote:
Hi Robert,
Thanks a lot for
Hi all,
I'm trying to get a node's parent as Transform (PAT or MatrixTransform) but
I have to get the transformation in ABSOLUTE_RF...
For the moment, I've done a recursive method to get Parent as Transform. It
return me the first parent as Tranform it encounter.
I've tried this :
Hi Vincent,
I'm a bit confused about what you are trying to do, is it just get the
accumulated world matrix at a specific node?
If so then node::getWorldMatrices() is what you want. This will
return a MatrixList, which will contain none, one or many matrices
given that any node many have none
Hi Serge,
I would be good to collaborate on a single libcurl based plugin that
can meet the variety of different types of usage models users will
through at it. I have thrown together a very simple one right now.
So far it can load databases, including hierarchical ones. I haven't
implemented
Robert Osfield writes:
I would be good to collaborate on a single libcurl based plugin that
can meet the variety of different types of usage models users will
through at it. I have thrown together a very simple one right now.
So far it can load databases, including hierarchical ones. I
Hi Y'all
Ok I know this question is a little nefarious,
As we continue our testing and porting to OSG 2.3.x we getting the
following when ever we add out shaders to the scene
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)
(in ...\src\osgUtil\RenderStage.cpp
Robert,
Thank you! That works great!
I (of course) first tried a modification of that by doing the
setHomePosition(...) on the TrackballManipulator before attaching it to
the viewer, then doing the viewer-home() call... This did not work.
Any idea why?
Thanks again!
Bob Gallaway
For a view of what the cow is seeing, take the inverse of the cow's
transformation and set it as the view matrix.
Hope that helps,
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon
Sent: Friday, March 21, 2008 1:56 PM
To:
Hi Paul,
Thanks for your indication.
Your example is very nice ! I took it from the trac :p
Unfortunately, it's not quite what I expected.
If you take the cow, and your example, I would like to have on the top
screen the model moving (like currently adding a wireframe to see what the
cow see)
Thanks for taking care of my issue.
How could I take the inverse of the cows transformation ?
I dont understand why this could give me what the cow is seeing.
It seems that its what you do in your osg3rdpersonview example. (line 124)
Mainly, could this be done by something like:
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