Re: [osg-users] About to reopen the osgNV project?

2008-12-06 Thread Wang Rui
Hi zhuwan the webmaster :-D, Thanks. I have already contacted with Marco Jez and make sure the osgNV project come back next week. A new version using OSG 2.7.6 and CMake system is just imported to the sourceforge SVN server. And the osgNV website will be updated soon after this weekend. Please

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-06 Thread Andreas Goebel
Hi, on my non-dev system the curl-plugin doesn´t load. Any ideas why this could be? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] About to reopen the osgNV project?

2008-12-06 Thread webmaster
It's good!keep contact,I am staying in zhengzhou,when comeback to zhejiang will phone you!(: zhuwan 2008,12,06 Original MailFrom:[EMAIL PROTECTED] Time:2008-12-06 16:51:02To:[EMAIL PROTECTED]:(none)subject:Re: [osg-users] About to reopen the osgNV project? Hi zhuwan the

Re: [osg-users] Multipass Rendering objects that intersect given shapes/bounding volumes

2008-12-06 Thread David Spilling
Chris, Not that it really answers your direct question, but have you tried looking at a deferred rendering approach? With that many lights I would have thought the performance benefits would be good. David ___ osg-users mailing list

[osg-users] OSG with SDL Keyboard

2008-12-06 Thread Carlos Sanches
Hi all ! Please ! I m trying to use SDL to take keyboard events , but when my program runs is apearing two windows . one of my OSG program and other black of SDL . when I click in the black screen my OSG objects move in the other screen. I only want to use SDL to keyboard because has the

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-06 Thread Ryan Morris
well about an hour after my last post I found the new exporter you mentioned, so bad on me for not doing more research before posting. now I'm just brushing up my blender skills. Every time I export an animation and load it in osganimationViewer It's just a static model with no movement, I'm

[osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
I am trying to build OSG on my Windows XP box. I downloaded CMake and I am having trouble getting it to build. I am following the Wiki instructions for building, but still having problems. I have not used CMake on Windows, so I am new to this. There is an error about WxWidgets not found is

Re: [osg-users] Compiling OSG on Windows

2008-12-06 Thread Janusz
Michael: You need wxwidgets/windows only if you intend to build the osgwxviewer example. If this is your only source of error, ignore it. Janusz Michael W. Hall pisze: I am trying to build OSG on my Windows XP box. I downloaded CMake and I am having trouble getting it to build. I am

Re: [osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
I would like the viewer, but I would just like to build the OSG Lib for now. The configure button on the CMake GUI is not getting enabled. I only assume that something is not right. Not sure what is missing. Is there something in the CMakeList.txt file that I neeed to set? Thanks for the

Re: [osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
Never mind. I hit configure a second time and it enabled the Generate button. The project files were created and I am building it now. Thanks for the wxWindows infomation. Michael. On Sat, 2008-12-06 at 19:08 +0100, Janusz wrote: Michael: You need wxwidgets/windows only if you intend to build

[osg-users] multiple GPUs on windows?

2008-12-06 Thread Ferdi Smit
Hello, How do I open a context on a specific GPU using OSG on windows (vista 64bit with 2 pcie cards)? In linux I can simply configure a second screen using a different GPU by BusID, and then open a context on :0.0 or :0.1 (i.e. osg::GraphicsContext::ScreenIdentifier(, 0, 1). Anyone knows?

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-06 Thread Andreas Goebel
Hi all, now I´ve installed Service Pack 1 for MSVC, rebuilt all, and still on the other system the plugin fails to work. I use MSys to get a console, and catch debug-messages, and it simply states DynamicLibrary: Failed loading ...curl.dll. I have checked all dependencies with Dependency

Re: [osg-users] Removing all identical children from a node

2008-12-06 Thread Dusten Sobotta
Sweet, thanks a lot :3 On Fri, Dec 5, 2008 at 7:55 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Dusten, is there some way to remove -all- children that share the same reference pointer? By executing removeChild( ptr ), it only removes the most recent addition. Well,

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-06 Thread Ryan Morris
Thanks to everyone's help, I have models that I exported loaded and animated with models bound to various parts of their anatomy! Thanks for all the advice and insight, I'm sure I'll be back with more questions at a later date. -Rusty ___ osg-users