Hi Jeff(? Please sign your posts :) ),
I don't know anything about Partiview, but loading a scene from a file is of
course easy with OSG. A plugin reading your data will be enough, so that even
osgviewer myscene.ext on the command line would load and show it. The easiest
solution would be to
Cory Riddell schrieb:
What happens to osg::notify() messages when the application has no
console. For example, osgviewerMFC.exe. If you run it with
OSG_NOTIFY_LEVEL=DEBUG set, you still don't see any messages. Any idea
where they are going? Is there a way to specify a log file rather than
Good morning all,
I'm having problems compiling 2.8 with VS2005SP1 with a build project
generated with CMAKE 2.4
When I try to compile osgDB I get the error:
1Compiling...
1osgPlugins-2.8.0
1c1xx : fatal error C1083: Cannot open source file:
Hello,
Maybe I'm wrong, but I think using the last Cmake can help you... try the
2.6 or later.
Regards,
Vincent
2009/2/16 Kim C Bale k.b...@hull.ac.uk
Good morning all,
I'm having problems compiling 2.8 with VS2005SP1 with a build project
generated with CMAKE 2.4
When I try to
-- Can anyone tell me what are the values that are getting recorded in
saved_animation.path file after recording
I can see 8 values please let me know what are they...
Regards
Sunitha.S.Sunagad
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CMake 2.6.2 has sorted it.
Cheers,
Kim.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Vincent
Bourdier
Sent: 16 February 2009 10:20
To: OpenSceneGraph Users
Subject: Re: [osg-users] Compiling OSG 2.8 with Visual
Thanks Cedric, the downloads page links to your website already so no
need to update.
A small question though, which version of the OSG will
emerge openscenegraph
Pull in? I presume the latest stable version.
Robert.
On Sun, Feb 15, 2009 at 6:21 PM, Cedric Pinson morni...@plopbyte.net
Hi Paul,
On Sun, Feb 15, 2009 at 11:31 PM, Paul Speed psp...@progeeks.com wrote:
Thanks for the additional info. I guess some of us were just wondering if
the info would also be posted to the mailing list or if we would be missing
something by not checking the blog.
RSS feed would the most
On Mon, Feb 16, 2009 at 1:56 AM, Philip Lowman phi...@yhbt.com wrote:
I'll mention it to them and see if they're interested. Luigi also is doing
some work in this arena so I'll talk to him too.
...
I've suggested it on the CMake mailing list and we'll see where things go
from there.
Hi Jeff,
As Sukender mentioned the way to add parsing of external files for
generation of the 3D models is by writing a plugin that gets loaded
dynamically by your application. There exsiting OSG plugins will
probably help you in working out what to write. Many of the plugins
are just a single
hi,
if i build my terrain out of GEOTIFF rasterfiles in a way like this:
---
osgdem --TERRAIN -l 3 -t ..\source\boston-10m-utm19n-meters.tif -d
..\source\boston-dem-downtown-5m-utm19n-meters.tif -o out.ive -v 3
---
the osgviewer utility crashes when i load the generated .ive file.
if i omit
Hi Christian,
I would check to make sure you're graphics card / driver supports VBO's
properly. I had a similar problem with osgTerrain based VPB databases on an
Intel graphics chip and it turned out that VBO's were the issue.
See what happens if you disable VBO by setting the
Hi All,
I'm a new osg user and these days I'm trying to use it. Now i have tried some
tutorials and read some docs, and i have one questions.
because we have used for visualization Vega (by Multigen, now Presagis), ve can
add to scene some Isectors whitch checked collisions with another
Hi Philip,
I really haven't been monitoring the status of the OSG for quite a while
now so I'm not extremely familiar with how you guys are kicking off your
nightly builds.
Our nightly builds are just additional projects in the VS solution /
makefile. So we do either
make Nightly
or
Hi Robert,
The last stable it means the 2.8. the version is for development
and not pulled automatically.
Cheers,
Cedric
Robert Osfield wrote:
Thanks Cedric, the downloads page links to your website already so no
need to update.
A small question though, which version of the OSG will
Petr,
OSG is very different from vega (I switched to osg from vega years ago).
Your general experience using vega will be helpful, but the details of how
to implement specific functionality will not be very helpful. There are a
number of tutorials available, and the examples are invaluable.
For
Hi folks,
I tried to run the osgvolume example with the OSIRIX data set, which can be
found here: http://pubimage.hcuge.ch:8080/DATA/OSIRIX.zip
Unfortunately I run into a problem with this data. When I execute the
following command:
osgvolume --images IM-0001-0185.dcm
the program crashes with
OSG provides intersections testing
See osgUtil::IntersectionVisitor, this is quite different though from what
Vega/Vega Prime provides
Note you will have to do more work/coding with OSG when using Isectors than
you would with Vega/VegaPrime
You will have to us the osgUtil::IntersectionVisitor
Hi David,
Do you have your data dictionary set?
http://www.mevis-research.de/~meyer/dcmtk/docs_352/dcmdata/datadict.txt
Something like this (depending on where DCMTK is installed on your system):
export DCMDICTPATH=/opt/local/lib/dicom.dic
Gerrick
On 2/16/09 9:59 AM, David de Angelo
Thanks... I'll take a look.
Because I don't really have a solid format, I can probably write my scripts to
output in whatever format would be the easiest to work with in OpenSceneGraph.
Perhaps the .osg. I'm just trying to understand the format. Perhaps the
VRML importer would be better.
Hi Jeff,
Thanks... I'll take a look.
Because I don't really have a solid format, I can probably write my scripts to output in
whatever format would be the easiest to work with in OpenSceneGraph. Perhaps the
.osg. I'm just trying to understand the format. Perhaps the VRML importer
would be
When I don't have any lights in my scene, and my viewer's lighting mode is set
to no_light:
osgViewer::Viewer() -
getCamera()-getView()-setLightingMode(osg::View::NO_LIGHT)
there is still some default lighting in the scene. Where does this light come
from, and how can I change it to be
I downloaded the debug and release binaries from
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio8/.
When I try to run any of the exe's, I get a message that says:
The application failed to initialize properly (0xc0022). Click on
OK to
Hi Gerrick,
thanks!
That did the trick.
Cheers,
David
On Mon, Feb 16, 2009 at 5:04 PM, Gerrick Bivins gbiv...@objectreservoir.com
wrote:
Hi David,
Do you have your data dictionary set?
Hi Cory,
I built these binaries. Do you have the SP1?
If the problem is still ther, I'll may recompile entirely (who knows?)...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Mon, 16 Feb 2009 17:18:36 +0100, Cory Riddell c...@codeware.com a écrit:
I
Do you have SP1 installed for VS
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
Yes, I have SP1.
I just noticed that none of the dll's have the execute bit set. My
cacls knowledge isn't good enough to know exactly what it is that
should be set. It's easy to just grant everyone full control (and it
does fix the problem), but I suspect that isn't the correct solution.
you were absolutely right. it was caused because of my notebook's graphic
hardware, and that osg enviroment setting did the trick.
thank you very much!
--
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=6863#6863
A couple of notes:
1. I don't run as administrator all the time (it still amazes me how
many Windows users always operate as an admin)
2. I untarred with cygwin's tar. Perhaps that does something funky with
the permissions?
Cory
Sukender wrote:
Hi Cory,
I built these binaries. Do you
Hi Cory,
I downloaded the debug and release binaries from
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio8/.
When I try to run any of the exe's, I get a message that says:
The application failed to initialize properly (0xc0022).
Hi Cory,
2. I untarred with cygwin's tar. Perhaps that does something funky with
the permissions?
Perhaps... Can you try with another tool? For example 7-zip, which is F/OSS.
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
Cory Riddell writes:
A couple of notes:
1. I don't run as administrator all the time (it still amazes
me how many Windows users always operate as an admin)
2. I untarred with cygwin's tar. Perhaps that does something
funky with the permissions?
My guess is you don't have the sp1 runtime
Jean-Sébastien Guay wrote:
Hi Cory,
2. I untarred with cygwin's tar. Perhaps that does something funky
with the permissions?
Perhaps... Can you try with another tool? For example 7-zip, which is
F/OSS.
Wow- when I untar with 7-zip I get different results than when I untar
with cygwin
I just did a little experiment with 7-Zip and ACL's. I created a file
and gave it weird privileges. I tar'd it with cygwin. When I untar
with cygwin, the ACL for the file is restored correctly. When I untar
with 7-Zip, the ACL has been replaced with one that grants full access
to everyone.
hi
actually this isn't a serious problem, because i don't notice any negative
effects on the generated .ive terrain files:
situation:
when i'm creating terrain with VPB's utilities i get some warnings regarding
OpenGL:
---
...
Number of tasks completed 4, running 0, pending 2.
Estimated time
On Mon, Feb 16, 2009 at 4:01 PM, Gordon Tomlinson
gor...@gordon-tomlinson.com wrote:
Note you will have to do more work/coding with OSG when using Isectors than
you would with Vega/VegaPrime
You will have to us the osgUtil::IntersectionVisitor create equivalents to
like Vegas HAT, LOS, Z,
Hi Christain,
The warning suggests an issue with your OpenGL driver. Perhaps
updating the driver will fix the issue.
The other route would be to disable the use of OpenGL compression of
tiles by selecting a non compression image target such as by using the
--RGB or --RGBA command line option.
Hi,
thanks for response, but it doesn't help :-(
Another thing that I notice, the floor not only gets darkened, it also
receives coloring from clear color, if that makes sense.
Does anybody have an idea?
Thanks,
Daniel
On Sun, Feb 15, 2009 at 6:56 PM, Brian ... br...@hotmail.com wrote:
It
Skylark wrote:
Hi Jeff,
Another solution could be to use scripting directly with OSG. Look into
osgLua, osgPython, osgSWIG, ... which will allow you to create scripts
that generate/manipulate OSG objects without writing and compiling C++ code.
J-S
I'm familiar with Python, so which
Hi Jeff,
Another solution could be to use scripting directly with OSG. Look into
osgLua, osgPython, osgSWIG, ... which will allow you to create scripts
that generate/manipulate OSG objects without writing and compiling C++ code.
I'm familiar with Python, so which would be the best wrapper to
If you can post the model I can try looking at it.
Brian
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Hello,
I just built a development build of osg 2.8 successfully with the 10.5 sdk.
However, when trying to compile my app against the 2.8 frameworks, I keep
getting the following linker errors:
OpenThreads::Atomic::operator--(), referenced from:
On Mon, Feb 16, 2009 at 9:28 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Philip,
I really haven't been monitoring the status of the OSG for quite a while
now so I'm not extremely familiar with how you guys are kicking off your
nightly builds.
Our nightly builds are
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