Hi Wojtek,
On Mon, May 11, 2009 at 10:06 PM, Wojciech Lewandowski
lewandow...@ai.com.pl wrote:
Thanks for Warm welcome. If nothing interrupts me I will try tomorrow to add
changes that Robert made and maybe will create more advanced example.
I've made more changes this morning :-)
First up
HI Steve,
I'm afraid I can't give you an answers, I don't have your txp database
to test against, and I haven't ever seen this problem first hand.
Perhaps others in the community will have seen something similar and
may be able to help.
What I can say is that it'd be very useful for others if
Hi Forest;
You can download elevation Dem files and textures from
http://seamless.usgs.gov/index.php easily.
Or
http://geoengine.nga.mil/geospatial/SW_TOOLS/NIMAMUSE/webinter/rast_roam.html
Regards.
2009/5/12 forest fores...@163.com
hi all
I want to use vpb to build a terrain and I
On Mon, May 11, 2009 at 9:22 PM, Paul Martz pma...@skew-matrix.com wrote:
This is interesting if, for no other reason, the fact that the work is
taking place just a few kilometers away from where I live and work. This is
the SketchUp office in Boulder, Colorado, if I understand correctly.
Ooo
Hello Fajran,
Great start with trying to fix a bug you found, but
wrong/deprecated/unknwn submission protocol version ;-) Read:
http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol
In short: 1.subscribe to osg-submissions ML 2. Send whole files (no
diffs) to
Hi,
Christian Sam wrote:
Hi,
okay, now i think i understand you. first step: construct the roof in
conjunction with a normalarray that defines normals for as much as complete
faces as possible. for the remaining ones, construct further primitives, which
overlap the faces where the right
Hi,
Christian Sam wrote:
Hi J.P.
Thank you for taking the time in helping me. i have two questions
regarding your recommendations.
I think most people would nowadays advise to just specify normals
per vertex and not try to use normals per face (slow path).
- does this mean: if a
On Tue, May 12, 2009 at 08:42, Mattias Helsing helsin...@gmail.com wrote:
Hello Fajran,
Great start with trying to fix a bug you found, but
wrong/deprecated/unknwn submission protocol version ;-) Read:
sorry for that. I didn't know that.
I'll resubmit this following the procedure :-)
thanks!
Il giorno 12/mag/09, alle ore 05:11, Chris 'Xenon' Hanson ha scritto:
BTW, I'm interested in the OSG browser integration too, for some
back-burner projects of
mine. Weren't there some smart Italians that had solved this already?
Yep.
Look here:
Thanks, Robert,
Well, I am happy with this simple example. I don't think I want change much
here. Of course I will modify VirtualProgram to use State::getAttributeVec()
directly. I will also replace all effect words to virtualProgram
(VirtualProgram started as Effect class it was later
Hi Wojtek,
On Tue, May 12, 2009 at 9:19 AM, Wojciech Lewandowski
lewandow...@ai.com.pl wrote:
Thanks, Robert,
Well, I am happy with this simple example. I don't think I want change much
here. Of course I will modify VirtualProgram to use State::getAttributeVec()
directly. I will also replace
Thus, the question remains...
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Hello
Iam running my program with the option --stereo and the stereo seems to work
fine in the screen but i can not get my nvidia glass to start working with it
can any one help me ?
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See also
http://www.vterrain.org/Imagery/sources.html
forest wrote:
hi all
I want to use vpb to build a terrain and I have got the digital
elevation data from
ftp://ftp.glcf.umiacs.umd.edu/glcf/SRTM/Degree_Tiles/
Now I want to find some corresponding texture image data for free,
On Tue, May 12, 2009 at 9:43 AM, Maxime BOUCHER m.boucher...@gmail.com wrote:
Thus, the question remains...
If I understood your email I might have been able to answer it.
Please review the examples that use TexGenNode by doing a search of
the OSG sources, this will help you much more than me
Hi Ibrahim? Olfat? Could you sign with your first name so we know how
to address you, thanks,
On Tue, May 12, 2009 at 9:45 AM, olfat ibrahim olfat_ibra...@yahoo.com wrote:
Hello
Iam running my program with the option --stereo and the stereo seems to work
fine in the screen but i can not get
iam Sorry iam Olfat :
i had an account on OSG but i cannot remember it. any way my graphic card is
Nvidia 96-- GT and my glasses Nvidia 3d Vision.
--- On Tue, 5/12/09, Robert Osfield robert.osfi...@gmail.com wrote:
From: Robert Osfield robert.osfi...@gmail.com
Subject: Re: [osg-users] Stereo
Well, thanks anyway and I apologize if I bothered you.
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Hi,
don't be discouraged to ask again. Just try to rephrase your question to
help people understand exactly what you mean/want. If the examples don't
do exactly what you want, describe how your situation is different.
jp
Maxime BOUCHER wrote:
Well, thanks anyway and I apologize if I
Hi Olfat,
The errors you are getting are due to lack of QUAD_BUFFER stereo
support in the driver. This is pretty poor considering that you've
got the NVidia 3D glasses.
Perhaps the NVidia drivers only provide a hack for 3d support in 3rd
party apps, as they do for games. I would be worth
Hi Robert,
I'm assuming nothing has happened on this front after the last message? I'm
seeing the same effect here on a terrain database which is about 80kmx80km. If
I get far away from the center of the bounding box (note: not the origin of the
model) the rain becomes patchy and then
Hi Robert,
Which OGR Version does the plugin use? Or does it need the OGR Frame work
installed.
/adrian
2009/5/11 Robert Osfield robert.osfi...@gmail.com
Hi Adrian,
I haven't head of build errors with the ogr plugin before. Could you
be specific about which version of the OSG and OGR you
Hi Robert,
I definitely understand not being able to see the issue. I can see the issue
and I'm having trouble figuring it out, so it may be a long shot getting
anything here, but it's always worth a try! The best way to describe it is
that it looks like all 3 LODs just start paging
Hi,
I'm a student of informatic engineering at Politecnico di Torino, in Italy. I'm
working to my thesis and I need a collada importer for OSG that supports
animations. What's the state of your work? I'd like to collaborate, if you
want, to realize this part.
Please contact me here.
Thanks,
Marco Gualdrini wrote:
Yep.
Look here:
http://3d.cineca.it/storage/demo_vrome_ajax/osg4web.html
The project is called OSG4Web and I think that Luigi Calori who follows
this list has already spoke about it in the last months.
Have a look at the link, it's really a VERY GOOD work.
See!
On Tue, May 12, 2009 at 1:02 PM, Adrian Egli OpenSceneGraph (3D)
3dh...@gmail.com wrote:
Hi Robert,
Which OGR Version does the plugin use? Or does it need the OGR Frame work
installed.
I've alway got OGR as part of GDAL, the current version of GDAL I have
is 1.5.2. I haven't heared of OGR
Hi Stephan,
It's a few years since I looked at the plugin, but what I do recall is
there is quite a complex system built into it for managing LOD
selection so that neighboring tiles and the boundary geometry (also
LOD'd) are managed in a way as to prevent holes appearing. Perhaps
this code is
Hi Olfat,
As far as I understand the NVidia 3D Vision system, it does not require
a stereo capable application. Stereo images are produced by the driver
itself.
Your problem is due to the fact that, by now, the NVidia 3D Vision
system works only with MS DirectX, not openGL.
jcl
olfat
Hello
i got into Nvidia website and downloaded the last driver version for my
glasses. the glassess still not filling my application but it is now give only
the following error.
Warning: Could not find plugin to read objects from file
QUAD_BUFFER.
u saing that it is not working with
Robert,
Thanks for the ideas. I've been thinking about the expiry scheme change as a
possibility, so I'll look into that a bit more (though things have been mostly
better for me since the change). Now if I can only find those 2.6 binaries I
have laying around somewhere...
Thanks again!
FYI
QUAD Buffer stereo is only supported on the NVIDIA's Pro range the Quadro FX
cards, they do not support this on consumer cards
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
Hi Hartmut,
it will have bindings to two different C
runtimes. Intermediate manifests are forcibly linked into your binaries.
What? I thought the runtime version issues only affected the C++
runtime, not the C runtime? At least with VC++ 2005, pure-C libraries
had no issues with runtime
Hi Rick,
I wasn't able to track down what was going on with the precipitation effect
and I'm still seeing the same issues. The issue I was seeing is that the
preciptation effect seems to be a fixed size and always be positioned in the
center of the model. So, you can see your whole terrain
Hi folks,
Couple of days ago we have discussed about having a nice opportunity to show
screenshots or videos from different demos using OSG. This opportunity do
already exists and can be found on the Wiki-page of the OSG project.
However, I have also decided to put such a possibility to the
HI Olfat,
On Tue, May 12, 2009 at 1:49 PM, olfat ibrahim olfat_ibra...@yahoo.com wrote:
Hello
i got into Nvidia website and downloaded the last driver version for my
glasses. the glassess still not filling my application but it is now give
only the following error.
Warning: Could not find
Hi Daniele,
my version of the Collada plugin can currently do the following
-load and display animations of nodes (positions/orientations etc.)
-only linear interpolation
-loading of morph geometry
-animation of morph geometry
-loading of skinned mesh geometry, but bind matrices are still wrong
Hi,
I am looking for the correct procedure to draw a ShapeDrawable cylinder that
produces the body but does not attempt to draw the top or the bottom of the
cylinder. I know it involves Hints, but I have not figured it out. I have a
kind of magnifying glass effect and I want to use two
Hi all,
I just have a curious question about the deprecated function from the STL :
I use
ptm = localtime ( rawtime ); for example in a project without osg and I
get the following warning :
1Z:\projets\EasyMonitoring\LicenseManager\trunk\include\Output.h(42) :
warning C4996: 'localtime': This
Hi,
Geode* geode = new Geode;
Cylinder* cylinder = new Cylinder;
TessellationHints* toplessBottomLess = new TessellationHints;
toplessBottomLess-setCreateTop(false);
toplessBottomLess-setCreateBottom(false);
geode-addDrawable(new ShapeDrawable(cylinder, toplessBottomLess));
Good luck with the
i used exactly the line :
osgviewerd cow.osg --stereo QUAD_BUFFER
but it give me the previous worning and when the window opend the shutter did
not sence it at all
should i change the shutter or what ?
--- On Tue, 5/12/09, Robert Osfield robert.osfi...@gmail.com wrote:
From: Robert
Hello dear osg-community,
we are looking for moderators for the OSG forum and would like to have one or
two additional moderators to include in our team. Number of users is growing
almost every day (current state 340 users) and in order to obey the
forum/mailing list etiquette the user's
Hi Olfat,
On Tue, May 12, 2009 at 2:49 PM, olfat ibrahim olfat_ibra...@yahoo.com wrote:
i used exactly the line :
osgviewerd cow.osg --stereo QUAD_BUFFER
but it give me the previous worning and when the window opend the shutter
did not sence it at all
I find it odd that you're getting a
Thanks for your reply,
can you send me the code of your upgrades?
thanks,
daniele
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I have the same behaviour, however QOSGWidget on Qt 4.5 does work in
combination with the composite viewer example (at least on my computer,
QT4.5.1, OSG 2.8.0). Try:
osgviewerQT --QOSGWidget cow.osg --MTCompositeViewer
I have, however, problems with textured models and the composite
viewer. When
Hi John,
I have, however, problems with textured models and the composite
viewer. When I add a new view after initalization (application has
entered the frame loop), the new view (within an QOSGWidet) does not
show the textures. It the views are added before entering the frame loop
there are
Hi Can,
Thanks for the tip. It worked out just fine.
Keith
- Original Message -
From: Can T. Oguz
To: OpenSceneGraph Users
Sent: Tuesday, May 12, 2009 8:47 AM
Subject: Re: [osg-users] Using hints
Hi,
Geode* geode = new Geode;
Cylinder* cylinder = new Cylinder;
One final Q what is the glasses or HW type u recommend for the stereo display ?
--- On Tue, 5/12/09, Robert Osfield robert.osfi...@gmail.com wrote:
From: Robert Osfield robert.osfi...@gmail.com
Subject: Re: [osg-users] Stereo Problem
To: olfat_ibra...@yahoo.com, OpenSceneGraph Users
Anyway, Robert, I believe it would help to have a
'SceneGraphOrderSorted' renderbin where the sorting order of the of the
child nodes is just taken. Can we have such a beast?
PEI VisKit used to support a similar concept. Render order of children was
either unsorted and taken literally from
Robert,
I dug up my 2.6.1 binaries and I can't reproduce the LOD craziness, though I do
still see the highest LOD textures eventually go all white (which I'm guessing
at this point is a texture memory issue). Anyway, I'll dig further into it as
the week progresses.
Thanks for your help!
Hi Guys,
I am sorry but I had unexpected interruption from VirtualProgram tasks. I am
now swamped in some urgent bug fixing. I will try make promised example
tomorrow.
Cheers,
Wojtek
- Original Message -
From: Robert Osfield robert.osfi...@gmail.com
To: OpenSceneGraph Users
If you have suspicions that it might be related to the new expiry
scheme, you can call DatabasePager::setTargetMaximumNumberOfPageLOD(0).
This implies that you want to use the pervious system that was set in
place.
We've also seen this problem crop up, in our application and in
osgViewer. I've
Hi all,
I'm using the following lines of code:
osg::Texture2d *tex = new osgTexture2d();
tex-setWrap(osg::Texture::WRAP_S, osg::Texture::WrapMode::REPEAT);
I keep getting a VC warning message that says:
warning C4482: nonstandard extension used: enum 'osg::Texture::WrapMode'
Hi Keith
You probably overlooked the error message from the compiler, which is
quite clear (and not stupid at all). You should not use the enumerated
type name in the qualified name, i.e. instead of
tex-setWrap(osg::Texture::WRAP_S, osg::Texture::WrapMode::REPEAT);
write
Hi Cyril,
On 12/5/09 4:09 AM, Cyril Brulebois wrote:
coordinates back. After a quick look, I figured I might be able to
transform an MT into a Transform, and then back into a PAT using the
following:
| MatrixTransform *mt = new MatrixTransform();
|... {
| Transform *t = mt-asTransform();
Hi Ulrich,
Ulrich Hertlein u.hertl...@sandbox.de (12/05/2009):
No that can never work. asPAT() does a dynamic_cast as you say, so
you can convert a MatrixTransform to any class it's derived from but
not to a class that itself is derived from MT (such as PAT).
You'll need to get the
Ryan,
Thanks for the hint on the max number of lods. I'll try that when I get back
to this later in the week. I've been back and forth trying to determine if it
is the txp plugin or not. That code hasn't really changed all that much in the
past couple of years, but at the same time, there
jiha wrote:
I have the same behaviour, however QOSGWidget on Qt 4.5 does work in
combination with the composite viewer example (at least on my computer,
QT4.5.1, OSG 2.8.0).
Tests on XP, Qt4.5 (built with raster) NVidia Ge8500 182.50 driver
--QOSGWidget --MTCompositeViewer
2.8 Works with
If you do not mind me asking, what tool are you using to generate your
DBs?
Ryan H. Kawicki
The Boeing Company
Training Systems Services
Software Engineer
-Original Message-
From: Stephan Posch [mailto:spo...@gmail.com]
Sent: Tuesday, May 12, 2009 10:44 AM
To:
Hi Robert,
This is ironic (so much so I initially read your email as being
sarcastic) since the original scene graph, SGI Inventor, was sensitive
to the ordering of nodes in the scene graph, and I always assumed that
rendering as depth first traversal was the default way to do it.
Getting
Hi Thibault,
Your were right. I was frustrated. I have always been of the mode that fully
qualifying a name was better than the opposite. But I was wrong. And I
thought I was pretty good at C++. Who knew?
Keith
- Original Message -
From: Thibault Genessay tibog...@gmail.com
To:
TerraVista, though I'm not sure what version it is off the top of my head.
Kawicki, Ryan H wrote:
If you do not mind me asking, what tool are you using to generate your
DBs?
Ryan H. Kawicki
The Boeing Company
Training Systems Services
Software Engineer
-Original Message-
Hi List.
We have a tile based LOD-terrain that is refined incrementally upon
rendering. The terrain is textured with textures to be rendered from
some other tile based database. These runtime generated texture-tiles
are incrementally refined as well. However the refinement of terrain
and textures
Hi List.
Problem QT and OSG ModularEmitter
make ...
...
/usr/local/include/osgParticle/ModularEmitter:89: error: expected
unqualified-id before ‘double’
...
ModularEmitter, line 89 : virtual void emit(double dt);
emit - preprocessor word in QT (slot, signal, emit ...)
How can I make my
I didn't see any topics about this, so I apologize if it is redundant.
I'm a student who is trying to finish his masters program and I want to use OSG
to allow me to more rapidly and accurately work with shaders via OpenGL. All
the built-in features such as model-loading help too.
Problem is,
If you are willing to drop back to to release 2.2 there is a Win32
binary installer available at:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/PreviousReleases
I've built OSG on Windows successfully from source using Vista and
Visual Studio 2008. The only things I set were the
Thanks to all. I've got this working now.
Lee
On Mon, 2009-05-11 at 20:17 +0100, Robert Osfield wrote:
Hi Lee,
Clip planes are position state, so have to be positioned in space by
the osg::ClipNode, but the actually enabling of clip planes is
decoupled from this and control through
Hello Dwight,
Most of your problems seem to stem from relative inexperience with the
tools/environment, which we can hopefully help you out with. It's just a
matter of learning. We've all been there.
Topic by topic:
1. Clicking Configure on CMake using the OpenSceneGraph 2.8.0 code results
Hi Dwight,
I don't know whether there is tuturial about CMake but those red lines
indicate some variables that are required/suggested. If you are
familiar with configure scripts on linux/unix, red lines are analogous
to --with-PKG=path_to_dependency or --enable-FEATURE (if I recall
correctly).
Hi,
I'm a newbie in osg, and I was wondering if there is any working example for
3D Text. The only thing I could find is osgtext3D example (build of osg
source) but that doesn't work. I tried some code modification by myself, but
no luck so far.
Any help is really appreciated.
Alena
Hello Alena,
I'm a newbie in osg, and I was wondering if there is any working example
for 3D Text. The only thing I could find is osgtext3D example (build of
osg source) but that doesn't work. I tried some code modification by
myself, but no luck so far.
The osgtext3d example works for me.
osgtext3d seems to work OK for me. Can you run the (regular) osgtext example
and see text? If that also fails for you, then it might be a problem with
the freetype plugin. Look for osgdb_freetype.* in your OSG bin directory.
You can also crank up the notify level.
Paul Martz
Skew Matrix Software
I've created the following list of debugging tips to help new OSG developers
become productive faster:
http://www.skew-matrix.com/bb/viewtopic.php?f=6
http://www.skew-matrix.com/bb/viewtopic.php?f=6t=5 t=5
I hope you find it useful. Feedback appreciated.
Paul Martz
Skew Matrix Software LLC
Here is the tutorial that I am trying to use:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Vi
sualStudio
I'm not familiar with that tutorial. I didn't look at it too closely, but it
is possibly outdated.
I wrote my own recently, and it is here:
Many, (most?) osg users are using windozes.
So redirecting osg::notify messages should be in that list.
(Plz somebody give me a job developing for *ix.!)
2009/5/12 Paul Martz pma...@skew-matrix.com:
I've created the following list of debugging tips to help new OSG developers
become productive
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hello Robert, Olfat,
Robert Osfield wrote:
Hi Olfat,
The errors you are getting are due to lack of QUAD_BUFFER stereo
support in the driver. This is pretty poor considering that you've
got the NVidia 3D glasses.
Perhaps the NVidia drivers
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
olfat ibrahim wrote:
One final Q what is the glasses or HW type u recommend for the stereo
display ?
You will need an Nvidia Quadro card and regular stereo glasses (e.g.
Crystal Eyes). I am not sure whether the cheap consumer glasses work
with
Vincent Bourdier wrote:
I didn't found the _CRT_SECURE_NO_WARNINGS in osg sources, so I don't
understand how this is defined ? or where ?
This is a Microsoft Visual C++ warning/define, not an OSG one.
http://msdn.microsoft.com/en-us/library/8ef0s5kh(VS.80).aspx
Regards,
Vincent.
--
_CRT_SECURE_NO_WARNINGS is set by default in OSG built for VS (at least with
2.8 an vs2008), check properties - c++ -preprocessor setttings
Martin
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Thank you all for your prompt replies. For now, I'm going to try Paul Martz's
tutorial. However, as I suspected, one can develop using the precompiled
binaries. My only problem is that I don't know how to do that. At least not
with a project this large. One library maybe, but OSG is huge. Is
Helo Dwight,
However, as I suspected, one can develop using the precompiled binaries. My only problem is that I don't know how to do that. At least not with a project this large. One library maybe, but OSG is huge.
Well, there are two parts to your question: how do I use OSG (i.e. what
Hi Simon, Paul et al,
Yesterday I've posted to osg-submissions notification redirection interface.
For windows you could redirect messages to debug output with single line of
code.
osg::setNotifyHandler(new osg::WinDebugNotifyHandler)
You can define custom notification sinks by implementing
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