Re: [osg-users] VirtualProgram - making programmable pipeline lessfixed

2009-05-12 Thread Robert Osfield
Hi Wojtek, On Mon, May 11, 2009 at 10:06 PM, Wojciech Lewandowski lewandow...@ai.com.pl wrote: Thanks for Warm welcome. If nothing interrupts me I will try tomorrow to add changes that Robert made and maybe will create more advanced example. I've made more changes this morning :-) First up

Re: [osg-users] txp database issue

2009-05-12 Thread Robert Osfield
HI Steve, I'm afraid I can't give you an answers, I don't have your txp database to test against, and I haven't ever seen this problem first hand. Perhaps others in the community will have seen something similar and may be able to help. What I can say is that it'd be very useful for others if

Re: [osg-users] how to get a city's image data?

2009-05-12 Thread Ümit Uzun
Hi Forest; You can download elevation Dem files and textures from http://seamless.usgs.gov/index.php easily. Or http://geoengine.nga.mil/geospatial/SW_TOOLS/NIMAMUSE/webinter/rast_roam.html Regards. 2009/5/12 forest fores...@163.com hi all I want to use vpb to build a terrain and I

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-12 Thread Robert Osfield
On Mon, May 11, 2009 at 9:22 PM, Paul Martz pma...@skew-matrix.com wrote: This is interesting if, for no other reason, the fact that the work is taking place just a few kilometers away from where I live and work. This is the SketchUp office in Boulder, Colorado, if I understand correctly. Ooo

Re: [osg-users] osgWidget's Window's _index problem

2009-05-12 Thread Mattias Helsing
Hello Fajran, Great start with trying to fix a bug you found, but wrong/deprecated/unknwn submission protocol version ;-) Read: http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol In short: 1.subscribe to osg-submissions ML 2. Send whole files (no diffs) to

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-12 Thread J.P. Delport
Hi, Christian Sam wrote: Hi, okay, now i think i understand you. first step: construct the roof in conjunction with a normalarray that defines normals for as much as complete faces as possible. for the remaining ones, construct further primitives, which overlap the faces where the right

Re: [osg-users] constructing geometry using position, normal and uv coord arrays

2009-05-12 Thread J.P. Delport
Hi, Christian Sam wrote: Hi J.P. Thank you for taking the time in helping me. i have two questions regarding your recommendations. I think most people would nowadays advise to just specify normals per vertex and not try to use normals per face (slow path). - does this mean: if a

Re: [osg-users] osgWidget's Window's _index problem

2009-05-12 Thread Fajran Iman Rusadi
On Tue, May 12, 2009 at 08:42, Mattias Helsing helsin...@gmail.com wrote: Hello Fajran, Great start with trying to fix a bug you found, but wrong/deprecated/unknwn submission protocol version ;-) Read: sorry for that. I didn't know that. I'll resubmit this following the procedure :-) thanks!

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-12 Thread Marco Gualdrini
Il giorno 12/mag/09, alle ore 05:11, Chris 'Xenon' Hanson ha scritto: BTW, I'm interested in the OSG browser integration too, for some back-burner projects of mine. Weren't there some smart Italians that had solved this already? Yep. Look here:

Re: [osg-users] VirtualProgram - making programmable pipelinelessfixed

2009-05-12 Thread Wojciech Lewandowski
Thanks, Robert, Well, I am happy with this simple example. I don't think I want change much here. Of course I will modify VirtualProgram to use State::getAttributeVec() directly. I will also replace all effect words to virtualProgram (VirtualProgram started as Effect class it was later

Re: [osg-users] VirtualProgram - making programmable pipelinelessfixed

2009-05-12 Thread Robert Osfield
Hi Wojtek, On Tue, May 12, 2009 at 9:19 AM, Wojciech Lewandowski lewandow...@ai.com.pl wrote: Thanks, Robert, Well, I am happy with this simple example. I don't think I want change much here. Of course I will modify VirtualProgram to use State::getAttributeVec() directly. I will also replace

Re: [osg-users] Geodes VS Shaders

2009-05-12 Thread Maxime BOUCHER
Thus, the question remains... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11876#11876 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Stereo Problem

2009-05-12 Thread olfat ibrahim
Hello   Iam running my program with the option --stereo and the stereo seems to work fine in the screen but i can not get my nvidia glass to start working with it can any one help me ? ___ osg-users mailing list

Re: [osg-users] how to get a city's image data?

2009-05-12 Thread J.P. Delport
See also http://www.vterrain.org/Imagery/sources.html forest wrote: hi all I want to use vpb to build a terrain and I have got the digital elevation data from ftp://ftp.glcf.umiacs.umd.edu/glcf/SRTM/Degree_Tiles/ Now I want to find some corresponding texture image data for free,

Re: [osg-users] Geodes VS Shaders

2009-05-12 Thread Robert Osfield
On Tue, May 12, 2009 at 9:43 AM, Maxime BOUCHER m.boucher...@gmail.com wrote: Thus, the question remains... If I understood your email I might have been able to answer it. Please review the examples that use TexGenNode by doing a search of the OSG sources, this will help you much more than me

Re: [osg-users] Stereo Problem

2009-05-12 Thread Robert Osfield
Hi Ibrahim? Olfat? Could you sign with your first name so we know how to address you, thanks, On Tue, May 12, 2009 at 9:45 AM, olfat ibrahim olfat_ibra...@yahoo.com wrote: Hello Iam running my program with the option --stereo and the stereo seems to work fine in the screen but i can not get

Re: [osg-users] Stereo Problem

2009-05-12 Thread olfat ibrahim
iam Sorry  iam Olfat :   i had an account on OSG but i cannot remember it. any way my graphic card is Nvidia 96-- GT and my glasses Nvidia 3d Vision. --- On Tue, 5/12/09, Robert Osfield robert.osfi...@gmail.com wrote: From: Robert Osfield robert.osfi...@gmail.com Subject: Re: [osg-users] Stereo

Re: [osg-users] Geodes VS Shaders

2009-05-12 Thread Maxime BOUCHER
Well, thanks anyway and I apologize if I bothered you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11883#11883 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Geodes VS Shaders

2009-05-12 Thread J.P. Delport
Hi, don't be discouraged to ask again. Just try to rephrase your question to help people understand exactly what you mean/want. If the examples don't do exactly what you want, describe how your situation is different. jp Maxime BOUCHER wrote: Well, thanks anyway and I apologize if I

Re: [osg-users] Stereo Problem

2009-05-12 Thread Robert Osfield
Hi Olfat, The errors you are getting are due to lack of QUAD_BUFFER stereo support in the driver. This is pretty poor considering that you've got the NVidia 3D glasses. Perhaps the NVidia drivers only provide a hack for 3d support in 3rd party apps, as they do for games. I would be worth

Re: [osg-users] Positioning PrecipitationEffect

2009-05-12 Thread Rick Appleton
Hi Robert, I'm assuming nothing has happened on this front after the last message? I'm seeing the same effect here on a terrain database which is about 80kmx80km. If I get far away from the center of the bounding box (note: not the origin of the model) the rain becomes patchy and then

Re: [osg-users] OGR plugin : Build failed, under VS 2005

2009-05-12 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, Which OGR Version does the plugin use? Or does it need the OGR Frame work installed. /adrian 2009/5/11 Robert Osfield robert.osfi...@gmail.com Hi Adrian, I haven't head of build errors with the ogr plugin before. Could you be specific about which version of the OSG and OGR you

Re: [osg-users] txp database issue

2009-05-12 Thread Stephan Posch
Hi Robert, I definitely understand not being able to see the issue. I can see the issue and I'm having trouble figuring it out, so it may be a long shot getting anything here, but it's always worth a try! The best way to describe it is that it looks like all 3 LODs just start paging

Re: [osg-users] [osgPlugins] Current state of Collada importer

2009-05-12 Thread daniele argiolas
Hi, I'm a student of informatic engineering at Politecnico di Torino, in Italy. I'm working to my thesis and I need a collada importer for OSG that supports animations. What's the state of your work? I'd like to collaborate, if you want, to realize this part. Please contact me here. Thanks,

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-12 Thread Chris 'Xenon' Hanson
Marco Gualdrini wrote: Yep. Look here: http://3d.cineca.it/storage/demo_vrome_ajax/osg4web.html The project is called OSG4Web and I think that Luigi Calori who follows this list has already spoke about it in the last months. Have a look at the link, it's really a VERY GOOD work. See!

Re: [osg-users] OGR plugin : Build failed, under VS 2005

2009-05-12 Thread Robert Osfield
On Tue, May 12, 2009 at 1:02 PM, Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com wrote: Hi Robert, Which OGR Version does the plugin use? Or does it need the OGR Frame work installed. I've alway got OGR as part of GDAL, the current version of GDAL I have is 1.5.2. I haven't heared of OGR

Re: [osg-users] txp database issue

2009-05-12 Thread Robert Osfield
Hi Stephan, It's a few years since I looked at the plugin, but what I do recall is there is quite a complex system built into it for managing LOD selection so that neighboring tiles and the boundary geometry (also LOD'd) are managed in a way as to prevent holes appearing. Perhaps this code is

Re: [osg-users] Stereo Problem

2009-05-12 Thread Jean-Christophe Lombardo
Hi Olfat, As far as I understand the NVidia 3D Vision system, it does not require a stereo capable application. Stereo images are produced by the driver itself. Your problem is due to the fact that, by now, the NVidia 3D Vision system works only with MS DirectX, not openGL. jcl olfat

Re: [osg-users] Stereo Problem

2009-05-12 Thread olfat ibrahim
Hello   i got into Nvidia website and downloaded the last driver version for my glasses. the glassess still not filling my application but it is now give only the following error.   Warning: Could not find plugin to read objects from file QUAD_BUFFER.   u saing that it is not working with

Re: [osg-users] txp database issue

2009-05-12 Thread Stephan Posch
Robert, Thanks for the ideas. I've been thinking about the expiry scheme change as a possibility, so I'll look into that a bit more (though things have been mostly better for me since the change). Now if I can only find those 2.6 binaries I have laying around somewhere... Thanks again!

Re: [osg-users] Stereo Problem

2009-05-12 Thread Tomlinson, Gordon
FYI QUAD Buffer stereo is only supported on the NVIDIA's Pro range the Quadro FX cards, they do not support this on consumer cards Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] bugfix osgDB cross-DLL allocation problem

2009-05-12 Thread Jean-Sébastien Guay
Hi Hartmut, it will have bindings to two different C runtimes. Intermediate manifests are forcibly linked into your binaries. What? I thought the runtime version issues only affected the C++ runtime, not the C runtime? At least with VC++ 2005, pure-C libraries had no issues with runtime

Re: [osg-users] Positioning PrecipitationEffect

2009-05-12 Thread Jason Beverage
Hi Rick, I wasn't able to track down what was going on with the precipitation effect and I'm still seeing the same issues. The issue I was seeing is that the preciptation effect seems to be a fixed size and always be positioned in the center of the model. So, you can see your whole terrain

[osg-users] [forum] New picture album on the forum

2009-05-12 Thread Art Tevs
Hi folks, Couple of days ago we have discussed about having a nice opportunity to show screenshots or videos from different demos using OSG. This opportunity do already exists and can be found on the Wiki-page of the OSG project. However, I have also decided to put such a possibility to the

Re: [osg-users] Stereo Problem

2009-05-12 Thread Robert Osfield
HI Olfat, On Tue, May 12, 2009 at 1:49 PM, olfat ibrahim olfat_ibra...@yahoo.com wrote: Hello i got into Nvidia website and downloaded the last driver version for my glasses. the glassess still not filling my application but it is now give only the following error. Warning: Could not find

Re: [osg-users] [osgPlugins] Current state of Collada importer

2009-05-12 Thread Roland Smeenk
Hi Daniele, my version of the Collada plugin can currently do the following -load and display animations of nodes (positions/orientations etc.) -only linear interpolation -loading of morph geometry -animation of morph geometry -loading of skinned mesh geometry, but bind matrices are still wrong

[osg-users] Using hints

2009-05-12 Thread Keith Steffen
Hi, I am looking for the correct procedure to draw a ShapeDrawable cylinder that produces the body but does not attempt to draw the top or the bottom of the cylinder. I know it involves Hints, but I have not figured it out. I have a kind of magnifying glass effect and I want to use two

[osg-users] _CRT_SECURE_NO_WARNINGS and osg

2009-05-12 Thread Vincent Bourdier
Hi all, I just have a curious question about the deprecated function from the STL : I use ptm = localtime ( rawtime ); for example in a project without osg and I get the following warning : 1Z:\projets\EasyMonitoring\LicenseManager\trunk\include\Output.h(42) : warning C4996: 'localtime': This

Re: [osg-users] Using hints

2009-05-12 Thread Can T. Oguz
Hi, Geode* geode = new Geode; Cylinder* cylinder = new Cylinder; TessellationHints* toplessBottomLess = new TessellationHints; toplessBottomLess-setCreateTop(false); toplessBottomLess-setCreateBottom(false); geode-addDrawable(new ShapeDrawable(cylinder, toplessBottomLess)); Good luck with the

Re: [osg-users] Stereo Problem

2009-05-12 Thread olfat ibrahim
i used exactly the line :   osgviewerd cow.osg --stereo QUAD_BUFFER   but it give me the previous worning and when the window opend the shutter did not sence it at all   should i change the shutter or what ? --- On Tue, 5/12/09, Robert Osfield robert.osfi...@gmail.com wrote: From: Robert

[osg-users] [forum] Looking for moderators !

2009-05-12 Thread Art Tevs
Hello dear osg-community, we are looking for moderators for the OSG forum and would like to have one or two additional moderators to include in our team. Number of users is growing almost every day (current state 340 users) and in order to obey the forum/mailing list etiquette the user's

Re: [osg-users] Stereo Problem

2009-05-12 Thread Robert Osfield
Hi Olfat, On Tue, May 12, 2009 at 2:49 PM, olfat ibrahim olfat_ibra...@yahoo.com wrote: i used exactly the line : osgviewerd cow.osg --stereo QUAD_BUFFER but it give me the previous worning and when the window opend the shutter did not sence it at all I find it odd that you're getting a

Re: [osg-users] [osgPlugins] Current state of Collada importer

2009-05-12 Thread daniele argiolas
Thanks for your reply, can you send me the code of your upgrades? thanks, daniele -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11915#11915 ___ osg-users mailing list

Re: [osg-users] Development of Qt support as part of osgViewer

2009-05-12 Thread John Ivar Haugland
I have the same behaviour, however QOSGWidget on Qt 4.5 does work in combination with the composite viewer example (at least on my computer, QT4.5.1, OSG 2.8.0). Try: osgviewerQT --QOSGWidget cow.osg --MTCompositeViewer I have, however, problems with textured models and the composite viewer. When

Re: [osg-users] Development of Qt support as part of osgViewer

2009-05-12 Thread Jean-Sébastien Guay
Hi John, I have, however, problems with textured models and the composite viewer. When I add a new view after initalization (application has entered the frame loop), the new view (within an QOSGWidet) does not show the textures. It the views are added before entering the frame loop there are

Re: [osg-users] Using hints

2009-05-12 Thread Keith Steffen
Hi Can, Thanks for the tip. It worked out just fine. Keith - Original Message - From: Can T. Oguz To: OpenSceneGraph Users Sent: Tuesday, May 12, 2009 8:47 AM Subject: Re: [osg-users] Using hints Hi, Geode* geode = new Geode; Cylinder* cylinder = new Cylinder;

Re: [osg-users] Stereo Problem

2009-05-12 Thread olfat ibrahim
One final Q what is the glasses or HW type u recommend for the stereo display ? --- On Tue, 5/12/09, Robert Osfield robert.osfi...@gmail.com wrote: From: Robert Osfield robert.osfi...@gmail.com Subject: Re: [osg-users] Stereo Problem To: olfat_ibra...@yahoo.com, OpenSceneGraph Users

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-12 Thread Paul Martz
Anyway, Robert, I believe it would help to have a 'SceneGraphOrderSorted' renderbin where the sorting order of the of the child nodes is just taken. Can we have such a beast? PEI VisKit used to support a similar concept. Render order of children was either unsorted and taken literally from

Re: [osg-users] txp database issue

2009-05-12 Thread Stephan Posch
Robert, I dug up my 2.6.1 binaries and I can't reproduce the LOD craziness, though I do still see the highest LOD textures eventually go all white (which I'm guessing at this point is a texture memory issue). Anyway, I'll dig further into it as the week progresses. Thanks for your help!

Re: [osg-users] VirtualProgram - making programmablepipelinelessfixed

2009-05-12 Thread Wojciech Lewandowski
Hi Guys, I am sorry but I had unexpected interruption from VirtualProgram tasks. I am now swamped in some urgent bug fixing. I will try make promised example tomorrow. Cheers, Wojtek - Original Message - From: Robert Osfield robert.osfi...@gmail.com To: OpenSceneGraph Users

Re: [osg-users] txp database issue

2009-05-12 Thread Kawicki, Ryan H
If you have suspicions that it might be related to the new expiry scheme, you can call DatabasePager::setTargetMaximumNumberOfPageLOD(0). This implies that you want to use the pervious system that was set in place. We've also seen this problem crop up, in our application and in osgViewer. I've

[osg-users] Stupid VC warning message

2009-05-12 Thread Keith Steffen
Hi all, I'm using the following lines of code: osg::Texture2d *tex = new osgTexture2d(); tex-setWrap(osg::Texture::WRAP_S, osg::Texture::WrapMode::REPEAT); I keep getting a VC warning message that says: warning C4482: nonstandard extension used: enum 'osg::Texture::WrapMode'

Re: [osg-users] Stupid VC warning message

2009-05-12 Thread Thibault Genessay
Hi Keith You probably overlooked the error message from the compiler, which is quite clear (and not stupid at all). You should not use the enumerated type name in the qualified name, i.e. instead of tex-setWrap(osg::Texture::WRAP_S, osg::Texture::WrapMode::REPEAT); write

Re: [osg-users] Question about asPositionAttitudeTransform()

2009-05-12 Thread Ulrich Hertlein
Hi Cyril, On 12/5/09 4:09 AM, Cyril Brulebois wrote: coordinates back. After a quick look, I figured I might be able to transform an MT into a Transform, and then back into a PAT using the following: | MatrixTransform *mt = new MatrixTransform(); |... { | Transform *t = mt-asTransform();

Re: [osg-users] Question about asPositionAttitudeTransform()

2009-05-12 Thread Cyril Brulebois
Hi Ulrich, Ulrich Hertlein u.hertl...@sandbox.de (12/05/2009): No that can never work. asPAT() does a dynamic_cast as you say, so you can convert a MatrixTransform to any class it's derived from but not to a class that itself is derived from MT (such as PAT). You'll need to get the

Re: [osg-users] txp database issue

2009-05-12 Thread Stephan Posch
Ryan, Thanks for the hint on the max number of lods. I'll try that when I get back to this later in the week. I've been back and forth trying to determine if it is the txp plugin or not. That code hasn't really changed all that much in the past couple of years, but at the same time, there

Re: [osg-users] Development of Qt support as part of osgViewer

2009-05-12 Thread Martin Beckett
jiha wrote: I have the same behaviour, however QOSGWidget on Qt 4.5 does work in combination with the composite viewer example (at least on my computer, QT4.5.1, OSG 2.8.0). Tests on XP, Qt4.5 (built with raster) NVidia Ge8500 182.50 driver --QOSGWidget --MTCompositeViewer 2.8 Works with

Re: [osg-users] txp database issue

2009-05-12 Thread Kawicki, Ryan H
If you do not mind me asking, what tool are you using to generate your DBs? Ryan H. Kawicki The Boeing Company Training Systems Services Software Engineer -Original Message- From: Stephan Posch [mailto:spo...@gmail.com] Sent: Tuesday, May 12, 2009 10:44 AM To:

Re: [osg-users] Rendering a series of nodes in precise order...

2009-05-12 Thread Peter Amstutz
Hi Robert, This is ironic (so much so I initially read your email as being sarcastic) since the original scene graph, SGI Inventor, was sensitive to the ordering of nodes in the scene graph, and I always assumed that rendering as depth first traversal was the default way to do it. Getting

Re: [osg-users] Stupid VC warning message

2009-05-12 Thread Keith Steffen
Hi Thibault, Your were right. I was frustrated. I have always been of the mode that fully qualifying a name was better than the opposite. But I was wrong. And I thought I was pretty good at C++. Who knew? Keith - Original Message - From: Thibault Genessay tibog...@gmail.com To:

Re: [osg-users] txp database issue

2009-05-12 Thread Stephan Posch
TerraVista, though I'm not sure what version it is off the top of my head. Kawicki, Ryan H wrote: If you do not mind me asking, what tool are you using to generate your DBs? Ryan H. Kawicki The Boeing Company Training Systems Services Software Engineer -Original Message-

[osg-users] Terrain rendering with rendered surface textures.

2009-05-12 Thread Marcus Fritzsch
Hi List. We have a tile based LOD-terrain that is refined incrementally upon rendering. The terrain is textured with textures to be rendered from some other tile based database. These runtime generated texture-tiles are incrementally refined as well. However the refinement of terrain and textures

[osg-users] QT and ModularEmitter (((

2009-05-12 Thread Максим Гаммер
Hi List. Problem QT and OSG ModularEmitter make ... ... /usr/local/include/osgParticle/ModularEmitter:89: error: expected unqualified-id before ‘double’ ... ModularEmitter, line 89 : virtual void emit(double dt); emit - preprocessor word in QT (slot, signal, emit ...) How can I make my

[osg-users] Visual Studio Setup Woes

2009-05-12 Thread Dwight House
I didn't see any topics about this, so I apologize if it is redundant. I'm a student who is trying to finish his masters program and I want to use OSG to allow me to more rapidly and accurately work with shaders via OpenGL. All the built-in features such as model-loading help too. Problem is,

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Butler, Lee Mr CIV USA USAMC
If you are willing to drop back to to release 2.2 there is a Win32 binary installer available at: http://www.openscenegraph.org/projects/osg/wiki/Downloads/PreviousReleases I've built OSG on Windows successfully from source using Vista and Visual Studio 2008. The only things I set were the

Re: [osg-users] dynamic clipping node

2009-05-12 Thread Butler, Lee Mr CIV USA USAMC
Thanks to all. I've got this working now. Lee On Mon, 2009-05-11 at 20:17 +0100, Robert Osfield wrote: Hi Lee, Clip planes are position state, so have to be positioned in space by the osg::ClipNode, but the actually enabling of clip planes is decoupled from this and control through

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Jean-Sébastien Guay
Hello Dwight, Most of your problems seem to stem from relative inexperience with the tools/environment, which we can hopefully help you out with. It's just a matter of learning. We've all been there. Topic by topic: 1. Clicking Configure on CMake using the OpenSceneGraph 2.8.0 code results

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Ismail Pazarbasi
Hi Dwight, I don't know whether there is tuturial about CMake but those red lines indicate some variables that are required/suggested. If you are familiar with configure scripts on linux/unix, red lines are analogous to --with-PKG=path_to_dependency or --enable-FEATURE (if I recall correctly).

[osg-users] example of 3d Text

2009-05-12 Thread Alena Bacova
Hi, I'm a newbie in osg, and I was wondering if there is any working example for 3D Text. The only thing I could find is osgtext3D example (build of osg source) but that doesn't work. I tried some code modification by myself, but no luck so far. Any help is really appreciated. Alena

Re: [osg-users] example of 3d Text

2009-05-12 Thread Jean-Sébastien Guay
Hello Alena, I'm a newbie in osg, and I was wondering if there is any working example for 3D Text. The only thing I could find is osgtext3D example (build of osg source) but that doesn't work. I tried some code modification by myself, but no luck so far. The osgtext3d example works for me.

Re: [osg-users] example of 3d Text

2009-05-12 Thread Paul Martz
osgtext3d seems to work OK for me. Can you run the (regular) osgtext example and see text? If that also fails for you, then it might be a problem with the freetype plugin. Look for osgdb_freetype.* in your OSG bin directory. You can also crank up the notify level. Paul Martz Skew Matrix Software

[osg-users] Repost: Top 10 debugging tips

2009-05-12 Thread Paul Martz
I've created the following list of debugging tips to help new OSG developers become productive faster: http://www.skew-matrix.com/bb/viewtopic.php?f=6 http://www.skew-matrix.com/bb/viewtopic.php?f=6t=5 t=5 I hope you find it useful. Feedback appreciated. Paul Martz Skew Matrix Software LLC

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Paul Martz
Here is the tutorial that I am trying to use: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/Vi sualStudio I'm not familiar with that tutorial. I didn't look at it too closely, but it is possibly outdated. I wrote my own recently, and it is here:

Re: [osg-users] Repost: Top 10 debugging tips

2009-05-12 Thread Simon Hammett
Many, (most?) osg users are using windozes. So redirecting osg::notify messages should be in that list. (Plz somebody give me a job developing for *ix.!) 2009/5/12 Paul Martz pma...@skew-matrix.com: I've created the following list of debugging tips to help new OSG developers become productive

Re: [osg-users] Stereo Problem

2009-05-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Robert, Olfat, Robert Osfield wrote: Hi Olfat, The errors you are getting are due to lack of QUAD_BUFFER stereo support in the driver. This is pretty poor considering that you've got the NVidia 3D glasses. Perhaps the NVidia drivers

Re: [osg-users] Stereo Problem

2009-05-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 olfat ibrahim wrote: One final Q what is the glasses or HW type u recommend for the stereo display ? You will need an Nvidia Quadro card and regular stereo glasses (e.g. Crystal Eyes). I am not sure whether the cheap consumer glasses work with

Re: [osg-users] _CRT_SECURE_NO_WARNINGS and osg

2009-05-12 Thread Chris 'Xenon' Hanson
Vincent Bourdier wrote: I didn't found the _CRT_SECURE_NO_WARNINGS in osg sources, so I don't understand how this is defined ? or where ? This is a Microsoft Visual C++ warning/define, not an OSG one. http://msdn.microsoft.com/en-us/library/8ef0s5kh(VS.80).aspx Regards, Vincent. --

Re: [osg-users] _CRT_SECURE_NO_WARNINGS and osg

2009-05-12 Thread Martin Beckett
_CRT_SECURE_NO_WARNINGS is set by default in OSG built for VS (at least with 2.8 an vs2008), check properties - c++ -preprocessor setttings Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11952#11952

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Dwight House
Thank you all for your prompt replies. For now, I'm going to try Paul Martz's tutorial. However, as I suspected, one can develop using the precompiled binaries. My only problem is that I don't know how to do that. At least not with a project this large. One library maybe, but OSG is huge. Is

Re: [osg-users] Visual Studio Setup Woes

2009-05-12 Thread Jean-Sébastien Guay
Helo Dwight, However, as I suspected, one can develop using the precompiled binaries. My only problem is that I don't know how to do that. At least not with a project this large. One library maybe, but OSG is huge. Well, there are two parts to your question: how do I use OSG (i.e. what

Re: [osg-users] Repost: Top 10 debugging tips

2009-05-12 Thread Maciej Krol
Hi Simon, Paul et al, Yesterday I've posted to osg-submissions notification redirection interface. For windows you could redirect messages to debug output with single line of code. osg::setNotifyHandler(new osg::WinDebugNotifyHandler) You can define custom notification sinks by implementing