[osg-users] [osgPPU] Character animation

2009-06-02 Thread Erick Diaz
Hi, I'm sure that you already have seen this question a lot of times, but after several hours of research i didn't find a concrete solution... I have an animated character en 3d max / Maya, is a skeleton based animation, that i already loaded in Away3D (is not a big and complicated rig), my

[osg-users] Wiki spammer

2009-06-02 Thread Roland Smeenk
Hi Jose, A Wiki user named ProLan is adding spam links to the Wiki. Can this user be removed/banned from the wiki? -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13327#13327 ___

Re: [osg-users] Separate Viewer for FBOs? (UNCLASSIFIED)

2009-06-02 Thread Robert Osfield
Hi John, If you don't need to update the render to texture cameras simple switch them off by setting their NodeMask to 0. Robert. On Mon, Jun 1, 2009 at 10:38 PM, Kaniarz, John Mr CIV USA AMC john.kani...@us.army.mil wrote: Classification: UNCLASSIFIED Caveats: NONE I am working on an

Re: [osg-users] set type of atomic operations via CMake?

2009-06-02 Thread Stephan Maximilian Huber
Hi Mathias, Mathias Fröhlich schrieb: On Friday 29 May 2009, Stephan Maximilian Huber wrote: I am facing a problem with atomic operations and CMake and OS X. If I configure CMake to compile against the 10.4 SDK I'll get compile errors in OpenThreads/Atomic.cpp, because CMake decided to use

Re: [osg-users] set type of atomic operations via CMake?

2009-06-02 Thread Stephan Maximilian Huber
Hi Alberto, Alberto Luaces schrieb: I was struggling with a simliar issue this week (http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg27737.html) so I wrote a little patch in order to have the possibility of at least deactivating the use of those instructions manually.

Re: [osg-users] Q for getCoordinateFrame in special and matrixManipulator in general

2009-06-02 Thread Robert Osfield
Hi Christian, On Tue, Jun 2, 2009 at 12:19 AM, Christian Sam osgfo...@tevs.eu wrote: - the first thing that confused me was, that Y/Z-vector directions are now the openGL-way. (is there a reason why OSG normally uses Y as forward-vector?) Yes there is a reason. I presume you also want to

Re: [osg-users] Wiki spammer

2009-06-02 Thread Robert Osfield
Hi Roland, On Tue, Jun 2, 2009 at 9:01 AM, Roland Smeenk roland.sme...@tno.nl wrote: A Wiki user named ProLan is adding spam links to the Wiki. Can this user be removed/banned from the wiki? I'll let Jose Luis make suggestions on this front as I'm no expert on the server side. Do you know

Re: [osg-users] Wiki spammer

2009-06-02 Thread Roland Smeenk
Hello Robert, There seems to be a second spammer called TaxAudit I already reverted the changes. Check the history of these pages: http://www.openscenegraph.org/projects/osg/wiki/Forums http://www.openscenegraph.org/projects/osg/wiki/Support/OpenGL2OSGLookup

Re: [osg-users] Set fog in the canera StateSet

2009-06-02 Thread Wojciech Lewandowski
Hi Cristina, Take it with the grain of salt, as I am not completely sure if this is similar problem, but we saw a cases where some StateAttributes set in graph nested cameras did not work. Usually solution was adding a group to the camera and setup the stateset and scene there. Can you check

Re: [osg-users] shadow and cameras

2009-06-02 Thread Hadas Divip
Hi, We need to add shadow to our existing application that is using osg . In the application there is already a camera + usage of shaders. what is the method i should use in order to use osg::shadow (either using map or texture modes)? Can i use osg::ShadowedScene or am I to copy and merge

Re: [osg-users] shadow and cameras

2009-06-02 Thread Robert Osfield
Hi Adas, To use the osgShadow library you just decorate the scene you want to add shadow to with an osgShader::ShadowedScene. See the osgshadow example for guidance on how to do this. RObert. On Tue, Jun 2, 2009 at 9:35 AM, Hadas Divip ha...@dvp.co.il wrote: Hi, We need to add shadow to our

[osg-users] Strange compile error when building osgAL with osg 2.8.0

2009-06-02 Thread Björn Blissing
Hi, I'm trying to compile osgAL (svn revision 74) with osg 2.8.0 (svn revision 10299). Visual Studio 2005, WinXP sp3. When the compiler reaches SoundManager.cpp I get: C:\OpenSceneGraph\include\osgDB\fstream(32) : error C2504: 'std::basic_fstream_Elem,_Traits' : base class undefined

Re: [osg-users] FirstPersonManipulator

2009-06-02 Thread Simon Loic
Hi Christian, You are right. Right now it is not really convenient to test this manipulator. And as pointed by other fellows, it would be easier to have a complete example. I'm working on it (but have encountered a few problems). About the linking problem you had, I think that you didn't compile

Re: [osg-users] Help. KeyboardEventHandler and native keyboard layout bug in Linux

2009-06-02 Thread Maxim Gammer
Hi Robert, new GraphicsWindowX11.cpp work fine, Thanks for the fix! Maxim Gammer 2009/6/2 Maxim Gammer maxgam...@gmail.com: Hi Robert, i test new GraphicsWindowX11.cpp . 2009/6/2 Melchior FRANZ melchior.fr...@gmail.com: * Melchior FRANZ -- Monday 01 June 2009: My keyboard doesn't

Re: [osg-users] Q for getCoordinateFrame in special and matrixManipulator in general

2009-06-02 Thread Christian Sam
Hi robert, thanks for replying. after some thoughts about it, i will ask the second question another way. how can i get a coordinateframe from only providing a position? Code: CoordinateFrame eyePointCoordFrame = getCoordinateFrame( eye ) - respectively holds a coordinateFrame in case of

[osg-users] unloading a paged database

2009-06-02 Thread Ulrich Hertlein
Hi all, are there any special steps involved to unload a PagedLOD database? What I want to do is release the main memory and OpenGL resources associated with a PagedLOD. My setup is roughtly the following: - osgViewer::Viewer in single-threaded mode - rendering is triggered on-demand by

Re: [osg-users] unloading a paged database

2009-06-02 Thread Robert Osfield
Hi Ulrich, Nothing special should be required when removing a PageLOD database from the scene graph. One should just need to take the usual care about threading. The fact that you are getting a crash in osgTerrain does suggest that the DatabasePager thread is trying to do something on a scene

Re: [osg-users] unloading a paged database

2009-06-02 Thread Ulrich Hertlein
Hi Robert, On 2/6/09 12:49 PM, Robert Osfield wrote: Nothing special should be required when removing a PageLOD database from the scene graph. One should just need to take the usual care about threading. Okay thanks. The fact that you are getting a crash in osgTerrain does suggest that the

Re: [osg-users] unloading a paged database

2009-06-02 Thread Robert Osfield
Hi Ulrich, The stack trace suggests that the DatabasePager has loaded a subgraph and is now compiling a list of all the OpenGL objects for it, and the associated traversal of this still valid scene graph (because the DatabasePager still owns it) is touching upon the osgTerrain::Terrain pointer to

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread Jean-Sébastien Guay
Hi Rick, Well, which Plugin directory am I supposed to add? If I add a particular plugin directory with a given name, and then I do an update and the plugin version changes, then the folder name is not the same anymore. Do I add the new plugin folder and delete the old one? Perhaps use

[osg-users] Out of memory loading a small file in osgviewer

2009-06-02 Thread Gustav Haapalahti
Hi, I have a problem with a terrain model that is originally in the OpenFlight format. I do not have any problem when loading the OpenFlight file directly, but I get a problem after converting the file to the .osg format with osgconv. When I load the .osg file with osgviewer the memory

Re: [osg-users] shadow and cameras

2009-06-02 Thread Hadas Divip
Thank you Robert, I did looked at the example and also created a scene with an osg::ShadowedScene in it (passed to the viewer) and saw the objects casting shadow on each other, however, when repeating these steps in my application that has a camera node that is the parent of all my scene's

Re: [osg-users] unloading a paged database

2009-06-02 Thread Ulrich Hertlein
Hi Robert, On 2/6/09 1:22 PM, Robert Osfield wrote: osg::NodePath nodePath; osg::NodePathList nodePathList = groupForAddingLoadedSubgraph-getParentalNodePaths(); if (!nodePathList.empty()) nodePath = nodePathList.front();

[osg-users] [N00b] Number of Primitives in a PrimitiveSet

2009-06-02 Thread Maxime BOUCHER
Hello everybody, I have 2 questions for you today ;). 1) The BIG one: What is the max number of primitives I can put in a single PrimitiveSet in order to get an efficient rendering? 2)Really less important: I created a geode to which I added a geometry. To this geometry I added: -A

Re: [osg-users] Out of memory loading a small file in osgviewer

2009-06-02 Thread Robert Osfield
HI Gustav, You'll need to have a look at what it causing the out of memory issue - for instance run your app in a debug and when the memory starts growing break the app and have a look at the stack trace, this might indicate where the problem might stem from. Robert. On Tue, Jun 2, 2009 at

Re: [osg-users] [N00b] Number of Primitives in a PrimitiveSet

2009-06-02 Thread Robert Osfield
On Tue, Jun 2, 2009 at 1:27 PM, Maxime BOUCHER m.boucher...@gmail.com wrote: 1) The BIG one:  What is the max number of primitives I can put in a single PrimitiveSet in order to get an efficient rendering? That depends upon your hardware/drivers. Ten's of thousands of primitives per

Re: [osg-users] FirstPersonManipulator

2009-06-02 Thread Christian Sam
Hi simon, i got it working, i added the osgGA namespace to the parameters of the function below. i had to remove the outer enclosing namespace declaration, because the compiler complained: virtual void init(const GUIEventAdapter ,GUIActionAdapter); - virtual void init(const

Re: [osg-users] [N00b] Number of Primitives in a PrimitiveSet

2009-06-02 Thread Tomlinson, Gordon
1) How long is a piece of string ? This will be different for many reason such as graphics card, drivers, memory, screen size, buffers, type of geometry , number shaders, textures your using etc You really have to experiment to get the best size for your target hardware and environment 2)

Re: [osg-users] Out of memory loading a small file in osgviewer

2009-06-02 Thread Stephan Kussmaul
Hi Gustav, in the standard viewer the sharing of textures in not activated by default. So my guess is that the textures of the trees are loaded over and over again. You might try to activate this feature with the following code in the viewer and try again to verify this. (I don't think there

Re: [osg-users] Help. KeyboardEventHandler and native keyboard layout bug in Linux

2009-06-02 Thread Robert Osfield
Hi Maxim, On Tue, Jun 2, 2009 at 10:52 AM, Maxim Gammer maxgam...@gmail.com wrote: new GraphicsWindowX11.cpp work fine, That's great to hear, finally we've got it working across locales. I've checked cleaned up version of these changes into the OSG-2.8 branch and svn/trunk. Robert.

[osg-users] [build] Executable for debug prompt

2009-06-02 Thread Karl Butler
Hi, I have been trying to setup OSG in VS 2008 ( for days now ). I have compiled the Build All and Instal projects and they have all compiled without errors. However it always prompts me for an executable at the end. I don't think it is making the exe as I cannot find it anywhere and I have

Re: [osg-users] Out of memory loading a small file in osgviewer

2009-06-02 Thread Gustav Haapalahti
Hi, I have debugged some and also checked what files are accessed by using Process Explorer and I have come to the conclusion that the tree model that I use is loaded over and over again. It seems like Osg does not remember that it has already loaded the file. I found that useObjectCache is

[osg-users] Processing input events without calling Viewer::frame?

2009-06-02 Thread Chris Denham
Background: In a particular durr-brain day yesterday, I was struggling to get a small windowed OSG app working properly. The problem with it was that OSG was not processing the keyboard and mouse events for the window hosting the OSG viewer. As it turns out, this was simply the result of me ONLY

Re: [osg-users] [build] Executable for debug prompt

2009-06-02 Thread Karl Butler
sorry - I should clarify that this happens when I am trying to compile some of the projects such as osgShadow etc. It happens with all of them. Please help... I'm really keen to get started but haven't even been able to compile one osg project! :( -- Read this topic online here:

Re: [osg-users] Processing input events without calling Viewer::frame?

2009-06-02 Thread Robert Osfield
Hi Chris, The osgViewer in it's default configuration is built for realtime apps so is focused on doing a continuous frame loop. You aren't tied to this, and can call viewer-frame() when you app wants, and you can even break the viewer::frame() method out into it constituent parts for advance(),

Re: [osg-users] [build] Executable for debug prompt

2009-06-02 Thread Thibault Genessay
Hi Karl, When you compile the OSG with Visual Studio, you compile the core DLLs that constitute the OSG API. They are named osgXXX.dll and are indeed not standalone executables. The OSG comes with a lot of I/O plugins, named osgdb_XXX.dll, which are also shared libraries - not executables. Now

Re: [osg-users] [build] Executable for debug prompt

2009-06-02 Thread Karl Butler
Thank you Thibault! That has cleared it up for me now. I'm a 3d animator rather than a programmer so I am still learning all the basics. Thanks for taking the time to help me :P Now for some fun! -- Read this topic online here:

Re: [osg-users] Out of memory loading a small file in osgviewer

2009-06-02 Thread Gustav Haapalahti
Hi, I have tried your suggestion and it did not help my case unfortunately. I still get abnormal memory usage. The external file references in the .osg file that was generated with osgconv looks like follows and I assume that the loading of this file is not cached so it gets duplicated.

Re: [osg-users] Transparency and hdr texture

2009-06-02 Thread josselin . petit
Hi Jason and Ragnar, Thanks for answering. I did'nt know that the OpenEXR format supports 16 bits per pixels and an alpha channel. Thanks for the link. Josselin. This message was sent using IMP, the Internet Messaging Program.

Re: [osg-users] Q for getCoordinateFrame in special and matrixManipulator in general

2009-06-02 Thread Christian Sam
Hi, okay, after some examples debugging i think i got it: a CoordinateSystem is a user added node, which provides methods that allow to setup a matrix with lat/lon instead of cartesian coordinates. on flat environments, there is no need to setup a CoordinateSystem. when getCoordinateFrame(pos)

Re: [osg-users] Character animation

2009-06-02 Thread Rabbi Robinson
Hi, We are doing animation export from maya 2008. So a guy in our group get the basic keyframe animation working. We still need to get the whole skeleton and skin animation going as soon as possible. I post what we find out here. It looks like there is already skeleton/skin animation in osg,

Re: [osg-users] manual delete object

2009-06-02 Thread Rabbi Robinson
Hi, Thanks, your hint already gave it all out. I was wondering if user need to keep track of the reference to Node assigned to Group. As you said, group use smart pointer internally so group-addChild(new Node) will delete the node created once group is gone. Thank you! Cheers, Rabbi

Re: [osg-users] Out of memory loading a small file in osgviewer

2009-06-02 Thread Stephan Kussmaul
Hi Gustav, If you try to remove the texture by renaming it and the problem still occurs, then the memory consumption is probably due to the vertices of the tree. If you use external references over ProxyNodes nothing will be shared concerning the vertices and this behaviour would be normal.

[osg-users] transparent object sorting and back face culling

2009-06-02 Thread Rabbi Robinson
Hi, There are simple questions: What do I need to do to make sure transparent object show up properly? How do I cull the back face of polygon? Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13372#13372

[osg-users] Video-Texture

2009-06-02 Thread Patrick Pogscheba
Hi, i have a code for loading a video-texture as background for AR-purposes. Basicly i grab the images from a webcam by DSVL and load them into an imagestream. The imagestream is connected to a Texture2D on a quadGeometry. This code wroked fine for me but now i've used it in a similar

Re: [osg-users] per-facet normals for flat facets

2009-06-02 Thread Jason Daly
Butler, Lee Mr CIV USA USAMC wrote: Paul, My CAD data comes to me as a triangle soup without surface normals. Right now it comes to me as wavefront OBJ format. Item 1: I would rather not display any smoothing. That looks like it will take mods to the obj plugin to avoid the smoothing

Re: [osg-users] FirstPersonManipulator

2009-06-02 Thread Simon Loic
Hi christian, I'm glad to hear feedback on this manipulator. The problem you mention about the home position is exactly those I have to face right now. Ideally the camera should fall down to the terrain. Anyway I can send you the osg example I set up so far (with the bug) and you see if you can do

Re: [osg-users] Character animation

2009-06-02 Thread Jason Daly
Rabbi Robinson wrote: OSG support openflight, which can be used to import animation. However, the default openflight exporter in maya dosen't support animation. There is a commercial one that looks promising. Google it and give it a try. I wouldn't say OpenFlight is a good candidate for

Re: [osg-users] Video-Texture

2009-06-02 Thread Robert Osfield
Hi Patrick, If the code is working in one app and not another then the the bit that is different is something beyond what code you've supplied so I can't see how we can help beyond general pointers. In general I would say lots of users have done similar things to what you are doing and got on

Re: [osg-users] transparent object sorting and back face culling

2009-06-02 Thread Jason Daly
Rabbi Robinson wrote: Hi, There are simple questions: I was going to point to do some examples, but then I saw there really aren't good examples for these :-) What do I need to do to make sure transparent object show up properly? ss = node-getOrCreateStateSet();

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread rpingry
So yes, either delete the old one and add the new one or rename the directory and then checkin the updated plugin DLLs over the old ones... That is unfortunate :( (which is not exactly the same thing, it preserves history, so SVN will know they're actually the same files). History is not all

Re: [osg-users] Processing input events without calling Viewer::frame?

2009-06-02 Thread Chris Denham
Hi Robert, I think the thing that still puzzles me though is this: Why can't an event be processed on receipt of the event instead of putting it in a queue for processing at the next event traversal? It seems that in order to make it work the way I want, I have to intercept user events outside

Re: [osg-users] Out of memory loading a small file in osgviewer

2009-06-02 Thread Colin Rayment
Gustav I ran into the same issue. My approach was to use the keepExternalReferences option to stop the external references being included explicitly. I then produced a small post processing application that read the converted file keeping track of all the proxy nodes and then replacing duplicate

Re: [osg-users] transparent object sorting and back face culling

2009-06-02 Thread Robert Osfield
On Tue, Jun 2, 2009 at 4:57 PM, Jason Daly jd...@ist.ucf.edu wrote: What do I need to do to make sure transparent object show up properly? ss = node-getOrCreateStateSet(); ss-setMode(GL_BLEND, osg::StateAttribute::ON); ss-setRenderingHint(osg::StateSet::TRANSPARENT_BIN);

[osg-users] Fwd: Processing input events without calling Viewer::frame?

2009-06-02 Thread Robert Osfield
-- Forwarded message -- From: Robert Osfield robert.osfi...@gmail.com Date: Tue, Jun 2, 2009 at 5:18 PM Subject: Re: [osg-users] Processing input events without calling Viewer::frame? To: Chris Denham c.m.den...@gmail.com Hi Chris, On Tue, Jun 2, 2009 at 5:07 PM, Chris Denham

Re: [osg-users] Character animation

2009-06-02 Thread Cedric Pinson
Hi Rabbi and all, the osgAnimation nodekit is able to read and write in a .osg file, so i would suggest to look about osg exporter for maya or 3dsmax. I know that someone is working to add osgAnimation support for the osg 3dsmax exporter but, if dont know about maya. A quick search in the forum

Re: [osg-users] OSG users in Colorado

2009-06-02 Thread Chris 'Xenon' Hanson
Alan Dickinson wrote: Hi Paul, I am in Highlands Ranch on the south side of Denver. Awesome! Let's see who else pops up and maybe we can get together. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available!

Re: [osg-users] Processing input events without calling Viewer::frame?

2009-06-02 Thread Chris Denham
Hi Robert, I see, that makes sense. In my example, I just have, in effect, a simple scene editor. So process the event, then update the view is all I need in this case. Just for info: I'm running the osgviewer attached to the hWnd of a WinForms Panel in a .NET app. So I guess the events are

Re: [osg-users] transparent object sorting and back face culling

2009-06-02 Thread Jason Daly
Robert Osfield wrote: Small clarification, you either use setRenderingHint or setRenderBinDetails, not both. setRenderingHint is simply a convinience front end to setRenderBinDetails, in the case of TRANSPARENT_BIN, it simply does setRenderBinDetails(10,DepthSortedBin); Thanks, Robert. I

Re: [osg-users] Processing input events without calling Viewer::frame?

2009-06-02 Thread Fajran Iman Rusadi
On Tue, Jun 2, 2009 at 6:07 PM, Chris Denham c.m.den...@gmail.com wrote: Hi Robert, I think the thing that still puzzles me though is this: Why can't an event be processed on receipt of the event instead of putting it in a queue for processing at the next event traversal? I once tried to do

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread Jean-Sébastien Guay
Hi Rick, History is not all that helpful anyway since they are binaries. I didn't mean the diff between files, but the update history. It's useful to know that this file was updated from OSG 2.6 to OSG 2.8 on a given date. That way if you started having problems with a given loader on a

Re: [osg-users] Website not reachable from france and austria

2009-06-02 Thread Johannes Schüth
Hi Jose, why do you want to use full virtualisation at all? Thats a waste of resources. Especially if you are hosting Linux in Linux which you'll do i assume. Paravirtualization does a much better job here. You don't have to care about interrupts and memory issues. I use OpenVZ for my server.

Re: [osg-users] Video-Texture

2009-06-02 Thread Patrick Pogscheba
Hi, OKay, i figured out whats wrong... I've replaced GL_TEXTURE_2D in imagestrream-setImage(...) with GL_RGBA and now it works. Don't know why it was OK in my other app, but i think the new version is right. Thanks Robert for your reply, i was sure it must have ST to do with my apps but i

Re: [osg-users] osgText texture not reloading correctly the second time?

2009-06-02 Thread Fabian Chanton
Hi all, Same problem here... Any clue on how to solve this problem? Or maybe another way to load different scenarios? ... Thank you! Cheers, Fabian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13377#13377

Re: [osg-users] osgText texture not reloading correctly the second time?

2009-06-02 Thread Jean-Sébastien Guay
Hello Fabian, Same problem here... Any clue on how to solve this problem? Or maybe another way to load different scenarios? I have not been able to reproduce the problem in a self-contained context (for example, by modifying an OSG example). It's still visible in our simulators sometimes

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread rpingry
With the command line SVN it's easy to script whatever you want. I really think you're making a mountain out of an ant hill. It's useful functionality, and all it takes on your side is a few more steps (not that often, unless you recompile OSG extremely often) or a little scripting. But as I

Re: [osg-users] Character animation

2009-06-02 Thread Pierre BOURDIN
Hi all, for 3DS Max, I would suggest using cal3D which works fine. https://gna.org/projects/cal3d If you want something more complete, you should have a look at Delta3D: Exporting and using Cal3d exporter (old tutorial but should still be ok)

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread rpingry
I don't think I quite communicated what I meant to say in the end there. I am not super bothered by the whole naming thing, just a bit irritated and in my organization I think it causes more problems that it is worth. I was hoping that perhaps with the power of CMake that someone had already

Re: [osg-users] [vpb] OSGDEM LOD Elevation Corruption

2009-06-02 Thread Robert Osfield
Hi Matt, From the screenshots it kinda looks like the simplification is going wrong. Is the coordinates system resulting in very small values? Perhaps numerical precision is an issue. Try using the --terrain option. Also try projecting into a different coordinates system such as ECEF using

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread Jean-Sébastien Guay
Hi Rick, It seems like there is all this effort going towards just keeping people from picking up the wrong version of the DLLs. How often does that happen anyway? Until these mechanisms were put into place, every week there would be several reports of crashes and other weird behavior that

[osg-users] VPB refusal to build under certain conditions

2009-06-02 Thread Chris 'Xenon' Hanson
Recently, I was trying to build a very specific piece of terrain dataset, and VPB was refusing to build it. I'm asking for clarification about what criteria VPB uses when deciding whether to build or not. while I talk below about VPB, I was using OSGDEM directly, as it was a small and simple

[osg-users] osgUtil::SceneView and MFC

2009-06-02 Thread Andrew Cunningham
Hi, If anyone has a code sample using osgUtil::SceneView (OSG 2.8.x) and MFC in a MDI app that would be really helpful to me. The osgViewer::Viewer class is proving problematic to use - I am fighting with it over events.. I need to take a step back to a level where I have more control.

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread Jean-Sébastien Guay
Hi Rick, I don't think I quite communicated what I meant to say in the end there. I am not super bothered by the whole naming thing, just a bit irritated and in my organization I think it causes more problems that it is worth. I was hoping that perhaps with the power of CMake that someone

[osg-users] VPB: Cell centers misalignment?

2009-06-02 Thread Chris 'Xenon' Hanson
While working with the same coarse dataset I mentioned a moment ago, I noticed what I think might be a coordinate miscalculation when placing the draped image texture onto the terrain. Some testing suggested there might be a half-pixel misalignment of the source imagery. I'm trying to

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread rpingry
If the switch were the default sure. Right now there IS a switch with a name that infers it would do what I want, but it just doesn't work and in fact breaks other things. That switch is off by default (or ON I should say, adding versioning info to the DLL's). It is even an advanced switch that

Re: [osg-users] Character animation

2009-06-02 Thread Erick Diaz
Hi, Thank you everyone! I am reviewing the information to get the most of it, the cal3d solution is interesting, although i had fell the workflow in some way convoluted... I will post my advances and any troubles for reference for new people... and again thanks for taking the time.. If any

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread James Killian
Jean, Thanks for taking the time to go over some of the finer points of the default workflow with version dll's etc. I have been tracking this thread from the beginning and I think I have a better understanding of both work flow cases. I'd like to point out the work flow that Rick and I are

Re: [osg-users] Can I change the plugin directory structure?

2009-06-02 Thread Jean-Sébastien Guay
Hi Rick, I just want to be clear: I am not saying the way it is now is the only way. I'm just saying that it works well enough for lots (and lots, and lots) of people. I don't want to start a tug of war of whose way is better... The fact is, in my personal situation, the version numbers on