Hi Christopher,
On Mon, Jun 8, 2009 at 2:42 AM, Christopher Wangcwang7...@hotmail.com wrote:
Hi,
Sorry, its the binaries from this page.
http://www.openscenegraph.org/projects/osg/wiki/Downloads
I thought these are for cygwin - •i386 Linux packages built under Ubuntu
9.04, note, these are
Hi Robert,
ok for KDTree, but the question is : Why an osg2.6.1 file.ive opened by
osg2.8.1 using KDtree make a crash ?
Sorry I cannot give the file, this is confidential data I'm not allowed to
give you.
Crash : Unhandled exception at 0x7c812afb in Launcherd.exe: Microsoft C++
exception:
Hi,
Jean-Sébastien Guay wrote:
Hi all,
I doubt that's the case if he's just running cow.osg. More likely,
VSync is not being properly detected on the ATI system, so the viewer
is just running free and not waiting for the frame to be drawn on the
screen.
I think Jason's guess is right on
Update : this sound like a memory problem : when my MV is around 2.0Go, the
application crash. I'm not familiar with windows virtual Memory, so i'm not
sure of how to increase it.
I've trid to set the pagefile to 5Go and the RAM (with a new barett) to
4.0Go (3.2Go for win XP 32bits) but the crash
hi Vincent,
Win32 has a 2GB limit on virtual adress space for any single process.
Microsoft decided for some reason to half down the available 4GB adress
space in 32 Bit.
There's some obscure workaround to up this limit to ~3GB, but it is only
working on some of the MS operationg systems. See
Hi Joseba;
You should try to use GLSL to accomplish dynamic texture coordinate changing
in pretty straightforward way.
Regards.
2009/6/8 Joseba Rodriguez jrodrig...@landersimulation.com
Hi,
Im trying to do some texture animations in different objects (billboards).
For this purpose im using
Hi Ralf,
I'm already using the /3GB option, that's why I don't understand the crash
...
Thanks.
Regards,
Vincent.
2009/6/8 Ralph Kern usene...@rk-se.de
hi Vincent,
Win32 has a 2GB limit on virtual adress space for any single process.
Microsoft decided for some reason to half down the
Hi Jason,
Your rant shows you didn't grasp the point of my earlier email.
A couple of point that must be made clear. All support costs me time
and therefore income - I don't get to charge anyone for the time it
takes me to do public support, I don't get to charge anyone for making
point
Hi Vincent,
the problem with the /3GB option is that you also have to setup the
/LARGEADRESSAWARE linker flag and check pointer arithmetics in every
exe/dll of your app. There are some possible pitfalls on pointer
arithmetic because ptrdiff_t is signed 32 bit on Win32.
regards Ralph
Vincent
Hi Joseba,
On 8/6/09 9:42 AM, Joseba Rodriguez wrote:
Im trying to do some texture animations in different objects (billboards). For
this
purpose im using Geometry::setTexCoordArray(unsigned int unit,Array*) in a
Update
callback. I found out that using this function is quite expensive, making
HI Joseba,
I can't see any way that people will be able to point your in the
right direction without you being more specific what you are doing
with your texture coordinates - for what purpose are you modifying
them? Using shaders are typically the best solution for dynamic tex
coords but is it
Hi Ralf,
I'm making a new compil with the /3GB and the /LARGEADRESSAWARE flag ... but
do you think I have to compile osg with the same flag ? the crash is in
readNodefile ...
Thanks for your help.
Regards,
Vincent.
2009/6/8 Ralph Kern usene...@rk-se.de
Hi Vincent,
the problem with the
Hi Robert,
thank you for have interest for my previous post, I'll try the latest svn
version as soon as possible.
2009/5/21 Robert Osfield robert.osfi...@gmail.com
HI Alexandre,
I've now had a chance to have a look at the reproducing the problems
using your modified example and data. The
\o/
That works ! it uses more than 2.4Gb of memory but it finish with the
KDTree.
Sorry for the panic, it not an OSG bug.
Thanks for your help Ralf and Robert.
Regards,
Vincent.
2009/6/8 Vincent Bourdier vincent.bourd...@gmail.com
Hi Ralf,
I'm making a new compil with the /3GB and
Hi all,
Sorry for not providing much information about the interest of changing text
coords. Im working on animating avatar impostors for which im using a billboard
with a texture (sprite) of an avatar. With OSG its easy to implement a special
kind of billboard for managing sprite animations
Hi,
Mattias is right, building OSG in Cygwin is easy. I'm doing it nearly all
days, so if you have any problem, feel free to ask on the list.
Regards,
Alberto
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hello All:
I am not sure but it seems you could create a single texture with
different positions of the Avatar. For sprite animation you can setup
a normalized 0..1 tex coordinate then set the Texture Matrix to turn
that into a window within that texture to use. The texture matrix is
Hello:
Oops, just saw a post on this previously from Ulrich suggesting the
use of a texture matrix. Sorry for the repeat.
Take care
Garrett Potts
On Jun 8, 2009, at 7:51 AM, Garrett Potts wrote:
Hello All:
I am not sure but it seems you could create a single texture with
different
Hi Robert,
On Fri, Jun 5, 2009 at 8:21 PM, Cory Riddellc...@codeware.com wrote:
Does anybody see less than 100% CPU utilization when running osgviewer
cow.osg on an ATI card? I had just been accepting that as normal.
100% CPU is not normal at all.
Yikes! I think
I had my cpu monitor open while running osgviewer. I just noticed that
after closing the cpu monitor, my vsync'd framerate immediately jumped
to 60 (the monitor native rate).
So, it seems that Heisenberg has struck again. I can't measure the
thing with out radically changing it. Or perhaps
On Mon, Jun 8, 2009 at 3:59 PM, Cory Riddellc...@codeware.com wrote:
Hi Robert,
On Fri, Jun 5, 2009 at 8:21 PM, Cory Riddellc...@codeware.com wrote:
Does anybody see less than 100% CPU utilization when running osgviewer
cow.osg on an ATI card? I had just been accepting that as normal.
Hi Cory,
In general I'd recommend doing all benchmarking with a system as near
to final delivery as possible, so no external tools, definitely no
debug build, run with vsync on etc. The OSG itself has some
performance stats that you can use, for instance osgviewer has the
StatsHandler added to
I reconfirm this same issue in 2.8.1
The solution is simple (AntiSquish.cpp line 149) :
// Position
if (_usePosition)
unsquished.postMult(_position);
else
unsquished.postMult(_pivot);
should be
// Position
if (_usePosition)
'make' is a Unix command.
As far as I know, there is no required way to organize your computer.
Here's an article I wrote on setting up a Windows box to be an OSG dev
platform, but it doesn't go into detail on the non-standard
dependencies. I imagine you can put them anywhere you wish, then
HI Rene,
Could you post the whole modified file, thanks,
Robert.
2009/6/8 René Molenaar megamillerz...@gmail.com:
I reconfirm this same issue in 2.8.1
The solution is simple (AntiSquish.cpp line 149) :
// Position
if (_usePosition)
Sure,
here is the complete modified file osgManipulator/AntiSquish.cpp
from OpenSceneGraph-2.8.1
The bug is as described above:
The dragger's corner tabs are no longer in the corners.
this fix places the cornertabs back in the corners.
(the manipulator does not make sense otherwise).
Grtz,
Robert Osfield wrote:
Hi Jason,
Your rant shows you didn't grasp the point of my earlier email.
And your responses show that you didn't grasp the point of mine.
You seem to still be under the impression that I expect you to continue
supporting CMake 2.4.5, no matter what. Let me be
Hi Jason,
On Mon, Jun 8, 2009 at 4:35 PM, Jason Dalyjd...@ist.ucf.edu wrote:
And your responses show that you didn't grasp the point of mine.
Um it was mostly a rant...
You seem to still be under the impression that I expect you to continue
supporting CMake 2.4.5, no matter what. Let me
Robert Osfield wrote:
Um it was mostly a rant...
Then you didn't read it. There were quite a few intelligent points.
Sure the first part was a rant (I'd call it a counter-rant to yours),
but the rest were well-formed ideas.
I have already said that if CMake 2.4.5 is possible
Hi,
I have some paged data with DDS textures, which require the ReaderWriter's
dds_flip option to be off, and some other data also with DDS textures that
require dds_flip to be on. Here's the problem:
The data can be loaded in any order, and if I e.g.
- set dds_flip off
- load the paged file
- set
Max Bandazian wrote on Monday, June 08, 2009 12:09 PM:
Hi,
I have some paged data with DDS textures, which require the
ReaderWriter's
dds_flip option to be off, and some other data also with DDS textures
that
require dds_flip to be on. Here's the problem: The data can be loaded
in any
Hi,
Thanks guys, I actually have. I've been working with C# from the last 2+
years, so I guess I'm pretty rusty with C++. I did my configure with OSG, ran
fine. When I do my make I get OpenGL errors. Any ideas on how to setup my
linking on it?
Some of the may pages of errors:
That looks like exactly what I need; unfortunately my project isn't up to
2.8.1 yet, so I don't have that method. There's no way to plug in my own
PagedLOD class, is there?
On Mon, Jun 8, 2009 at 1:15 PM, Thrall, Bryan bryan.thr...@flightsafety.com
wrote:
Max Bandazian wrote on Monday, June
Hi osg community,
my problem is as follows: I will generate a time of flight camera with
many rays in osg. Each ray measures the distance between the camera
origin point and the terrain in the camera coordinate frame. Camera
point and camera coordinate frame are moving with time.
I have tried it
Sorry, that link just isn't working at all for me. Could you give me a
different one or someone relay that information here?
Thanks for your help,
Michael
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13710#13710
Hi everyone,
I'm thinking about how to implement an ImageStream that could display
different images based on the status of the image. For example, displaying
a Buffering image when data is being downloaded from Internet.
I'm using the setImage() function to alter the data of the underlying
Max Bandazian wrote:
That looks like exactly what I need; unfortunately my project isn't up
to 2.8.1 yet, so I don't have that method. There's no way to plug in
my own PagedLOD class, is there?
I'm not sure if this will work, but you might look into a
ReadFileCallback (look in
Hi Christopher,
I would like to ask you first for your building environment (OSG version,
compiler version, operating system, etc)
Regards,
Alberto
___
osg-users mailing list
osg-users@lists.openscenegraph.org
I am struggling with the same/similar issue.
I want to set the transparency level dynamically ( the user has a slider) of a
group in my scene. My understanding is that apart from setting the state
GL_BLEND etc it is required to traverse/visit all of the nodes of the sub-graph
setting the
Hi,
Good question, I have windows XP.
I'm using CYGWIN 1.5.25
GCC 3.4.4
and LibGlut 2.4.0
...
Thank you!
Cheers,
Christopher
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13720#13720
___
Andrew Cunningham wrote:
I am struggling with the same/similar issue.
I want to set the transparency level dynamically ( the user has a slider) of a group in my scene. My understanding is that apart from setting the state GL_BLEND etc it is required to traverse/visit all of the nodes of the
Hi, thanks to the gurus for all the excellent guidance you provide to us
lesser mortals..
I can likely mush my way through this but I wanted to ask the opinions of
the osg gurus on my design approach before getting mired down in a less
desirable approach.
We have a geometry graph that we
Bob Youmans wrote:
My questions are currently:
1.What’s the best way to connect the two cameras so they’re
the same position orientation, only rendering to different targets
(e.g., update the matrix of one with the other using an update
traversal, put both under a transform node in
On Sat, 6 Jun 2009, Robert Osfield wrote:
Hi John,
Try removing your OpenSceneGraph/CMakeCache.text file and the re-run
./configure to see if that kicks CMake into properly checking all the
dependencies.
Also try disabling the aggressive warnings to see if that prevents gcc
spitting out
Hi,
about the view and slave cameras, i got it, thanks. one is the lo-res view for
the GUI and the other is the hi-res (prerender) view for the memory bitmap.
does it matter for the master/slave status for prerender vs the displayed
camera. Also, how does one turn these on/off? is that easy
Hi,
regarding matrixmanipulators, almost all the example have TrackBallManipulator
as the view's manipulator, separater from the cameras. So, if i have an update
callback on a camera to set its (and its slave) position and orientation, how
does that interact with a trackballmanipulator. can
Michael,
Sorry I am not sure whats going on but it looks like forum/osgmail server
abbreviates this link somehow. I checked what I sent and it looks like part
of link is missing. I attach this link as text file. I hope it will work
now.
If text attachment gets mangled: Address is
Hi,
Side note, these are the steps I am to build it.
How to build under Unices (MinGW and Cygwin users: see Windows)
With CMake you can build the OSG libraries and executables in the source
directory and have the files placed in the lib and bin directories, or
you can build out of
The following code works on Linux/Mac but not Windows. Is there
something I should realize about ArgumentParser and ApplicationUsage?
Maybe it's some Windows/VS2008 thing I've missed?
-
#include osg/ArgumentParser
#include string
int main(int argc, char *
Hi,
I hope nobody minds me spawing another thread on this question, but I think
I've moved onto a new question.
I am trying to Compile OSG and I'm getting some OpenGL issues.
My system:
CYGWIN 1.5.25
GCC 3.4.4
LibGlut 2.4.0
some of the many pages of errors
Adjusting the material color alpha will work for some geometries but I have
other geometries where each vertex has a BIND_PER_VERTEX color ( think of a
contour plot of a value), so I would still need to adjust the alpha of each
vertex color.
--
Read this topic online here:
Image::readPixels() resets the packing of it's Image to 1. It should either
take a packing parameter or respect the existing packing by passing _packing to
allocateImage
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13732#13732
Hi all,
I'm trying to figure out a way to modify layer opacity using TexEnvCombine
that takes into account the underlying alpha channel of a texture.
The osgFX::MultiTextureControl does very close to what I'm looking to do,
but doesn't take into account the fact that the underlying texture may
Andrew Cunningham wrote:
Adjusting the material color alpha will work for some geometries but I have
other geometries where each vertex has a BIND_PER_VERTEX color ( think of a
contour plot of a value), so I would still need to adjust the alpha of each
vertex color.
Actually you don't
Bob Youmans wrote:
Hi,
about the view and slave cameras, i got it, thanks. one is the lo-res view for the GUI and the other is the hi-res (prerender) view for the memory bitmap. does it matter for the master/slave status for prerender vs the displayed camera.
I don't believe it will
Bob Youmans wrote:
Hi,
regarding matrixmanipulators, almost all the example have TrackBallManipulator
as the view's manipulator, separater from the cameras. So, if i have an update
callback on a camera to set its (and its slave) position and orientation, how
does that interact with a
Christopher Wang wrote:
Hi,
I hope nobody minds me spawing another thread on this question, but I think
I've moved onto a new question.
I am trying to Compile OSG and I'm getting some OpenGL issues.
My system:
CYGWIN 1.5.25
GCC 3.4.4
LibGlut 2.4.0
some of the many pages of errors
Jason Beverage wrote:
Hi all,
I'm trying to figure out a way to modify layer opacity using
TexEnvCombine that takes into account the underlying alpha channel of
a texture.
Do you mean if unit 1's texture has transparency, you want that to show
through to unit 0's texture?
The
Hi,
I did, I installed free glut. I got a small opengl program compiling. Perhaps
something is missing from the configure script?
...
Thank you!
Cheers,
Christopher
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13739#13739
On Mon, Jun 8, 2009 at 8:54 PM, Christopher Wang cwang7...@hotmail.comwrote:
Hi,
I did, I installed free glut. I got a small opengl program compiling.
Perhaps something is missing from the configure script?
...
I don't really use Cygwin much but I do have it installed here. Could you
try
It's probably osgViewer::CompositeViewer that you want, not
osgViewer::Viewer. There's an example in the source. That way you create
two different osgViewer::Views, and each can have it's own manipulator.
The control is up to you, but if you want automated rotations and
panning, I usually use
61 matches
Mail list logo