Re: [osg-users] how to deploy osg application

2009-06-11 Thread Paul Melis
Jason Daly wrote: Garrett Potts wrote: Hello All: I have used this in the past: http://www.dependencywalker.com/ Should have a free download. It helps to see how and what dependency DLL's load given an applicaiton or another DLL. Try running the app agains osgviewer.exe and you

Re: [osg-users] osg::Camera:DrawCallback vtable link error in Release mode on Windows

2009-06-11 Thread Robert Osfield
HI Andrew, The use of virtual inheritance enables you to create a callback that inherits from a DrawCallback and and other callbacks without having issues with reference counting. Multiple inheritance in this context is being used to define multiple implemented interfaces. Why this is causing

Re: [osg-users] Rendering image to memory

2009-06-11 Thread Robert Osfield
HI Vinay, On Wed, Jun 10, 2009 at 7:46 PM, Vinay Shahosgfo...@tevs.eu wrote: Hi, Thanks for responding.  Do you know if this can be done using OSG 1.0?  It looks like osg::Camera doesn't exist back then. At the start of this thread you are new to OSG, but now say you are wanting to use

Re: [osg-users] Bug report

2009-06-11 Thread Robert Osfield
Hi ?? Could you please sign with your name so we know how to address you, thanks. W.r.t. bug, the code certainly shouldn't be using a static in this code block, and should be used a local _previousTime member, unfortunately adding this will change the ABI so to make a patch to the OSG-2.8 branch

Re: [osg-users] ATI cards and openscenegraph

2009-06-11 Thread Robert Osfield
HI Peted, The drivers do seem to be much better from AMD/ATI now, but are still are missing the more advanced extension support that your get from NVidia. While there are occasional oddities in the ATI drivers and for the most part seem usable as long as you don't need the advanced extensions

Re: [osg-users] Bug report

2009-06-11 Thread Robert Osfield
Hi ?? I've just done a review of the code and the static previous time is only set once on initialization of the static previousTime value, so if you have to separate PreciptationEffect's they will both use the same previousTIme value, and both will get the same delta value, which looks to be

Re: [osg-users] OSG BOF at SIGGRAPH 2009

2009-06-11 Thread Wang Rui
Hi Paul, Yes, I'd love to! It is my honor to be there. And I wish to ask if I could have my cooperater Dr. Qian Xuelei (also the translator of OSGQSG and the second author of our new book) come together? We would like to give a presentation about the development of OSG in China if possible. BTW,

Re: [osg-users] Bug report

2009-06-11 Thread Jolley, Thomas P
Hi Robert, The last line in the block sets the previousTime to the currentTime. I think this is what causes the delta to be 0.0 on the other PrecipitationEffect instances for most uses. The location of ???'s comment that pointed out the bug was misleading. Tom Jolley -Original

[osg-users] Animating large time-stamped series of data?

2009-06-11 Thread Lars Karlsson
Hi all, what would be the best approach to animate huge time-stamped series of data in OSG? The data is in the format: (t0, x,y,z) (t1, x,y,z) (t2, x,y,z) ... I have hundreds of thousands of these tuples in a typical input file. The tuples themselves were generated using a

Re: [osg-users] Animating large time-stamped series of data?

2009-06-11 Thread Cedric Pinson
Hi Lars, You can have a look to examples osganimationmakepath osganimationsolid osganimationode . I think the animation manager does not support all command but it's very easy to improve it or tweak it. The others way should be to use AnimationPath I can help on osganimation, dont hesitate to

Re: [osg-users] Bug report

2009-06-11 Thread Robert Osfield
Hi Tom, On Thu, Jun 11, 2009 at 2:28 PM, Jolley, Thomas Pthomas.p.jol...@boeing.com wrote: The last line in the block sets the previousTime to the currentTime.  I think this is what causes the delta to be 0.0 on the other PrecipitationEffect instances for most uses.  The location of ???'s

Re: [osg-users] Animating large time-stamped series of data?

2009-06-11 Thread Robert Osfield
HI Lars, Tools like osgAnimation and osg::AnimationPath are usable for this type of work, but for really large datasets I would tend towards writing a custom data structure for storing and accessing your data as this way you can optimize for memory constraints as well as performance. For

Re: [osg-users] Bug report

2009-06-11 Thread Ümit Uzun
Hi Robert, Sometimes people may be need rainy snow as you can see from same problem this thread http://groups.google.com/group/osg-users/browse_thread/thread/79a8ad1aac24c013/c0cd14cf64986de0?lnk=gstq=selman+osgParticle#c0cd14cf64986de0 I think we should fix Tom's reported bug. Regards.

Re: [osg-users] Bug report

2009-06-11 Thread Robert Osfield
Hi Umit, I've actually just fixed the problem and checked it into svn/trunk. It add an extra member variable though, so breaks the ABI, which makes it undesirable to merge with OSG-2.8 branch. Since that it's only the wind contribution + mutliple precipitation effects that are effected my guess

Re: [osg-users] Cygwin Compile Question OSG 2.8.1

2009-06-11 Thread Christopher Wang
Hi, Thanks for all the help guys. I've been trying what I can think of also. ... Thank you! Cheers, Christopher -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13909#13909 ___ osg-users mailing

[osg-users] OSG Forum 20 Second Search Wait

2009-06-11 Thread Kawicki, Ryan H
Maybe something is wrong with my browser, but I am trying to search the forum for a particular item. Every time I try to move to the next page, I keep getting the following statement: For safety reasons the search is only possible 1 times within 20 seconds. If this number was exceeded, you must

Re: [osg-users] Cygwin Compile Question OSG 2.8.1

2009-06-11 Thread Brian Keener
Alberto Luaces wrote: on the Cygwin list just told me that my OSG package would only be included in Cygwin if it used the X subsystem instead of the native windows one. I may be confusing two issues but seems I got OSG to build some of the examples (osgViewer using GraphicsWindowX11.cpp).

[osg-users] using CullVisitor

2009-06-11 Thread James Buckthorpe
Hi, I am using CullCallback to work out whether a node has been culled or not. I'd like a way of doing this without rendering the scene if possible as it is part of a calculation routine for a visualization application. I was hoping that passing a CullVisitor to my root node might do the trick

[osg-users] picking and custom active area

2009-06-11 Thread stefan nortd
Hi osg crew, Learning osg has been really interesting and the documentation got so much better since the last time I checked it out. Congrats! How do I add invisible (always culled) geometry to a geode that can be picked? What I want to do is control the active area independently from that

Re: [osg-users] osg::Camera:DrawCallback vtable link error in Release mode on Windows

2009-06-11 Thread Andrew Cunningham
I am using Visual Studio 2005 SP1, and using the standard toolset. There is not a problem with compilation - it is a linking problem. The problem only occurs when - My code has a class derived from osg::Camera::DrawCallBack - Linked in release mode. That means the issue would be encountered

Re: [osg-users] Cygwin Compile Question OSG 2.8.1

2009-06-11 Thread Christopher Wang
Hi, Brian, the quote on the post of Wed Jun 10, 2009 3:48 has the error in the quote, it long! Also running cmake, I did verify that the header files and library files where located where it was searching. ... Thank you! Cheers, Christopher -- Read this topic online here:

Re: [osg-users] picking and custom active area

2009-06-11 Thread stefan nortd
I think I just found some code that would do what I want. Let me know if there is a better way of doing this both in regard of the custom active area and the drag issue. So I found this in osgManipulator but I belive I could use this code independantly of it. The idea is to add a cull callback

Re: [osg-users] picking and custom active area

2009-06-11 Thread Jean-Sébastien Guay
Hi Stefan, So I found this in osgManipulator but I belive I could use this code independantly of it. Yes, definitely. This will work even outside osgManipulator (I was going to reply pointing you to this very code, glad you found it by yourself) The reason why this works is that the

Re: [osg-users] osg::Camera:DrawCallback vtable link error in Release mode on Windows

2009-06-11 Thread Jean-Sébastien Guay
Hi Andrew, I am using Visual Studio 2005 SP1, and using the standard toolset. There is not a problem with compilation - it is a linking problem. The problem only occurs when - My code has a class derived from osg::Camera::DrawCallBack - Linked in release mode. That means the issue would

Re: [osg-users] using CullVisitor

2009-06-11 Thread Paul Martz
If you are only interested in knowing whether something is inside or outside the view volume, you could use a polytope intersector for that. But if you need to know if it's culled because of, say, small feature culling, or occlusion culling, than you'll need something more complex. I don't

Re: [osg-users] OSG Forum 20 Second Search Wait

2009-06-11 Thread Chris 'Xenon' Hanson
Kawicki, Ryan H wrote: Maybe something is wrong with my browser, but I am trying to search the forum for a particular item. Every time I try to move to the next page, I keep getting the following statement: For safety reasons the search is only possible 1 times within 20 seconds. If this

Re: [osg-users] OSG Forum 20 Second Search Wait

2009-06-11 Thread Paul Melis
Chris 'Xenon' Hanson wrote: Kawicki, Ryan H wrote: Maybe something is wrong with my browser, but I am trying to search the forum for a particular item. Every time I try to move to the next page, I keep getting the following statement: For safety reasons the search is only possible 1

Re: [osg-users] [forum] OSG Forum 20 Second Search Wait

2009-06-11 Thread Art Tevs
Hi Ryan, Thank you for pointing this issue out! Yes there is some kind of protection activated, so that the server doesn't get overloaded by bots. I have disabled the feature now temporarily. If this will some kind slow down the server, I would have to reenable it again. Cheers, Art

Re: [osg-users] OSG Forum 20 Second Search Wait

2009-06-11 Thread Chris 'Xenon' Hanson
Paul Melis wrote: The message displayed is listed in the forum HTML code. It does not come from the browser. Yes, but it's a situation that occurs on the client-side that causes the problem -- not a misconfiguration of the forum. That's why most users don't encounter it. It could be caused

Re: [osg-users] OSG Forum 20 Second Search Wait

2009-06-11 Thread Paul Melis
Chris 'Xenon' Hanson wrote: Paul Melis wrote: The message displayed is listed in the forum HTML code. It does not come from the browser. Yes, but it's a situation that occurs on the client-side that causes the problem -- not a misconfiguration of the forum. That's why most

Re: [osg-users] OSG Forum 20 Second Search Wait

2009-06-11 Thread Kawicki, Ryan H
I'll give it a try at home tonight, as I am currently behind a proxy. Ryan H. Kawicki The Boeing Company Training Systems Services Software Engineer -Original Message- From: Paul Melis [mailto:p...@science.uva.nl] Sent: Thursday, June 11, 2009 1:47 PM To: OpenSceneGraph Users Subject:

[osg-users] OSGSpotLight example on a GLSL material

2009-06-11 Thread Albino Rodrigues
Hi, I have been using the OSGSpotLight example as a starting base to simulate a flashlight with success. The scene I was using has now been updated to be drawn with a GLSL NormalMap shader (included as part of the .ive). The spotlight can no longer be seen. It does however appear to affect