Jason Daly wrote:
Garrett Potts wrote:
Hello All:
I have used this in the past:
http://www.dependencywalker.com/
Should have a free download. It helps to see how and what
dependency DLL's load given an applicaiton or another DLL. Try
running the app agains osgviewer.exe and you
HI Andrew,
The use of virtual inheritance enables you to create a callback that
inherits from a DrawCallback and and other callbacks without having
issues with reference counting. Multiple inheritance in this context
is being used to define multiple implemented interfaces.
Why this is causing
HI Vinay,
On Wed, Jun 10, 2009 at 7:46 PM, Vinay Shahosgfo...@tevs.eu wrote:
Hi,
Thanks for responding. Do you know if this can be done using OSG 1.0? It
looks like osg::Camera doesn't exist back then.
At the start of this thread you are new to OSG, but now say you are
wanting to use
Hi ?? Could you please sign with your name so we know how to address
you, thanks.
W.r.t. bug, the code certainly shouldn't be using a static in this
code block, and should be used a local _previousTime member,
unfortunately adding this will change the ABI so to make a patch to
the OSG-2.8 branch
HI Peted,
The drivers do seem to be much better from AMD/ATI now, but are still
are missing the more advanced extension support that your get from
NVidia. While there are occasional oddities in the ATI drivers and
for the most part seem usable as long as you don't need the advanced
extensions
Hi ??
I've just done a review of the code and the static previous time is
only set once on initialization of the static previousTime value, so
if you have to separate PreciptationEffect's they will both use the
same previousTIme value, and both will get the same delta value, which
looks to be
Hi Paul,
Yes, I'd love to! It is my honor to be there. And I wish to ask if I could
have my cooperater Dr. Qian Xuelei (also the translator of OSGQSG and the
second author of our new book) come together? We would like to give a
presentation about the development of OSG in China if possible.
BTW,
Hi Robert,
The last line in the block sets the previousTime to the currentTime. I
think this is what causes the delta to be 0.0 on the other
PrecipitationEffect instances for most uses. The location of ???'s
comment that pointed out the bug was misleading.
Tom Jolley
-Original
Hi all, what would be the best approach to animate huge time-stamped series of
data in OSG? The data is in the format:
(t0, x,y,z)
(t1, x,y,z)
(t2, x,y,z)
...
I have hundreds of thousands of these tuples in a typical input file. The
tuples themselves were generated using a
Hi Lars,
You can have a look to examples osganimationmakepath osganimationsolid
osganimationode . I think the animation manager does not support all
command but it's very easy to improve it or tweak it.
The others way should be to use AnimationPath
I can help on osganimation, dont hesitate to
Hi Tom,
On Thu, Jun 11, 2009 at 2:28 PM, Jolley, Thomas
Pthomas.p.jol...@boeing.com wrote:
The last line in the block sets the previousTime to the currentTime. I
think this is what causes the delta to be 0.0 on the other
PrecipitationEffect instances for most uses. The location of ???'s
HI Lars,
Tools like osgAnimation and osg::AnimationPath are usable for this
type of work, but for really large datasets I would tend towards
writing a custom data structure for storing and accessing your data as
this way you can optimize for memory constraints as well as
performance.
For
Hi Robert,
Sometimes people may be need rainy snow as you can see from same problem
this thread
http://groups.google.com/group/osg-users/browse_thread/thread/79a8ad1aac24c013/c0cd14cf64986de0?lnk=gstq=selman+osgParticle#c0cd14cf64986de0
I think we should fix Tom's reported bug.
Regards.
Hi Umit,
I've actually just fixed the problem and checked it into svn/trunk.
It add an extra member variable though, so breaks the ABI, which makes
it undesirable to merge with OSG-2.8 branch. Since that it's only the
wind contribution + mutliple precipitation effects that are effected
my guess
Hi,
Thanks for all the help guys. I've been trying what I can think of also.
...
Thank you!
Cheers,
Christopher
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13909#13909
___
osg-users mailing
Maybe something is wrong with my browser, but I am trying to search the
forum for a particular item. Every time I try to move to the next page,
I keep getting the following statement: For safety reasons the search
is only possible 1 times within 20 seconds. If this number was exceeded,
you must
Alberto Luaces wrote:
on the Cygwin list just told me that my OSG package would only be
included in Cygwin if it used the X subsystem instead of the native
windows one.
I may be confusing two issues but seems I got OSG to build some of the
examples (osgViewer using GraphicsWindowX11.cpp).
Hi,
I am using CullCallback to work out whether a node has been culled or not. I'd
like a way of doing this without rendering the scene if possible as it is part
of a calculation routine for a visualization application.
I was hoping that passing a CullVisitor to my root node might do the trick
Hi osg crew,
Learning osg has been really interesting and the documentation got so much
better since the last time I checked it out. Congrats!
How do I add invisible (always culled) geometry to a geode that can be picked?
What I want to do is control the active area independently from that
I am using Visual Studio 2005 SP1, and using the standard toolset.
There is not a problem with compilation - it is a linking problem. The problem
only occurs when
- My code has a class derived from osg::Camera::DrawCallBack
- Linked in release mode.
That means the issue would be encountered
Hi,
Brian, the quote on the post of Wed Jun 10, 2009 3:48 has the error in the
quote, it long! Also running cmake, I did verify that the header files and
library files where located where it was searching.
...
Thank you!
Cheers,
Christopher
--
Read this topic online here:
I think I just found some code that would do what I want. Let me know if there
is a better way of doing this both in regard of the custom active area and the
drag issue.
So I found this in osgManipulator but I belive I could use this code
independantly of it. The idea is to add a cull callback
Hi Stefan,
So I found this in osgManipulator but I belive I could use this code independantly of it.
Yes, definitely. This will work even outside osgManipulator (I was going
to reply pointing you to this very code, glad you found it by yourself)
The reason why this works is that the
Hi Andrew,
I am using Visual Studio 2005 SP1, and using the standard toolset.
There is not a problem with compilation - it is a linking problem. The problem only occurs when
- My code has a class derived from osg::Camera::DrawCallBack
- Linked in release mode.
That means the issue would
If you are only interested in knowing whether something is inside or
outside the view volume, you could use a polytope intersector for that.
But if you need to know if it's culled because of, say, small feature
culling, or occlusion culling, than you'll need something more complex.
I don't
Kawicki, Ryan H wrote:
Maybe something is wrong with my browser, but I am trying to search the
forum for a particular item. Every time I try to move to the next page,
I keep getting the following statement: For safety reasons the search
is only possible 1 times within 20 seconds. If this
Chris 'Xenon' Hanson wrote:
Kawicki, Ryan H wrote:
Maybe something is wrong with my browser, but I am trying to search the
forum for a particular item. Every time I try to move to the next page,
I keep getting the following statement: For safety reasons the search
is only possible 1
Hi Ryan,
Thank you for pointing this issue out!
Yes there is some kind of protection activated, so that the server doesn't get
overloaded by bots. I have disabled the feature now temporarily. If this will
some kind slow down the server, I would have to reenable it again.
Cheers,
Art
Paul Melis wrote:
The message displayed is listed in the forum HTML code. It does not come
from the browser.
Yes, but it's a situation that occurs on the client-side that causes the
problem -- not
a misconfiguration of the forum. That's why most users don't encounter it. It
could be
caused
Chris 'Xenon' Hanson wrote:
Paul Melis wrote:
The message displayed is listed in the forum HTML code. It does not come
from the browser.
Yes, but it's a situation that occurs on the client-side that causes the
problem -- not
a misconfiguration of the forum. That's why most
I'll give it a try at home tonight, as I am currently behind a proxy.
Ryan H. Kawicki
The Boeing Company
Training Systems Services
Software Engineer
-Original Message-
From: Paul Melis [mailto:p...@science.uva.nl]
Sent: Thursday, June 11, 2009 1:47 PM
To: OpenSceneGraph Users
Subject:
Hi,
I have been using the OSGSpotLight example as a starting base to simulate a
flashlight with success.
The scene I was using has now been updated to be drawn with a GLSL NormalMap
shader (included as part of the .ive). The spotlight can no longer be seen.
It does however appear to affect
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