[osg-users] [osgPlugins] OSG Collada Bug

2009-06-17 Thread Adam Wise
Hi, I'm importing models from openflight to collada using OSG. After install using these directions http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MingwColladaEclipse Everything seemed to have worked fine, until I ran the Coherency Test on one of the models

Re: [osg-users] Example of Camera Following a Node: Know of current one?

2009-06-17 Thread Rafa Gaitan
Hi Allen, Try osgDB::NodeTrackeManipulator, it's used in osgsimulation example (search in the examples of the sources). Rafa. On Tue, Jun 16, 2009 at 10:36 PM, Allen Saucierallen.sauc...@itt.com wrote: Hi all, does anyone know of a good example of a Camera Following a Node that is current?

Re: [osg-users] [osgPlugins] OSG Collada Bug

2009-06-17 Thread Roland Smeenk
Hello Adam, a quick inspection of the model shows two problems: 1.) There are two nodes with the same name so apparently the Collada writer does not check for uniqueness of the node id. 2.) All meshes have generated two sets of texture coordinates. The first being an empty set causing all

Re: [osg-users] [3rdparty] OSG Composer released

2009-06-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Ashraf Sultan wrote: SimLab releases OSG Composer ... OSG Composer Lite, is our gift to the great OSG community, we hope you like it. http://www.simlab-soft.com/Products.html Gee, this looks good, but no Linux version? Even though there is a Mac

Re: [osg-users] What is the policy concerning ref_ptr implicit conversion in OSG itself?

2009-06-17 Thread Robert Osfield
Hi JS, Periodically I do test the OSG build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION off, but I haven't don't it recently - I'll fire off a build this morning and fix any problems that arise. Robert. On Tue, Jun 16, 2009 at 8:23 PM, Jean-Sébastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] multiple render targets / cameras

2009-06-17 Thread Robert Osfield
Hi Bob, The answer is almost always answered by answering the simple question - no you logically have two separate views or do the two cameras that are taken the pictures share the same view. In your case it does sound like you have a single view, but two ways of rendering it - so you don't have

Re: [osg-users] DisplaySettings::setNumOfHttpDatabaseThreadsHint Bug

2009-06-17 Thread Robert Osfield
Hi Ryan, Well spotted, I've just fixed this in the svn/trunk and OSG-2.8 branch. Robert. On Wed, Jun 17, 2009 at 12:33 AM, Kawicki, Ryan Hryan.h.kawi...@boeing.com wrote: I believe there to be a bug in DisplaySettings::setNumOfHttpDatabaseThreadsHint. Current implementation /** Set the

Re: [osg-users] Qt osgviewer

2009-06-17 Thread Simon Loic
Hi, More recently, Don Leich has proposed a new example on osg-submissions which seems to be very good. Sadly, it seems that we were very few to have looked into it and I'm far from being an expert in QT. Hence, it would be interesting to have others feedback. A link to the thread :

[osg-users] Time management and eventqueue

2009-06-17 Thread Alexandre Amalric
Hi osg-users, I'm experiencing some problem with time management and osgViewer. I'm under Windows Vista, OSG SVN. I'm using a composite viewer and my rendering code is : pCompoViewer-advance(MyTime); pCompoViewer-getFrameStamp()-setReferenceTime(MyTime);

Re: [osg-users] Time management and eventqueue

2009-06-17 Thread Robert Osfield
Hi Alaxandre, You should leave the ReferenceTime alone, it's only SimulationTime that you should alter and calling frame or advance with this time is suffiicient - there is no need for the extra calls setting the time. The ReferenceTime is meant to be real-time value of the frames - something

[osg-users] PolytopeIntersector

2009-06-17 Thread Maxime BOUCHER
Hi, I have a lot of questions for you! But, there is one really more critical than the others. Let me just introduce the problem :). (I am sorry if I bother, but I searched on the net, in the doc and examples and didn't find answers. I apologize if this is because I badly searched.) I want

Re: [osg-users] [3rdparty] Is the osgOcean Linux bug still present?

2009-06-17 Thread Martin Scheffler
Pierre, are you using FFTW or FFTSS? This error is known to appear with FFTW, can you try out FFTSS? Thanks! Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14071#14071 ___ osg-users mailing

Re: [osg-users] Is the osgOcean Linux bug still present?

2009-06-17 Thread Pierre Bourdin (gmail)
Hi Kim, i've just tried with an updated OSG to 2.9.4 and it's still the same... Pierre. Le mardi 16 juin 2009 à 19:50 +0100, Kim C Bale a écrit : Hi all, I know it's only been out one day, but I was wondering if those linux users (it only seemed to occur on certain linux distributions)

Re: [osg-users] Time management and eventqueue

2009-06-17 Thread Alexandre Amalric
Hi Robert, Some explanation on what I want to do in my application. First I need to shoot video from rendering at a specified frame rate (25FPS for example). So to do that I have a callback writting images on disk every frame, and I have to slow down my rendering rate, and to increment my time

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Ümit Uzun
Hi Kim, Firsty congratulations for these awesome works. When I try to create solution file in cmake on VisualStudio2008 I get the errors; CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in

Re: [osg-users] What is the policy concerning ref_ptr implicit conversion in OSG itself?

2009-06-17 Thread Robert Osfield
Hi JS, On Wed, Jun 17, 2009 at 9:33 AM, Robert Osfieldrobert.osfi...@gmail.com wrote: Periodically I do test the OSG build with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION off, but I haven't don't it recently - I'll fire off a build this morning and fix any problems that arise. I've now got

Re: [osg-users] Problems with RTT-cameras when changing window s

2009-06-17 Thread J.P. Delport
Hi, my guess is that the RTT cameras are not fully adapting to the new texture size (even with your calls to dirtyTextureObject and setTextureSize). Have a look through the RTT code path for a method called setupcamera or something similar. You would maybe have to reset the rtt camera (prior

Re: [osg-users] PolytopeIntersector

2009-06-17 Thread Peter Hrenka
Hi Maxime, Maxime BOUCHER schrieb: Hi, I have a lot of questions for you! But, there is one really more critical than the others. Let me just introduce the problem :). (I am sorry if I bother, but I searched on the net, in the doc and examples and didn't find answers. I apologize if this

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
Hi Umit, Firsty congratulations for these awesome works. Thank you, still plenty to fix though it seems J CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files:

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Ümit Uzun
Hi Kim, Thanks for tips. I have changed the fft library fftss to fftw and I can compiled without any error. When I run the example I get errors as follows. Building scene... . Loading cubemaps: 0.660514s . Generating ocean surface: 0.0465612s . Creating ocean scene: 0.0113174s . Loading

Re: [osg-users] Time management and eventqueue

2009-06-17 Thread Alexandre Amalric
Hi, Isn't it possible to make a function in eventqueue class to set a specific time ( setTime(double time) ) instead of using delta between _startTick and current tick ?? We could add a variable to this class to keep in memory an altered time. This way I could keep synchronisation between my

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
Hi Umit, VERTEX glCompileShader terrain_vertex_shader FAILED VERTEX Shader terrain_vertex_shader infolog: I've just fixed this one, if you download the code from the svn it will go away. The rest of the errors seem to suggest that your graphics card / drivers don't support texture

Re: [osg-users] What is the policy concerning ref_ptr implicit conversion in OSG itself?

2009-06-17 Thread Jean-Sébastien Guay
Hi Robert, For the 2.10 release we'll need to do this same check, please don't assume I'll remember and test it out yourself to make sure that I don't miss anything. OK, so I assume the policy I was asking about is: keep the option and continue to make sure OSG itself compiles cleanly with

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Jean-Sébastien Guay
Hi Kim, Ümit, When you run the example application the fftss.dll will need to be in the same directory as the exe or by adding the directory it’s in to your PATH environment variable (if you’re in windows) Actually FFTSS doesn't have a DLL, it's a static-link library. FFTW has a DLL (though

Re: [osg-users] Build Error VS 2005 / SVN 10352

2009-06-17 Thread Jean-Sébastien Guay
Hi Adrian, I can not build the Latest SVN 10352 Version of OSG because of forward declrations in osgAnimation. Already reported yesterday: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/46477 J-S -- __ Jean-Sebastien Guay

Re: [osg-users] Time management and eventqueue

2009-06-17 Thread Robert Osfield
HI Alexandre, I think your specific problem is related to how the AnimationPathManipulator is not using the SimulationTime, rather than the requirement that events all supply a time relating to SimulationTime. In the case of actual device events they come in at other times than then frame start

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Martins Innus
Hi, I'm having trouble getting this to run. Machine Specs: Windows XP Visual Studio 2003 NVIDIA Quadro FX 1600M OSG 2.8.1 Compiled osgOcean with FFTSS and it builds fine. With my display set to 1920x1200 at 16 bit color I get the following:

Re: [osg-users] What is the policy concerning ref_ptr implicit conversion in OSG itself?

2009-06-17 Thread Robert Osfield
Hi JS, On Wed, Jun 17, 2009 at 2:30 PM, Jean-Sébastien Guayjean-sebastien.g...@cm-labs.com wrote: For the 2.10 release we'll need to do this same check, please don't assume I'll remember and test it out yourself to make sure that I don't miss anything. OK, so I assume the policy I was asking

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
From: osg-users-boun...@lists.openscenegraph.org on behalf of Martins Innus Sent: Wed 17/06/2009 15:16 To: OpenSceneGraph Users Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released Hi, I'm having trouble getting this to run. Machine Specs: Windows

Re: [osg-users] Example of Camera Following a Node: Know of current one?

2009-06-17 Thread Allen Saucier
Thanks Rafa! Will do. :) Allen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14094#14094 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] PolytopeIntersector

2009-06-17 Thread Peter Hrenka
Hi Maxime, Maxime BOUCHER schrieb: [...] Peter Hrenka wrote: You call the method accept(osg::NodeVisitor) of your model (which is a osg::Node). See the example osgkeyboardmouse. My bad, I should have seen it. We certainly need an osgpolytopeintersector example... Meanwhile grep is your

Re: [osg-users] Time management and eventqueue

2009-06-17 Thread Alexandre Amalric
Hi Robert, First thank you for answering me so quick, I think that all manipulators should use simulation time, take the case of the DriveManipulator, it would be nice to use it when simulation time is altered (speed should be slower at a 25FPS rate on 3D rendering but when making my video with

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
Hi Martins, Sorry, little hasty with the send button there. This is an odd one, I don't understand why changing your screen resolution would affect the program, so, I *suspect* this is a driver problem. I had similar problems just a week ago with osgOcean when I updated to the latest set

Re: [osg-users] Time management and eventqueue

2009-06-17 Thread Robert Osfield
Hi Alexandre, Interactive event based interaction shouldn't happen in simulation time, general animations and simulation should happen in simulation time. If you have a proper drive simulation then all the physics you'd do in simulation time, the DriveManipulator we have isn't a physical

Re: [osg-users] Time management and eventqueue

2009-06-17 Thread Alexandre Amalric
Hi Robert, Ok let's forget drive and flight manipulators, I still have a question about your last post. You said AnimationPathManipulator could be modified to get the current viewer FrameStamp by doing a dynamic cast to osg::View and get the osg::FrameStamp from it rather than than FRAME event

Re: [osg-users] Time management and eventqueue

2009-06-17 Thread Robert Osfield
Hi Alexandre, On Wed, Jun 17, 2009 at 4:03 PM, Alexandre Amalricalex.pix...@gmail.com wrote: You said AnimationPathManipulator could be modified to get the current viewer FrameStamp by doing a dynamic cast to osg::View and get the osg::FrameStamp from it rather than than FRAME event

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Serge Lages
Hi all, Is there any news from Cedric on this problem ? The current SVN still don't build under Windows and VS... As a side note, anyone knows if there is a way to tell CMAKE to not stop the installation step if one of the libs or plugins as failed to compile ? Not all my projects use

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Robert Osfield
On Wed, Jun 17, 2009 at 5:41 PM, Serge Lagesserge.la...@gmail.com wrote: Is there any news from Cedric on this problem ? The current SVN still don't build under Windows and VS... No news yet. I'll got look into the problem myself to see if I can spot a way of resolving the issue. As a side

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Ulrich Hertlein
On 17/6/09 6:41 PM, Serge Lages wrote: Is there any news from Cedric on this problem ? The current SVN still don't build under Windows and VS... Also does not build on OS X. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Problems with RTT-cameras when changing window s

2009-06-17 Thread Guy Volckaert
As you may have noticed from my scene graph layout, I have a switch node above the RTT camera. This switch node allows me to enable/disable the RTT process. By default, this switch node has the RTT process disabled. So, the RTT process is not executed. I also found that (by default) the update

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Robert Osfield
Hi Guys, I've just checked in a little re-factor to try and address these issues. Could you do an svn update and see if this fixes the problems? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Martins Innus
Kim, OK, I upgraded the driver to the latest version (185.85) and have made some progress. It now works at any resolution in 32 bit color, but with some shimmering black pixels where the sky meets the ocean. Kind of like you get if you had a bad DVI cable going to your monitor. At 16

Re: [osg-users] Threading Bug Revisit

2009-06-17 Thread Kawicki, Ryan H
Robert, The issue brought up in the original thread has been already been addressed in recent OSG versions, so the getRefMutex no longer returns NULL, but returns the shared global mutex. So I don't believe this is an issue any more. Many apologies. I did not mean to bring this out as

Re: [osg-users] Problems with RTT-cameras when changing window s

2009-06-17 Thread Guy Volckaert
Hi, Please disregard my last 2 postings. I am such an idiot (*sometimes*). I just noticed a big flaw in my scen graph layout that was causing the problem. Sorry for the confusion. Guy -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14112#14112

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Serge Lages
Thanks Robert, it works (under Windows) ! On Wed, Jun 17, 2009 at 6:55 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Guys, I've just checked in a little re-factor to try and address these issues. Could you do an svn update and see if this fixes the problems? Robert.

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
Hi Martins, It now works at any resolution in 32 bit color, but with some shimmering black pixels where the sky meets the ocean. Kind of like you get if you had a bad DVI cable going to your monitor. Could you post a screen shot of that? Does sound a like it could be a bug in the rendering

Re: [osg-users] PolytopeIntersector

2009-06-17 Thread Martin Beckett
[quote]The point of Polytopes is that they are convex which makes all kinds of tests very easy. If you want to modell something non-convex (something like Constructive Solid Geometry) then PolytopeIntersector will not help you as it is.[quote] My solutution was to triangulate the convex

[osg-users] osgMovie - Possible shader error?

2009-06-17 Thread Kim C Bale
Hi Robert, I had some people bug reports about the use of samplerRect in the osgOcean shaders. I've found out that the prefered format is now sampler2DRect and texture2DRect. Since this has caused problems for me, i noticed you still have a dangling samplerRect in one of the shaders in

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Jean-Sébastien Guay
Hi Martin, Kim, Here you go. If you zoom in to 400% or so you can see 3 pixels near the horizon that are really dark. They flicker during the simulation, sometimes individual pixels, other times it looks like larger groups. I've seen that too, and also: If you disable godrays, silt

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Cedric Pinson
I compiled the trunk on the last vc express on win32 virtual machine. I thought it was resolved. I will take time to check it Cheers, Cedric On Wed, 2009-06-17 at 17:46 +0100, Robert Osfield wrote: On Wed, Jun 17, 2009 at 5:41 PM, Serge Lagesserge.la...@gmail.com wrote: Is there any news from

Re: [osg-users] Threading Bug Revisit

2009-06-17 Thread Robert Osfield
HI Ryan, On Wed, Jun 17, 2009 at 6:16 PM, Kawicki, Ryan Hryan.h.kawi...@boeing.com wrote: No crash to report but more of a behavioral problem. If the main thread is constructing objects while the database pager is constructing sections of the terrain, there is the possibility for the main

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Robert Osfield
Hi Cedric, On Wed, Jun 17, 2009 at 7:06 PM, Cedric Pinsoncedric.pin...@plopbyte.net wrote: I compiled the trunk on the last vc express on win32 virtual machine. I thought it was resolved. I will take time to check it Could you check out my changes. The only contenious one was changing an

Re: [osg-users] osgOcean 1.0 (LGPL) Released

2009-06-17 Thread Kim C Bale
Martins, J-S, Here you go. If you zoom in to 400% or so you can see 3 pixels near the horizon that are really dark. They flicker during the simulation, sometimes individual pixels, other times it looks like larger groups. Yep it's a bug in the library. Looks like a polygon break to me,

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Ulrich Hertlein
On 17/6/09 6:55 PM, Robert Osfield wrote: I've just checked in a little re-factor to try and address these issues. Could you do an svn update and see if this fixes the problems? Compiles fine on OS X. /ulrich ___ osg-users mailing list

Re: [osg-users] osgAnimation compile errors in SVN

2009-06-17 Thread Cedric Pinson
Hi Robert, Thank you for the fix, i use by default ref_ptr and after only i think if it's a performance problem :) It better to keep your version. Thank you Cedric On Wed, 2009-06-17 at 19:49 +0100, Robert Osfield wrote: Hi Cedric, On Wed, Jun 17, 2009 at 7:06 PM, Cedric

[osg-users] osg OpenGL ES

2009-06-17 Thread hsany330
Hi , I want to write a game for my phone with OSG.But i didn't find OSG lib which based on OpenGL ES.Who know something of this,please tell me.Thanks. hesanyuan___ osg-users mailing list osg-users@lists.openscenegraph.org