Hi Kim, Firsty congratulations for these awesome works. When I try to create solution file in cmake on VisualStudio2008 I get the errors; CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files: FFTSS_INCLUDE_DIR used as include directory in directory C:/Projects/Ocean/osgOcean-Source/src/osgOcean FFTSS_LIBRARY linked by target "osgOcean" in directory C:/Projects/Ocean/osgOcean-Source/src/osgOcean OPENTHREADS_LIBRARY_DEBUG linked by target "osgOcean" in directory C:/Projects/Ocean/osgOcean-Source/src/osgOcean I have compiled the FFTSS library and locate it in same folder with osgOcean-Source folder. Should I declare specific Environment Variable to help cmake for finding right fftss include directory and library? And Do we have to OpenThreads library in debug mode? I have a OSG distiribution in only release mode. Regards. 2009/6/16 Kim C Bale <k.b...@hull.ac.uk> > Hi Martin, > > This problem arises with two particular effects, the glare and the > underwater dof which require special treatment of the alpha component in > the framebuffer. > > You can disable those using: > > enableUnderwaterDOF(false) > enableGlare(false) > > Then you need to disable the default scene shader with this: > > setUseDefaultSceneShader(false) > > In the OceanScene class. > > If you remove the default shader you'll also lose the underwater light > scattering and fogging calculations on models below the surface. > > Trying to offer lots of out-of-the-box shader effects whilst also > accommodating the fixed pipeline is a tricky problem and this area needs > a little work, but that should work for you. > > > Regards, > > Kim. > > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org > [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin > Scheffler > Sent: 16 June 2009 15:18 > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] osgOcean 1.0 (LGPL) Released > > Hi, > > I compiled osgOcean and everything works fine here. I ran into trouble > when integrating it with my existing application. When I used the last > version of osgOcean, I could just put the ocean somewhere in the scene > graph and it did not interact with my other stuff. Now osgOcean blocks > my view onto the other objects in the scene. When I add the objects as > children to the OceanScene, the objects are shown, but the ocean shaders > are applied to the objects. This add some sparkling effects to my > animations, which looks nice but is not really what I want. > > So how can I add my objects to the scene without interference? > > Thank you! > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=14038#14038 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or%0Ag> > > > ***************************************************************************************** > To view the terms under which this email is distributed, please go to > http://www.hull.ac.uk/legal/email_disclaimer.html > > ***************************************************************************************** > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Ümit Uzun
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