Hi there,
i am wonder whether it is safe to put ref_ptr objects to a std container.
sometimes i want to keep a list of nodes and process them later, and also i do
not want these nodes be released before be processed .
so i put them in a vectorref_ptrNode or listref_ptrNode. also,because i
use
Hi Jason and J-S,
On Sat, Sep 19, 2009 at 2:30 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.comYou could add something like this to the
src/osgPlugins/dicom/CMakeLists.txt:
IF (WIN32)
SET(TARGET_EXTERNAL_LIBRARIES
Ws2_32.lib)
ENDIF()
I've just added this to
Hi Abe. Zhu,
It is perfectly safe to use ref_ptr without templated container classes
list vector, list or even QList. If you look at the OSG sources you'll find
lots of examples of std::vector and and std::list, std::map, std::set all
being used this way. One of the key aspects of smart
Hi Osgers,
Im getting familiar with what others have found on this subject.
https://collada.org/public_forum/viewtopic.php?f=12t=1442start=0
http://forum.openscenegraph.org/viewtopic.php?t=2932
http://forum.openscenegraph.org/viewtopic.php?t=3042
And have tried using the writer modes:
Hi Robert,
I've just added this to src/osgPlugins/dicom/CMakeLists.txt and checked
it into svn/trunk, let me know if it works fine or not,
Sorry, I copy-pasted that from another CMakeLists.txt and forgot to
change the lib name, the dicom plugin needs wsock32.lib not Ws2_32.lib...
And Jason
Hi there,
CMake ask me to define a OSG_GEN_INCLUDE_DIR when configuring a Visual Studio
2008 solution of VPB (tags 0.9.10).
I can find all the OSGXX_LIBRARY and OSG_INCLUDE_DIR in my compute, however, i
do not know what is OSG_GEN_INCLUDE.
Regards,
Abe.
Hi J-S -- Would a custom cull callback help? You could decide per-View
whether you are culled or not.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ http://www.skew-matrix.com/
+1 303 859 9466
Jean-Sébastien Guay wrote:
Hi all,
I was wondering if someone could suggest a
Hi again,
Okay, I have more information on what is happening.
Google Earth seems to like only triangles.
After the osg tessellation optimization the primitives are tristrips and
trifans.
And before optimization there are mainly polygons (n sided faces).
So I think what I am looking for is a
Hey Reed !
Interesting catch on GE, strange they won't support standard primitives,
Note I already got bit as they don't support plain old GL_POINTS either in
KML or COLLADA makes it hard to show point clouds in GE
Making triangles is not really an optimization it's more a de-optimization
:)
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