Hi Osgers,
 
Im getting familiar with what others have found on this subject.
https://collada.org/public_forum/viewtopic.php?f=12&t=1442&start=0
http://forum.openscenegraph.org/viewtopic.php?t=2932
http://forum.openscenegraph.org/viewtopic.php?t=3042


And have tried using the writer modes:
   options->setOptionString("polygon GoogleMode NoExtras");

And have tried writing texture to the same directory as the dae model as 
opposed to a relative sub directory (which gives problems to GE).

Im still getting an error message from GE about not supporting trifans.

So my question:
Is there a way (a visitor)  to optimize (or process)  a loaded osg to remove 
trifans or otherwise (texcoord binding errors) make the collada writer behave 
to make GE happy?

Any tip and trick would be very much appreciated.
 
Thank you!
Cheers,
Reed

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http://forum.openscenegraph.org/viewtopic.php?p=17493#17493





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