Hi all,
I did not have time to test the performance on Ubuntu on my machine, but I
spent some time debugging/profiling and I can confirm that this is an NVIDIA
vsync spinlock.
I think the name of the thread was named
OpenThreads::StartPrivateAction::StartThread only because that was the
Hi Anthousis Andreadis ,
I had already sent a report going the same way as yours, using Debian
Ubuntu distribution...
So it confirms it is a 32bit only bug.
The next step would be to test with non-nvidia hardware to know if it is
related to nvidia graphic card only ?
I don't have any
Hi J-S,
On Sat, Sep 19, 2009 at 12:30 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Sorry, I copy-pasted that from another CMakeLists.txt and forgot to change
the lib name, the dicom plugin needs wsock32.lib not Ws2_32.lib...
Oopps :-)
Now fixed!
Robert.
HI Abe. Zhu,
2009/9/19 zhuliangxi...@hotmail.com
Hi there,
CMake ask me to define a OSG_GEN_INCLUDE_DIR when configuring a Visual
Studio 2008 solution of VPB (tags 0.9.10).
I can find all the OSGXX_LIBRARY and OSG_INCLUDE_DIR in my compute,
however, i do not know what is OSG_GEN_INCLUDE.
Hi,
i have just completed to make 3D Terrains for the whole Italy
in ive format with osgdem. The data base includes 73 ive files
100km x 100km each (and each one is the merge (using osgconv)
of 400 ive files 5km x 5km each), and the total size is about 400G
I have no problem to view a single ive
Hi Massimo,
Are you saying you have 73 separate databases? Or 73 files within the same
database?
If you have 73 separate databases then it's time to rebuild them into a
single databases, as your are destroying the ability of LOD's to properly
manage complexity with so many separate subgraphs.
robertosfield wrote:
Hi Massimo,
Are you saying you have 73 separate databases? Or 73 files within the same
database?
If you have 73 separate databases then it's time to rebuild them into a
single databases, as your are destroying the ability of LOD's to properly
manage complexity
Hi Massimo,
On Sun, Sep 20, 2009 at 11:49 AM, Massimo Tarantini subbi...@yahoo.itwrote:
I have 73 db: i have tried to make a single database using osgconv, but it
crash where RAM raise 2.5G
(ps: to rebuild into a single DB i can simply use osgconv, right?)
OK, you can't just combine 73
robertosfield wrote:
Hi Massimo,
OK, you can't just combine 73 separate databases and expect them to work [...]
[...] go right back to the source DEM's and Geo tiff's and then use VPB to
build a single database from this. [...]
Thanks a lot to help a newby.
So, i have done all wrong :(
Hi there,
i find that there is a setPostDrawCallback function, However, how could i
remove that PostDrawCallback after it was used.
currently, i use a composite factory to resolve this problem that i write a
class CameraPostDrawCallback which is derived from Camera::DrawCallback and in
fact
Hi Gordon,
Good to hear from you. Thanks for chiming in.
Yea it is a de-optimization or de-normalization. I dont really care how it is
categorized.
Does it makes sense to have a visitor that decomposes the osg PrimitiveSets
into triangles (GL_TRIANGLES)?
Im really just trying to see if
Hi Paul,
Hi J-S -- Would a custom cull callback help? You could decide per-View
whether you are culled or not.
Hmm, it's an interesting approach, and could probably be generalized to
a list of views specified by name, pointer, etc.
Perhaps more general than a callback would be a custom
Hi Kim,
What does everyone suggest the way for me to make progress the fastest
would be? I'm assuming I will have to send them the system specs of the
systems that are affected, and the minimum set of files that is required
to reproduce the bug, along with some other miscellaneous
Hi J-S,
Thanks. I've just sent them an email now.
Regards,
Kim.
Date: Sun, 20 Sep 2009 19:51:33 -0400
From: jean-sebastien.g...@cm-labs.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG CPU Utilization
Hi Kim,
What does everyone suggest the way for me to make
14 matches
Mail list logo