Hi,
it seems to work fine but I am still testing. For big models of height 2.0 and
more works fine, for smaller height models there are frames that goes above
water, just a little though and also on some other frames just below the
surface, especially on high wind speeds. This behavior might
Hi there, this is a quick response as i'm on my pda
If you look in the implementation of shapedrawable, drawcylinder
function, i believe the vertex locations for cylinders are calculated
on each draw, using sin and cos!
Also note the matrices for positionattitudetransforms are computed per
Hi Dimitrios,
Glad to hear you got it working. I have a couple of further hints for you.
You may find that the accuracy is improved if you use _oldFrame
without the increment. The variable name is a little misleading as it
is actually stores the id for the current frame, if you look at the
Hi John,
On Mon, Sep 28, 2009 at 3:36 PM, Montgomery, John T.
j.t.montgom...@abdn.ac.uk wrote:
Not clear why, but...
Each time I was running from within C:\OSG_dev\OSG-Data and therefore, using
only 'introduction.p3d'
However, running from 'C:\Documents and Settings' - thus requiring a
Hi Felipe,
If you are needing to populate your world with lots of cultral data
like roads, forests, rivers, towns, cars etc. then you'll need a 3rd
party modeling program, or come up with your own scheme for inserting
the extra models onto to your prepared terrain. Given you are doing a
final
Hi Scott,
does it works with osgviewer ?
something like
osgviewer --stereo QUAD_BUFFER cow.osg
should display the cow in stereo without any error...
Also I can't remember it exactly, but I think you have to re-init the
context or something like this when switching to quadbuffer stereo...
When
Hi Aburik,
On Tue, Sep 29, 2009 at 5:08 AM, Aburik Mathnan foru...@ymail.com wrote:
When i am trying to make osg in my ubuntu, it compiles well but when it is
linking i am getting lot of error releted to X11 and OpenGL referances. the
error are
undefined reference to 'XReparentWindow',
Hi Ugras,
What you ask is slightly strange, and I apologies if this reply appears too
patronising - it isn't meant to be!
OSG is basically a rendering package; it just draws things.
To try to interpret your question sensibly:
1) Can OSG import FEM meshes?
I imagine that if your mesher can
Hi David,
The answers 2 and 3 are the ones for which I am looking for. Thanks for the
detailed answers. And additionally there is nothing wrong with your answers :).
Probably I asked the question in a wrong way. Thanks again...
Best Regards,
Ugras
From: David
Search the forums for things like LOD and Instancing, look at some of
the examples like osgforest
Make sure you build a balanced quad tree Scene graph tree ( again a
search of the archive and Google will yield plenty on balancing trees)
See http://www.vis-sim.com/imgdp/vp_db_partion_01b.jpg a
Hi Jean Sebastien
I am sorry to bother you but did you work or are you still plannning to work on
the aspect we talked in this thread ?
Thank you
Sebastien
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Hi Sebastien,
I am sorry to bother you but did you work or are you still plannning to work on
the aspect we talked in this thread ?
Actually I did implement part of it in my project, and recently merged
the changes back into osgOcean SVN trunk. The change is that the ocean
surface is now
Robert Osfield wrote:
Hi Felipe,
If you are needing to populate your world with lots of cultral data
like roads, forests, rivers, towns, cars etc
Robert, I'm curious, while working in VPB/OSGDEM I see some code intending to
support
extrusion of polygons into buildings and something that
Hi again Sebastien,
I am sorry to bother you but did you work or are you still plannning to work on
the aspect we talked in this thread ?
Well, I had some downtime while I waited for a big project to compile,
so I decided to go ahead and do it. If you're using osgOcean SVN trunk,
just
Hi again,
It works well, but with the skybox images that come with osgOcean, if
you lower the ocean surface past a certain point you'll start seeing
black. That's because the skydome images are cut off below the normal
horizon, which should generally be z=0. This was not visible before, but
I was just converting a VPB terrain scenegraph from IVE to OSG format, and I
notice that
it didn't generate new .DDS texture files. Is there an option I'm missing to do
this?
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now
Jason Jerald wrote:
Which of these features are currently implemented? For those that are
not yet implemented, are there plans to implement them? Also what are
your thoughts of integrating some vtk code into osg?
I'm interested in this answer too, as I may have some volume work coming up.
Hi Chris -- New feature for osgconv you should be aware of is the
ability to write out plugin options:
osgconv --format osg
Plugin osgPlugins-2.8.2/osgdb_osg.dll
{
ReaderWriter : OSG Reader/Writer
{
extensions : .osg OpenSceneGraph Ascii file format
Pierre,
Thanks for the response. osgviewer works as expected. It must be
something like you describe in the initialization.
Thanks
Scott
On Tue, Sep 29, 2009 at 2:50 AM, Pierre Bourdin (gmail)
bour...@imerir.com wrote:
Hi Scott,
does it works with osgviewer ?
something like
osgviewer
Dear Mr. Art Tevs,
Thanks for the informative reply. I was going thru your example codes and
came accross UnitInResampleOut class. This happens to be exactly what I
wanted. I can attach it to a unit that does all the prefiltering / High
resolution processing and am able to resample image
Hello,
When using readNodeFile method to charge an object, I have try to set a
material on this node ( creating a stateset, addinf the material and attribute
the stateset to the node).
But, when it works for other geometry with readNodeFile, the material is not on
the geometry.
Is it
You'll need to debug this yourself. Here's how.
After you add the Material and StateSet, dump out a node file and do the
following:
1) Check to make sure your Material and StateSet were added correctly.
2) Look at child nodes and make sure they don't override the Material
you set.
3) Make
Ok. So this mean that it is possible.
Thank you.
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Hi Chris,
So, apparently no one has ever tried using the OutputTextureFiles on
OSGDEM/VPB terrain
databases or they'd have noticed it was unimplemented. ;)
I remember converting VPB databases from .ive to .osg to debug problems
I was having or inspect the scene graph structure in the
Jean-Sébastien Guay wrote:
I remember converting VPB databases from .ive to .osg to debug problems
I was having or inspect the scene graph structure in the past, but I
probably never output the textures while converting. I'll generally
avoid loading a VPB database in .osg format because it
Sorry for the slight thread hijack - but does anyone know of a free artificial
terrain builder that is in any way compatible with OSG?
I would just like some interesting looking terrain (mountains etc) to use when
demoing some software - and because it's boring to be testing with the same
Hi,
I am interested in WPF development as well. I have been playing around with
the C++/CLI example to make a managed window. It seemed to work ok, except
when I tried running it in Release mode, in which case it kept crashing,
apparently with some memory corruption errors.
I am using a
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