Hi Eduardo,
what is your question exactly?
If you just need to export object made in 3dsmax into OSG then you can use
the built-in exporters available within 3dsmax (for example 3DS, OBJ,
FBX...) or (better) you can install the OsgEXP plugin for 3dsmax that allows
you to export models into OSG's
Hi Paul,
Thanks for your reply. I need only one explanation about that;
psudo code
Matrix model= identity;
Matrix matrix1= identity;
matrix1-rotate( 10 degree on LOCAL X axis )
matrix1-rotate( 10 degree on LOCAL Y axis )
matrix1-rotate( -10 degree
Not really following what you are after, but one point:
2009/12/31 Ümit Uzun umituzu...@gmail.com
Hi Paul,
Thanks for your reply. I need only one explanation about that;
psudo code
Matrix matrix1= identity;
matrix1-rotate( 10 degree on
Hi Max,
I dont thing this is a bug since I have been using this since years ago, and
I am pretty sure it works ok. I will have a look at this after the holidays.
The thing I noticed was that your light point didnt look like light point I
am used to see in osg.
Glad it works though
Nick
Hi guys,
I have coded up a proposal for a general-purpose property system for
osg::Object and would
like to present it for comments and discussion.
Properties must be derived from osg::Referenced and are stored in a map by name:
class PropertyMap : public Referenced, public
Hi,
Did you get it working?
I have it compiled but the osgmovie doesnt play any movie. I run the command
osgmovie --window 100 100 640 480
~/Projects/Develop/test6/objects/cube_left.avi
and a black window appears... without playing the movie.
Any suggestion?
Thanks
...
Thank you!
On 31/12/09 3:19 PM, Eduardo Pinheiro wrote:
osgmovie --window 100 100 640 480
~/Projects/Develop/test6/objects/cube_left.avi
and a black window appears... without playing the movie.
Any suggestion?
Set the debug level before running 'osgmovie', maybe that uncovers something.
Hello All:
Just recently I have been testing ffmpeg library (Not OSG's ffmpeg
plugin) use within some tools we are doing. Over the past couple of
days we have been hammering video in a multi threaded environment and
it has come to our attention that ffmpeg is not thread safe. I have
Hi,
OSGMOVIE its rolling :)
The problem was not from openscenegraph but some program that was missing:
I've installed
sudo apt-get install libquicktimesv-gl-dev libmpeg4ip-dev winff dvdrip
php5-ffmpeg libavbin-dev libavbin0 libavifile-0.7c2 ffmpeg-dbg ffmpeg-dbg
ffmpeg libavcodec-dev
Hi,
OSGMOVIE its rolling :)
The problem was not from openscenegraph but some program that was missing:
I've installed
sudo apt-get install libquicktimesv-gl-dev libmpeg4ip-dev winff dvdrip
php5-ffmpeg libavbin-dev libavbin0 libavifile-0.7c2 ffmpeg-dbg ffmpeg-dbg
ffmpeg libavcodec-dev
Hi,
It works!!
I realised that qmake wasn't linking the good library (I think I installed many
versions of OSG, I don't know how I did that). I uninstall these libraries, so
now qmake link the good ones.
Sorry for wasting your time! I think I've lots of things to learn about linux...
Thank you
Hi Simon,
Thanks for your advices, but I need to apply unordered rotation. And I don't
want to think about rotation apply order. So I can't use direct invert
function, rotation should be incremental order, not direct neutralization.
Thanks for your advices again.
Regards.
Ümit Uzun
2009/12/31
Ümit Uzun wrote:
As you said I hold different rotation Matrix for each Axis,
No, what I said was to keep each axis rotation angle in a separate
variable, then construct the matrices from the two values.
float angleX( 0.f ), angleY( 0.f );
angleX += 10.f;
mt-setMatrix( osg::Matrix::rotate(
I am trying to draw a rubber band wioth the mouse around a selection
I get the mouse position, convert into world coords (assumign a plan view) then
add the new point to the geometry.
I then call osg::Util Tessellator to build the selection into a polygon.
This works, but only for the first 4
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