Re: [osg-users] [osgPlugins] Rendering 3DS objects with bump maps

2009-12-31 Thread alessandro terenzi
Hi Eduardo, what is your question exactly? If you just need to export object made in 3dsmax into OSG then you can use the built-in exporters available within 3dsmax (for example 3DS, OBJ, FBX...) or (better) you can install the OsgEXP plugin for 3dsmax that allows you to export models into OSG's

Re: [osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-31 Thread Ümit Uzun
Hi Paul, Thanks for your reply. I need only one explanation about that; psudo code Matrix model= identity; Matrix matrix1= identity; matrix1-rotate( 10 degree on LOCAL X axis ) matrix1-rotate( 10 degree on LOCAL Y axis ) matrix1-rotate( -10 degree

Re: [osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-31 Thread Simon Hammett
Not really following what you are after, but one point: 2009/12/31 Ümit Uzun umituzu...@gmail.com Hi Paul, Thanks for your reply. I need only one explanation about that; psudo code Matrix matrix1= identity; matrix1-rotate( 10 degree on

Re: [osg-users] LightPointNode culling

2009-12-31 Thread Trajce Nikolov
Hi Max, I dont thing this is a bug since I have been using this since years ago, and I am pretty sure it works ok. I will have a look at this after the holidays. The thing I noticed was that your light point didnt look like light point I am used to see in osg. Glad it works though Nick

Re: [osg-users] Node::Description into ageneralized propertymechanism?

2009-12-31 Thread Ulrich Hertlein
Hi guys, I have coded up a proposal for a general-purpose property system for osg::Object and would like to present it for comments and discussion. Properties must be derived from osg::Referenced and are stored in a map by name: class PropertyMap : public Referenced, public

Re: [osg-users] help with osgmovie

2009-12-31 Thread Eduardo Pinheiro
Hi, Did you get it working? I have it compiled but the osgmovie doesnt play any movie. I run the command osgmovie --window 100 100 640 480 ~/Projects/Develop/test6/objects/cube_left.avi and a black window appears... without playing the movie. Any suggestion? Thanks ... Thank you!

Re: [osg-users] help with osgmovie

2009-12-31 Thread Ulrich Hertlein
On 31/12/09 3:19 PM, Eduardo Pinheiro wrote: osgmovie --window 100 100 640 480 ~/Projects/Develop/test6/objects/cube_left.avi and a black window appears... without playing the movie. Any suggestion? Set the debug level before running 'osgmovie', maybe that uncovers something.

[osg-users] Information on ffmpeg thread safety

2009-12-31 Thread Garrett Potts
Hello All: Just recently I have been testing ffmpeg library (Not OSG's ffmpeg plugin) use within some tools we are doing. Over the past couple of days we have been hammering video in a multi threaded environment and it has come to our attention that ffmpeg is not thread safe. I have

Re: [osg-users] VIDEO PLAY mixed with 3D objects

2009-12-31 Thread Eduardo Pinheiro
Hi, OSGMOVIE its rolling :) The problem was not from openscenegraph but some program that was missing: I've installed sudo apt-get install libquicktimesv-gl-dev libmpeg4ip-dev winff dvdrip php5-ffmpeg libavbin-dev libavbin0 libavifile-0.7c2 ffmpeg-dbg ffmpeg-dbg ffmpeg libavcodec-dev

Re: [osg-users] help with osgmovie

2009-12-31 Thread Eduardo Pinheiro
Hi, OSGMOVIE its rolling :) The problem was not from openscenegraph but some program that was missing: I've installed sudo apt-get install libquicktimesv-gl-dev libmpeg4ip-dev winff dvdrip php5-ffmpeg libavbin-dev libavbin0 libavifile-0.7c2 ffmpeg-dbg ffmpeg-dbg ffmpeg libavcodec-dev

Re: [osg-users] Heightfield allocation fails

2009-12-31 Thread Isabelle Gouwy
Hi, It works!! I realised that qmake wasn't linking the good library (I think I installed many versions of OSG, I don't know how I did that). I uninstall these libraries, so now qmake link the good ones. Sorry for wasting your time! I think I've lots of things to learn about linux... Thank you

Re: [osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-31 Thread Ümit Uzun
Hi Simon, Thanks for your advices, but I need to apply unordered rotation. And I don't want to think about rotation apply order. So I can't use direct invert function, rotation should be incremental order, not direct neutralization. Thanks for your advices again. Regards. Ümit Uzun 2009/12/31

Re: [osg-users] Rotation 2 DOF node with 2 Different Matrix.

2009-12-31 Thread Paul Martz
Ümit Uzun wrote: As you said I hold different rotation Matrix for each Axis, No, what I said was to keep each axis rotation angle in a separate variable, then construct the matrices from the two values. float angleX( 0.f ), angleY( 0.f ); angleX += 10.f; mt-setMatrix( osg::Matrix::rotate(

[osg-users] Updating tesselator

2009-12-31 Thread Martin Beckett
I am trying to draw a rubber band wioth the mouse around a selection I get the mouse position, convert into world coords (assumign a plan view) then add the new point to the geometry. I then call osg::Util Tessellator to build the selection into a polygon. This works, but only for the first 4