[osg-users] CentOS Linux Installation of OpenSceneGraph Errors

2010-05-26 Thread Carlo del Mundo
Hi, I have an issue of installting OpenSceneGraph in Linux (CentOS 5.5 to be exact). * I have downloaded the OpenSceneGraph source tarball. I unzipped it onto my Desktop: /home/carlodm/ * I installed CMake 2.82 from Source * Also, I installed g++, and gcc using yum I am at the part where I

Re: [osg-users] CentOS Linux Installation of OpenSceneGraph Errors

2010-05-26 Thread Alberto Luaces
Hi Carlo, Carlo del Mundo writes: I don't understand because I have the first three missing modules installed. Remember that when compiling, you also need the development packages for every library you want to use. From the errors I think you haven't installed the headers for OpenGL. --

[osg-users] [osgPlugins] Exception Raised in Loading Multiple Collada Files with readNodeFile()

2010-05-26 Thread Brian Leung Sze Wing
Hi, I have a problem loading multiple collada files into osg. here's the code: osg::Node* node1 = osgDB::readNodeFile(tank.dae); osg::Node* node2 = osgDB::readNodeFile(hand.dae); There's an heap allocation exception when the code is trying to load the second dae file. Weird that

Re: [osg-users] [osgPlugins] Exception Raised in Loading Multiple Collada Files with readNodeFile()

2010-05-26 Thread Robert Osfield
Hi Brian, There isn't enough information for others to begin suggestion what might be amiss. Could you provide a stack trace and information about the OSG version/Colldada version/OS version/nature of the models. Thanks, Robert. On Mon, May 17, 2010 at 4:36 AM, Brian Leung Sze Wing

[osg-users] A Qt Scenegraph...

2010-05-26 Thread Pierre Bourdin (gmail)
Hi all, I just found this: http://labs.trolltech.com/blogs/2010/05/18/a-qt-scenegraph/ an I thought it might interest some of you... cheers, Pierre. Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email:

Re: [osg-users] A Qt Scenegraph...

2010-05-26 Thread Serge Lages
And it talks about OSG in the comments... :) On Wed, May 26, 2010 at 11:54 AM, Pierre Bourdin (gmail) bour...@imerir.com wrote: Hi all, I just found this: http://labs.trolltech.com/blogs/2010/05/18/a-qt-scenegraph/ an I thought it might interest some of you... cheers, Pierre.

Re: [osg-users] A Qt Scenegraph...

2010-05-26 Thread Robert Osfield
Hi Pierre, On Wed, May 26, 2010 at 10:54 AM, Pierre Bourdin (gmail) bour...@imerir.com wrote: I just found this: http://labs.trolltech.com/blogs/2010/05/18/a-qt-scenegraph/ an I thought it might interest some of you... To write a really useful scene graph you need more than a couple of

Re: [osg-users] A Qt Scenegraph...

2010-05-26 Thread Adam Weiss
In a previous post there: http://labs.trolltech.com/blogs/2009/11/10/qt3d-features-in-qt-46/ The author specifically mentions OSG. The Qt scene graph research is still mostly to improve 2D and 2.5D interfaces. It seems like they agree that OSG and Ogre are still better for full blown 3D

Re: [osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-26 Thread Ümit Uzun
Hi Frederic, I know FlightGear and relation with OSG but haven't used before to get motion data from. I mean Microsoft flight Simulation X to get motion information and send to my 3D model as you can see from

Re: [osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-26 Thread Jan Ciger
Hi Umit, I know that XPlane has an interface like this as well, but that is not opensource. However, you can get a free demo. Then FlightGear, of course. Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OT: VS2010 is slow

2010-05-26 Thread Cory Riddell
I read up on that a bit. Sadly, we use things like #import, incremental compilation, and precompiled headers. All these are incompatible with the new multi-process build switch. Besides, our application is actually composed of a bunch of sub-projects and these are all compiled in parallel. If I

[osg-users] bvh plugin

2010-05-26 Thread Aitor Ardanza
Hi, I read the bvh file correctly: Code: osg::Node* rootnode = osgDB::readNodeFile() How can I access to Animation Manager and Skeleton?? Thank you! Cheers, Aitor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28239#28239

Re: [osg-users] Off on a weeks holiday!

2010-05-26 Thread Robert Osfield
Last summer I mentioned in this thread about starting up running. We'll I've continued running building up to running my first marathon race this past weekend. I ran the Edinburgh Marathon and it was the hottest day so far this year at 25 degrees C and no wind or shade on route, so not the

Re: [osg-users] Quad buffered stereo?

2010-05-26 Thread Pierre Bourdin (gmail)
Hi, is there any limitation when using last Qt version (4.6) and Quad buffer stereo ? I'm using Qt 4.3 and OSG 2.8.2 in an application and in the tests I had made for upgrading to newer version of Qt the Quad buffer stereo was not working anymore... I was missing time so I didn't look further and

[osg-users] Multi-threaded CompositeViewer and its performance

2010-05-26 Thread Marcin Szubert
Hi, We use a composite viewer to display many views (we have separate Win32 window per each view) of the same scene which is based on an osgEarth planet model (we use OSG 2.8.3 and osgEarth 1.3) We want to use many threads for culling and drawing purposes in order to make cull/draw phases of

Re: [osg-users] 3D terrain navigation query

2010-05-26 Thread Sanat Talmaki
Hi Nick, I'll ask that question to the community. I have the pdf f the QucikStartGuide. But maybe there is some other book out there as well. Thanks Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28243#28243

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-05-26 Thread Alessandro Terenzi
I've just downloaded the latest version of OSG from svn, I tried the FBX plugin but I've got no reflection map in my models. Are reflection maps not supported yet by the FBX plugin? I'm using FBX 2011.2 (both for the SDK and for the exporter in 3dsMax). Thanks. Alessandro --

Re: [osg-users] 3D terrain navigation query

2010-05-26 Thread Trajce (Nick) Nikolov
Hi Sanat, the intersection test gives you lots of informations, including the normal of the face interestected you would use to orient the model. There is a code in the terrain (or drive) manipulator that folllows the terrain. Have a look there -Nick On Wed, May 26, 2010 at 5:38 PM, Sanat

[osg-users] Books on OpenSceneGraph

2010-05-26 Thread Sanat Talmaki
Hi, I have started working on openscenegraph since a few weeks. I was able to get to a point by looking at some online exapmples especially the NPS tutorials. I also have the pdf of the QuickStartGuide by Paul Martz which was useful too. I also got a lot of help from the other users in the osg

Re: [osg-users] Off on a weeks holiday!

2010-05-26 Thread Jason Daly
Robert Osfield wrote: Last summer I mentioned in this thread about starting up running. We'll I've continued running building up to running my first marathon race this past weekend. Congratulations, Robert! That's quite an achievement. I'm in Florida, so I know all about sunburn (try

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-05-26 Thread Michael Platings
Hi Alessandro, at the moment only a single diffuse texture is supported but you're very welcome to add support for more :) The existing texture handling code is at fbxMaterialToOsgStateSet.cpp line 27 -Michael On 26 May 2010 16:35, Alessandro Terenzi a.tere...@gmail.com wrote: I've just

Re: [osg-users] deadlocks and fixes in osgTerrain

2010-05-26 Thread Robert Osfield
Hi Andreas, Sorry for the slow turn around in getting back to this issue. During the last month I've been investigating other threading issues relating to DatabasePager/Referenced/Observer, these look to be addressed so I'm now able to return to the issue of the deadlocks you've seen. Over the

Re: [osg-users] PolytopeIntersector and containment

2010-05-26 Thread Andrew Cunningham
Hi Peter, Just I did notice that for long/skinny objects the bounding sphere is a very poor fit. One option for me is to dig down and get the boundingBox() of the drawable that lies as the basis of my geometry. In my experience, that can allow for a much tighter fit for this type of selection.

Re: [osg-users] Books on OpenSceneGraph

2010-05-26 Thread Paul Martz
Sanat Talmaki wrote: So I was wanting to know if there are some books out there that someone like me who is not very proficient with Computer Graphics (OpenGL in this case) can look at to understand the basic concepts. You'll definitely need to get a firm grasp of 3D graphics and OpenGL

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-05-26 Thread Alessandro Terenzi
I'had a look at the file you suggested and also tried something that seems to work, anyway I'd like to try to use a more general and complete approach to the problem in order to manage as much maps types as possible. So I'll take some time to study the FBX plugin as well as other plugins'

[osg-users] osgviewQT example does not fully work

2010-05-26 Thread Zachary Hilbun
Hi, I'm using Eclipse with the Qt plugin in order to develop c++ osg code under Ubuntu. I've compiled and run the osgviewQT example and have the following questions. The example does not fully work. I'm using the OSG cow as a test model. Is this example the preferred way to use osg under

Re: [osg-users] Debugging osg state issues

2010-05-26 Thread Brad Huber
It seems that this issue is definitely texture related. The problem did not manifest before rev 10926 in the trunk. It now manifests from rev 10926 onward. 10926 has changes which try to prevent thrashing of the active texture unit. I'm going through the changes to see how I might have my

Re: [osg-users] osgviewQT example does not fully work

2010-05-26 Thread D.J. Caldwell
Hello, Zachary. I use cow.osg for most of my testing. It may not be the most intensive geometry, but it seems to work for testing simple behaviors. Try searching the OSG archives for paintEngine. You should find a fix that MIGHT help with what you're seeing. Under Microsoft Windows, there

Re: [osg-users] osgviewQT example does not fully work

2010-05-26 Thread D.J. Caldwell
Sorry, Zachary, et al. I hit Send a little to soon. I don't have any ideas for the keyboard event problem you mentioned. I use an in-house manipulater with keyboard/mouse interaction. The paintEngine fix I refer to will probably only work on your blinking/blank/refresh problem (again, if it

[osg-users] How to perform a linesegmnt intersection technique?

2010-05-26 Thread John Galt
Hi, Can anyone show a simple example of how to perform an intersection technique? I am looking for these specific things: 1) How to pass a osgUtil::LineSegmentIntersector to a osgUtil:Intersector? 2) How to pass a osgUtil::Intersector to an IntersectionVisitor and return the name of the

Re: [osg-users] How to perform a linesegmnt intersection technique?

2010-05-26 Thread Ben Cain
Here's a utility I wrote ... hope it helps #include limits #include iostream // ... bool intersect(osg::Node * node, osg::Vec3 pos1, osg::Vec3 pos2, osg::Vec3 impactPos) { bool impact(false); impactPos = osg::Vec3(std::numeric_limitsdouble::signaling_NaN(),

[osg-users] rotation and scale in the same MatrixTransform

2010-05-26 Thread Manuel Garea
Hi, now I'm using 3 MatrixTransform for scale, rotate and translate an object, something like this: Code: osg::MatrixTransform *m_rotation = new osg::MatrixTransform(); osg::Quat rotacion(transform2-getRotation()-a, OSGTypesMapping::sFRotationPtrToOsgVec3_ShiftAxis(transform2-getRotation()));

Re: [osg-users] rotation and scale in the same MatrixTransform

2010-05-26 Thread Torben Dannhauer
Hi, as far as I know, you can only make rotate/translate/scale once on a matrix because it resets the prior values. But you can always create a matrix as you did, and add its operation via multiplying your temporary matrix with the final matrix. This way you can sum up your operations in